Naming Navs.

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Cyber
Sabre
Posts: 202
Joined: Sun Feb 20, 2011 5:46 pm

Naming Navs.

Post by Cyber »

hey guys,
I just saw that some guys in battlezone 2 are naming their navs, what is very useful.
So I made a file which allows you to name your navs:

Code: Select all

// Naming Navs
Bind ("-shift +ctrl X", 'control.satellite.name ScrapPool');
Bind ("-shift +ctrl S", 'control.satellite.name Service');
Bind ("-shift +ctrl E", 'control.satellite.name Enemy'); 
You can rename the name-navs, as you wish to.

Put this code into a config file called "bzgame_keys". Then put it into the addon folder.
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Zax
Attila
Posts: 1388
Joined: Sat Feb 19, 2011 6:56 am

Re: Naming Navs.

Post by Zax »

Thanks for the code, but I can't see it being very useful since R menu usually works for the numbered pools.

In fact, navs 1-6 should be pools, and the last nav you ever make should be the service bay.
onlooker
Scrap
Posts: 7
Joined: Sat Mar 05, 2011 12:25 am

Re: Naming Navs.

Post by onlooker »

Would that just be a shortcut to naming them when you have a satellite. Or is it possible to name them without the satellite active (ie no antenna built).
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Ded10c
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Re: Naming Navs.

Post by Ded10c »

As it's a console command, I imagine it will work all the time.
sabrebattletank
Thunderbolt
Posts: 151
Joined: Sat Feb 19, 2011 2:08 am

Re: Naming Navs.

Post by sabrebattletank »

How I do it:

First nav is in base.
Next navs are pools/enemy base/whatever, map-specific.
When bay is up, delete base nav, place nav in bay.

That way my bay nav is nav 1, and since the bay nav is in base anyway, it's totally cool.
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