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This will allow the experts to quickly examine the code without too much difficulty.
Moderators: GSH, VSMIT, Red Devil, Commando
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/me does not understand.ADMIRAL MANSON wrote:I guess I could have but I wonder why did I not get an email reply of my post?
Code: Select all
76F37094 +00047094 00000000 ntdll (ntdll): : KiFastSystemCallRet
74AD1FC7 +00011FC7 000052A0 mswsock (mswsock): : MigrateWinsockConfiguration
7599CC0D +0000CC0D 00000067 WS2_32 (WS2_32): : WSARecvFrom
6F761841 +00001841 00000039 WSOCK32 (WSOCK32): : recvfrom
013FDBB5 +0018DBB5 00000090 bzone (bzone): : NNCancel
013FDDAC +0018DDAC 00000068 bzone (bzone): : NNThink
01355986 +000E5986 000000D5 bzone (bzone): : GamespyThread::DoThreadProc
013558AC +000E58AC 00000015 bzone (bzone): : GamespyThread::ThreadProc
70AB3433 +00023433 00000044 MSVCR90 (MSVCR90): : endthreadex
70AB34C7 +000234C7 000000D8 MSVCR90 (MSVCR90): : endthreadex
758FED6C +0004ED6C 00000012 kernel32 (kernel32): : BaseThreadInitThunk
76F5377B +0006377B 000000EF ntdll (ntdll): : RtlInitializeExceptionChain
76F5374E +0006374E 000000C2 ntdll (ntdll): : RtlInitializeExceptionChain
76F37094 +00047094 00000000 (): : (func)
75121818 +FE231818 00000000 (): : (func)
012CBC88 +8A3DBC88 00000000 (): : (func)
---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.2 Public Beta Jul 29 2011 21:43:22
Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
ERR | ExceptionHandler:188 |21:52:25|2038913|76F5377B +0006377B 000000EF ntdll (ntdll): : RtlInitializeExceptionChain
ERR | ExceptionHandler:188 |21:52:25|2038913|76F5374E +0006374E 000000C2 ntdll (ntdll): : RtlInitializeExceptionChain
DIAG| WatchdogThread:396 |21:52:25|2038919|Callstack of main thread, too:
ERR | ExceptionHandler:188 |21:52:25|2038943|76F37094 +00047094 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:52:25|2038943|75121818 +FE231818 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:52:25|2038943|012CBC88 +8A3DBC88 00000000 (): : (func)
ERR | log:1826 |21:52:25|2038962|abort() requested from '.\utility\WatchdogThread.cpp':403
DIAG| log:1827 |21:52:25|2038982|End of line...
(done)
Exception code: 40000015 {Anwendungsbeendung}
%hs
Message : Unhandled Exception
Error occurred at 3/21/2012 21:52:30.
C:\Program Files\Battlezone II Pb 6.2\bzone.exe, run by m.
C:\Program Files\Battlezone II Pb 6.2\bzone.exe, run by m.
CPU: 2 processor(s), Pentium(R) Dual-Core CPU T4400 @ 2.20GHz
x86 Family 6 Model 23 Stepping 10
Process Memory : 1623 MB free out of 2048 MB total
Physical memory: 1973 MB free out of 3328 MB total
Page(swap) file: 5123 MB free out of 6653 MB total
This exe is using 98 MB (24 MB dlmalloc), peak use 162 MB
Fault address: 0147D836 01:0020C836 C:\Program Files\Battlezone II Pb 6.2\bzone.exe
Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:76F37094
ESI:0FA9FB30
EDI:07AB4458
CS:EIP:2000001B:0147D836
SS:ESP:72660023:0FA9FB14 EBP:0FA9FB7C
DS:FA90023 ES:1470023 FS:FA9003B GS:FA90000
Flags:00000202
Call stack:
Address Offset1 Offset2 Module SourceFile
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73E8A4DC +0001A4DC 00000544 DINPUT8 (DINPUT8): : DllUnregisterServer
75FE6238 +00016238 00000270 USER32 (USER32): : gapfnScSendMessage
75FE68EA +000168EA 00000922 USER32 (USER32): : gapfnScSendMessage
75FE8428 +00018428 0000028B USER32 (USER32): : MapWindowPoints
75FEA484 +0001A484 00000045 USER32 (USER32): : ChangeWindowMessageFilter
703D0B64 +00010B64 00000000 uxtheme (uxtheme): : (func)
703D22C3 +000122C3 00000271 uxtheme (uxtheme): : Ordinal49
75FEA52B +0001A52B 000000EC USER32 (USER32): : ChangeWindowMessageFilter
010B3B2B +001E3B2B 00066A6A bzone (bzone): : SetPlan
75FE6238 +00016238 00000270 USER32 (USER32): : gapfnScSendMessage
75FE68EA +000168EA 00000922 USER32 (USER32): : gapfnScSendMessage
75FF0AB0 +00020AB0 00000110 USER32 (USER32): : FillRect
75FF0AD6 +00020AD6 0000001B USER32 (USER32): : CallWindowProcW
729C515C +0005515C 000311B3 d3d9 (d3d9): : DebugSetMute
75FE6238 +00016238 00000270 USER32 (USER32): : gapfnScSendMessage
75FE68EA +000168EA 00000922 USER32 (USER32): : gapfnScSendMessage
75FF0AB0 +00020AB0 00000110 USER32 (USER32): : FillRect
75FF0AD6 +00020AD6 0000001B USER32 (USER32): : CallWindowProcW
73E8A10F +0001A10F 00000177 DINPUT8 (DINPUT8): : DllUnregisterServer
73E8A407 +0001A407 0000046F DINPUT8 (DINPUT8): : DllUnregisterServer
73E8A471 +0001A471 000004D9 DINPUT8 (DINPUT8): : DllUnregisterServer
73E825EC +000125EC 0000595E DINPUT8 (DINPUT8): : DirectInput8Create
73E8A407 +0001A407 0000046F DINPUT8 (DINPUT8): : DllUnregisterServer
73E8A4DC +0001A4DC 00000544 DINPUT8 (DINPUT8): : DllUnregisterServer
75FE6238 +00016238 00000270 USER32 (USER32): : gapfnScSendMessage
75FE7298 +00017298 00000052 USER32 (USER32): : GetDC
75FE7177 +00017177 0000018A USER32 (USER32): : GetWindowLongW
75FE845E +0001845E 000002C1 USER32 (USER32): : MapWindowPoints
77E000E6 +000100E6 0000002E ntdll (ntdll): : KiUserCallbackDispatcher
75FE6238 +00016238 00000270 USER32 (USER32): : gapfnScSendMessage
75FE68EA +000168EA 00000922 USER32 (USER32): : gapfnScSendMessage
75FF0AB0 +00020AB0 00000110 USER32 (USER32): : FillRect
75FF0AD6 +00020AD6 0000001B USER32 (USER32): : CallWindowProcW
73E8A10F +0001A10F 00000177 DINPUT8 (DINPUT8): : DllUnregisterServer
73E8A407 +0001A407 0000046F DINPUT8 (DINPUT8): : DllUnregisterServer
73E8A471 +0001A471 000004D9 DINPUT8 (DINPUT8): : DllUnregisterServer
73E825EC +000125EC 0000595E DINPUT8 (DINPUT8): : DirectInput8Create
73E8A407 +0001A407 0000046F DINPUT8 (DINPUT8): : DllUnregisterServer
73E8A4DC +0001A4DC 00000544 DINPUT8 (DINPUT8): : DllUnregisterServer
75FE6238 +00016238 00000270 USER32 (USER32): : gapfnScSendMessage
75FE7298 +00017298 00000052 USER32 (USER32): : GetDC
75FE7D31 +00017D31 0000011F USER32 (USER32): : LoadStringW
75FE8112 +00018112 0000000F USER32 (USER32): : DispatchMessageA
010D3D52 +00203D52 00086C91 bzone (bzone): : SetPlan
00F1AE6D +0004AE6D 0000BF3D bzone (bzone): : StopAudioMessage
00F1AB1F +0004AB1F 0000BBEF bzone (bzone): : StopAudioMessage
---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.2 Public Beta Jul 29 2011 21:43:22
Windows version: Windows Version: 6.1.7600 '' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
(done)
Exception code: 40000015 {Fatal Application Exit}
%hs
Message : Unhandled Exception
Error occurred at 7/8/2012 22:36:26.
C:\Games\Battlezone II\bzone.exe, run by Anthony.
C:\Games\Battlezone II\bzone.exe, run by Anthony.
CPU: 6 processor(s), AMD Phenom(tm) II X6 1090T Processor
AMD64 Family 16 Model 10 Stepping 0
Process Memory : 1507 MB free out of 2048 MB total
Physical memory: 1563 MB free out of 4094 MB total
Page(swap) file: 2864 MB free out of 8186 MB total
This exe is using 109 MB (14 MB dlmalloc), peak use 145 MB
Fault address: 010DD836 01:0020C836 C:\Games\Battlezone II\bzone.exe
Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:00000000
ESI:17F5FD3C
EDI:08472718
CS:EIP:20000023:010DD836
SS:ESP:7266002B:17F5FD20 EBP:17F5FD60
DS:17F5002B ES:10D002B FS:17F50053 GS:17F5002B
Flags:00000202
Call stack:
Address Offset1 Offset2 Module SourceFile
010DD836 +010DD82E 00000000 (): : (func)
00FF4223 +00FF421B 00000000 (): : (func)
728E34C7 +728E34BF 00000000 (): : (func)
76BD3677 +76BD366F 00000000 (): : (func)
77E29F42 +77E29F3A 00000000 (): : (func)
77E29F15 +77E29F0D 00000000 (): : (func)
Code: Select all
---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.6.2 Public Beta Jul 29 2011 21:43:22
Windows version: Windows Version: 5.1.2600 'Service Pack 3' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG|GamespyServerBrowser:721 |00:04:54|85435 | Successfully sent NatNeg cookie (45202796) to server - 208.54.44.225:60070
DIAG| GamespyNatNeg:39 |00:04:54|85622 |NNProgressCallback: ns_preinitack
DIAG| GamespyNatNeg:47 |00:04:58|89216 |NNProgressCallback: ns_initack
DIAG| GamespyNatNeg:51 |00:05:02|93888 |NNProgressCallback: ns_connectping
DIAG| GamespyNatNeg:158 |00:05:08|99310 |NatNegotiate failed: nr_pingtimeout
ERR | GamespyThread:920 |00:05:08|99310 |Not in gamespy thread. Cur=3200, Main=3200, GSThread=3972
ERR | log:1826 |00:05:08|99326 |abort() requested from '.\network\GamespyThread.cpp':921
DIAG| log:1827 |00:05:08|99326 |End of line...
(done)
Exception code: 40000015 {Onherstelbare beëindiging van toepassing}
%hs
Message : Unhandled Exception
Error occurred at 8/11/2012 00:05:14.
D:\Battlezone II v1.3 PB6.1up\bzone.exe, run by Red.
D:\Battlezone II v1.3 PB6.1up\bzone.exe, run by Red.
CPU: 2 processor(s), AMD Athlon(tm) 64 X2 Dual Core Processor 4800+
x86 Family 15 Model 107 Stepping 1
Process Memory : 1761 MB free out of 2048 MB total
Physical memory: 2644 MB free out of 3072 MB total
Page(swap) file: 3574 MB free out of 3936 MB total
This exe is using 35 MB (19 MB dlmalloc), peak use 41 MB
Fault address: 0060D836 01:0020C836 D:\Battlezone II v1.3 PB6.1up\bzone.exe
Registers:
EAX:00000000
EBX:00000001
ECX:00000000
EDX:7C90E4F4
ESI:06D1FFF0
EDI:00669314
CS:EIP:2000001B:0060D836
SS:ESP:72660023:062ADD14 EBP:062ADD60
DS:62A0023 ES:600023 FS:62A003B GS:6D10000
Flags:00000202
Call stack:
Address Offset1 Offset2 Module SourceFile
0060D836 +0020D836 000000B6 bzone (bzone): : BZ2Abort
004E5E97 +000E5E97 00000062 bzone (bzone): : GamespyThread::VerifyInGamespyThread
004E2FB4 +000E2FB4 000001ED bzone (bzone): : std::_Push_heap<std::_Vector_iterator<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,int,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,bool (__fastcall*)(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &)>
0058D474 +0018D474 0000017C bzone (bzone): : NNFreeNegotiateList
0058DC1F +0018DC1F 000000FA bzone (bzone): : NNCancel
0058DDAC +0018DDAC 00000068 bzone (bzone): : NNThink
00590599 +00190599 00000008 bzone (bzone): : ServerBrowserThink
004E4277 +000E4277 00000037 bzone (bzone): : GamespyServerBrowser::ProcessServerListScan
004F69FC +000F69FC 000000ED bzone (bzone): : NetManager::Process
0045BC01 +0005BC01 0000002E bzone (bzone): : ShellHandler::Process
005FC87F +001FC87F 000001BF bzone (bzone): : RunCodes::Process
00603D74 +00203D74 00000064 bzone (bzone): : Main::MessagePump
0044AE6D +0004AE6D 000004F1 bzone (bzone): : HandledMain
0044AB1F +0004AB1F 000001A3 bzone (bzone): : HandledMain
00447AB7 +00047AB7 0000005E bzone (bzone): : WinMain
005AB30F +001AB30F 00000191 bzone (bzone): : strcat
7C817067 +00017067 00000049 kernel32 (kernel32): : RegisterWaitForInputIdle
ok I'll try a few tricks including that one and if i can't get it going I'll mail the bzn and files to you..but the level is so unfinished and frankenstein right now I'd be a little embarrassed to send it out to anyone this way, and I haven't created any original documentation for it yet..theres a good chance u wont know what your looking at and it may give u nightmares too the way its landscaped ut probably still works o my old pc because It was still functinoin when I last saved it..i think..so I'm hoping its something I dont have installed correctly like maybe I don't have it patched properly for a particular unit present on the map or something. Do you know or remember where to find the original level editing manual/tutorial for bz2? I was almost sure it was part of the original installation files..but not sso sure anymore..im trying to do everything to avoid firing up my crotchety old(er) pc again..limited workspace and I'm also a bit lazy that way.GSH wrote:Cliffhangr-
It sounds like you'd probably need to .zip and email me the map files to see if it's recoverable in the debugger. In the short term, if you launch bzone.exe/bz2edit.exe with /nobodyhome on the shortcut properties, that will DELETE all placed items on the map when loaded. (It won's affect the map files on disk until you save.) That'll usually recover things well enough to begin again.
-- GSH