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Game Assets (updated 2011-10-13)
What's New
* Increased size of SeismicWave height offset buffer to fix a memory overwrite
- This may fix some random crashes
- I'm surprised the memory checker didn't catch it...
* Pathing system allows off-map paths like 1.4
- This fixes several Instant Action maps that rely on 1.4 behavior
* Fixed ally/unally staying visible after entering invalid input
* Pilots use a new "glide" task to reach empty vehicles close to the Barracks
- They use a course-correcting approach very similar to airborne PowerUps
- They returns to normal "goto" behavior on leaving the building footprint
- TO DO: clean this up a bit