Battlezone II v1.3.6.1 Public Beta released
Moderators: GSH, VSMIT, Red Devil, Commando
Re: Battlezone II v1.3.6.1 Public Beta released
PB6.1 bug video free !! http://www.youtube.com/watch?v=BWgqls1wvGs
Re: Battlezone II v1.3.6.1 Public Beta released
That join and get a ship of the wrong race has happened very occasionally since BZ2 1.0. Need steps to make it happen on demand for me to be able to dig in. That or a flash of blinding insight. Neither has happened so far.
-- GSH
-- GSH
Re: Battlezone II v1.3.6.1 Public Beta released
Unfortunately for the rest of us, programming does not happen by divine intervention.
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Battlezone II v1.3.6.1 Public Beta released
i have noticed being put in the ship that is pre-placed on the map, but then the DLL very quickly puts me in the ship i selected once things catch up. related, perhaps?
Re: Battlezone II v1.3.6.1 Public Beta released
Hi, I've got the same problem with the hover tank. The liights are all over the place and look awful. How do I fix this and what is the file I need to alter?Rocket3497 wrote:Just tried out the new patch. but not in any depth yet, haven't tried MP yet.
The first thing i noticed when i placed one of my units with a custom laser light on it, the light was really messed up, the light would go everywhere.
What caused the light to go everywhere: coneFalloff = 0.0
The fix: coneFalloff = 0.001
1. this problem was not in the older patches.
2. I'm not saying in any way that this needs to be fixed, although that would be nice for next patch. Just that everyone with custom lights with coneFalloff = 0.0 should take note of this.
Thanks
For some reason, they were ok with my previous gfx card, a GTX 260, but I've upgraded to a GTX 560 and now the lights are messed up.
Battlezone II v1.3.6.1 Public Beta released
- General BlackDragon
- Flying Mauler
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Re: Battlezone II v1.3.6.1 Public Beta released
Got a screenshot?
Re: Battlezone II v1.3.6.1 Public Beta released
I like the map options very much. I've been playing around with them quite a lot and particularly prefer the option to respawn automatically in a new ship verses wasting a lot of time gliding down to wait for a new ship to spawn. Some players will actually run me down otherwise. The action is much more more fun and fast paced.
Question: Why does the game freeze when new players enter the game? It's quite annoying and I usually get blown up when the game resumes? Is there an option to reduce this oddity?
PS: I've mostly been playing DM's as joining existing games are hit or miss with the server usually being full. No matter I play against the bots as when I don't add some human players never seem to join otherwise. Also, what is the bots verses humans option? One player actually still attacked me while using this option? Thanks, and see you on the battlefield!
Question: Why does the game freeze when new players enter the game? It's quite annoying and I usually get blown up when the game resumes? Is there an option to reduce this oddity?
PS: I've mostly been playing DM's as joining existing games are hit or miss with the server usually being full. No matter I play against the bots as when I don't add some human players never seem to join otherwise. Also, what is the bots verses humans option? One player actually still attacked me while using this option? Thanks, and see you on the battlefield!
- Iron Maiden
- Sabre
- Posts: 267
- Joined: Sun Feb 27, 2011 3:13 am
- Location: The Dark Side of the Moon
Re: Battlezone II v1.3.6.1 Public Beta released
It works like this:
If you jsut add bots with nothing else, it is still FFA but with bots included.
If you click humans verses bots, then the humans are on one team, bots on another.
If you are playing team DM and add bots, then some bots will in the gaps for the amount of players you have the game set to and it is your team verses the other team AND the bots.
If you jsut add bots with nothing else, it is still FFA but with bots included.
If you click humans verses bots, then the humans are on one team, bots on another.
If you are playing team DM and add bots, then some bots will in the gaps for the amount of players you have the game set to and it is your team verses the other team AND the bots.
- Iron Maiden
- Sabre
- Posts: 267
- Joined: Sun Feb 27, 2011 3:13 am
- Location: The Dark Side of the Moon
Re: Battlezone II v1.3.6.1 Public Beta released
So, is the latest test build the "final version", disregarding it says test?
- dcmaclovin12
- Drunken Scav
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Re: Battlezone II v1.3.6.1 Public Beta released
id like to help with this how do i set up my log folders and how do i post them on here? i might be super new to modding but i certainly play the game enough to help you find some things
Re: Battlezone II v1.3.6.1 Public Beta released
There is a separate topic on collecting and submitting logfiles.
This thread is old and should not be responded to anymore.
-- GSH
This thread is old and should not be responded to anymore.
-- GSH
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- Drunken Constructor
- Posts: 47
- Joined: Mon Jun 13, 2011 1:14 am
Re: Battlezone II v1.3.6.1 Public Beta released
So, is the multi-player fixed? Last time I was here a number of months ago, it was pretty bad. Thought I'd check back in a while. So how's it going?
- General BlackDragon
- Flying Mauler
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Re: Battlezone II v1.3.6.1 Public Beta released
Go play and find out.
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- Drunken Constructor
- Posts: 47
- Joined: Mon Jun 13, 2011 1:14 am
Re: Battlezone II v1.3.6.1 Public Beta released
I don't want to download and re-install it for the millionth time till its fixed. So how is the lag now? Is it better?
- General BlackDragon
- Flying Mauler
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Re: Battlezone II v1.3.6.1 Public Beta released
play it and find out.
Everyone else is.
Everyone else is.