Tackling the Physics of Battlezone II

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MrTwosheds
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Re: Tackling the Physics of Battlezone II

Post by MrTwosheds »

There's not allot of point trying to fix collision issues in 6.2 ZA.
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Zero Angel
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Re: Tackling the Physics of Battlezone II

Post by Zero Angel »

This setting is ideal for reducing the drag effects that cliffs exert on hover crafts (normal 1.3 physics) while not causing noticable side effects

Code: Select all

[HoverCraftClass]
LIFT_DAMP = 5.125 // *6.25
I have discovered that the 'scavenger getting stuck inside buildings' bug can be reduced with these settings on the scavengers

Code: Select all

[CraftClass]
MIN_BOUNCE_VEL = 10.5
OBJECT_ELASTICITY = 0.0125
GROUND_ELASTICITY = 0.002
While I don't fully understand the elasticity settings, reducing elasticity will make it harder for the scavengers to pierce the outer collision box of the building, thus lowering their chances of getting stuck.
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Ded10c
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Re: Tackling the Physics of Battlezone II

Post by Ded10c »

MrTwosheds wrote:There's not allot of point trying to fix collision issues in 6.2 ZA.
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