Tackling the Physics of Battlezone II
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- MrTwosheds
- Recycler
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Re: Tackling the Physics of Battlezone II
There's not allot of point trying to fix collision issues in 6.2 ZA.
- Zero Angel
- Attila
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Re: Tackling the Physics of Battlezone II
This setting is ideal for reducing the drag effects that cliffs exert on hover crafts (normal 1.3 physics) while not causing noticable side effects
I have discovered that the 'scavenger getting stuck inside buildings' bug can be reduced with these settings on the scavengers
While I don't fully understand the elasticity settings, reducing elasticity will make it harder for the scavengers to pierce the outer collision box of the building, thus lowering their chances of getting stuck.
Code: Select all
[HoverCraftClass]
LIFT_DAMP = 5.125 // *6.25Code: Select all
[CraftClass]
MIN_BOUNCE_VEL = 10.5
OBJECT_ELASTICITY = 0.0125
GROUND_ELASTICITY = 0.002Re: Tackling the Physics of Battlezone II
MrTwosheds wrote:There's not allot of point trying to fix collision issues in 6.2 ZA.