You remind me of people to post about how MMOs should have bullet time.Red Devil wrote:make it playable on the ipad so people can play it wherever
What would you pay for a BZII subscription game?
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Re: What would you pay for a BZII subscription game?
Re: What would you pay for a BZII subscription game?
I made that statement assuming he goes the free to play route. If a game is free to play, the developers still have expenses to pay, for example servers, development cost, etc.Zenophas wrote:Lol.Commando wrote:Customizeable faction logos on your ships would be cool. If you had to pay for them, it may be a good source of revenue. That or maybe even customizeble ships, where the differences is purely cosmetic.
Sounds nice, but I wouldn't want to be involved in modeling all of that.Nielk1 wrote:Ive got a bit more complex an idea. What about a very mechanical style of that Spore Create Creator dealy. Where you create your tech tree for your squadron directly. Actually, that is going in my notes for future games.
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AcneVulgaris
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Re: What would you pay for a BZII subscription game?
I think I could make it work, actually. I'm not going to go overboard on graphics, so I could get something pretty good looking to run on an iPad 2.Nielk1 wrote:You remind me of people to post about how MMOs should have bullet time.Red Devil wrote:make it playable on the ipad so people can play it wherever
Seen the Shadowgun screenshots?
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Re: What would you pay for a BZII subscription game?
nope, haven't seen them. not sure how it would run on a pad. i think they have an accelerometer
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AcneVulgaris
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Re: What would you pay for a BZII subscription game?
iPad 2 is quite a capable little gaming device. This runs at 30fps.




Re: What would you pay for a BZII subscription game?
Yeah Ipads can run some pretty decent games and even run the unreal 3 engine used for Duke nukem 3d Reloaded or BZ3 both fan made projects coming soon.