Not if it was windy outsideMrTwosheds wrote:The loop animator is really for things that don't already have animations, would have looked silly flapping back and forward while the ship was not moving.
Latest Models in .Max Format?
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Re: Latest Models in .Max Format?
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: Latest Models in .Max Format?
On the moon.Zero Angel wrote:Not if it was windy outsideMrTwosheds wrote:The loop animator is really for things that don't already have animations, would have looked silly flapping back and forward while the ship was not moving.
◥▶◀◤ row row, fight the powuh
Re: Latest Models in .Max Format?
It actually looked pretty good just waving around, it has some rigidy to it, it's not flapping wildly. Just made it look as if the craft was shaking a little, rather than totally still. Didn't work anyway though so never mind
By the way, BAM!
http://www.youtube.com/watch?v=YR7UiVND584&hd=1
By the way, BAM!
http://www.youtube.com/watch?v=YR7UiVND584&hd=1
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project
ModDB - Battlezone II Unofficial Expansion Pack
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project
ModDB - Battlezone II Unofficial Expansion Pack
Re: Latest Models in .Max Format?
Couldn't have picked a darker map? It doesn't seem very touch responsive. Hmm
◥▶◀◤ row row, fight the powuh
Re: Latest Models in .Max Format?
I used a dark sky to show the effects off a bit better, as for the touch responsiveness, you referring to the animation? Can't animate it TOO far or it'll look like a flop-on.Zax wrote:Couldn't have picked a darker map? It doesn't seem very touch responsive. Hmm
IMO, Subtlety is the key.
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project
ModDB - Battlezone II Unofficial Expansion Pack
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project
ModDB - Battlezone II Unofficial Expansion Pack
Re: Latest Models in .Max Format?
You misunderstood, 3ds from softimage |3D does this, not 3DE.DarkCobra262 wrote:I used 3d exploration (not sure which version) to save the 1.3 models as .3ds... I can open them in 3ds max 2010 just fine... and can save them as .max. I'm not sure why you're having problems (though, I guess I only tested with the ivtankm2 a.k.a. heavy sabre)Apollo wrote:I tested some of the 1.3 xsi models in Softimage 3D 3.9.2 and exporting to 3ds is far worse then doing it in 3DE 1.5.5. (truncates names and changes the quads to triangles)
Furthermore, importing the 3ds file to max and trying to save it in max format crashes every time.
As far as exporting xsi goes, it can keep the quads but i see on the ivsout00.xsi it hosed the animations. (exported in xsi 1.3 version, Tesselate off)
I wonder which xsi program was used for the 1.3 xsi models... anyone know?
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BattleZone 1 Community Since 2002
BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
BattleZone 1 Community Since 2002
Re: Latest Models in .Max Format?
sigh... Am I going to need to make an XSI loading script for max too?...
Re: Latest Models in .Max Format?
Nielk1 wrote:sigh... Am I going to need to make an XSI loading script for max too?...
To be fair, such a thing is long overdue...
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project
ModDB - Battlezone II Unofficial Expansion Pack
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project
ModDB - Battlezone II Unofficial Expansion Pack