Psychedelic Rhino wrote:One can claim "testing" indefinitely.
The testing cycle ends at release, at which point the maintenance cycle is begun.
Apollo wrote:Why do you talk about a game soo much that you don't play?
All your ranting aside, can you do anything positive for the game?
Not playing multiplayer =/= not playing.
He's a programmer. I guess that answers your question.
Apollo wrote:Software development processes are normally done by empolyees where the business is making the decisions as to what changes, doing the testing, QA and the consumer pays for product.
Somebody never heard of public testing?
Apollo wrote:When you are making changes to software you have no right to, it's understandable that you are going to alienate part of the public that didn't want their game changed. Consumers want it done right, they don't want warez and they want it near perfect because they paid for it.
I've heard that bulls**t somewhere before. I challenged you on it earlier in this thread and you still haven't responded.
Also, I'd dare say you lost the right to look down on warez when you started hosting a copy of 1.4 on your website.
Apollo wrote:Yeah, it would probably be like this:
viewtopic.php?f=15&t=1360
Oh.. wait, the Kids in Bz1 actually held deveolpment together for 2 plus years... give them some credit for doing the work.
You can't take an isolated, three-post argument pruned into TttM as an example of what happens on the private boards. It simply doesn't work, especially considering you don't have the context of what happened before those three posts. The private development board gets things done (admittedly slowly; we have a small team, all of whom do other things).