Can I call it BZ3 yet?
What do you think? (QF2 Screenies)
Moderators: GSH, Commando, Red Devil, VSMIT
- bigbadbogie
- Bull Dog
- Posts: 586
- Joined: Mon Feb 21, 2011 8:12 am
- Location: Ecuadorian Embassy
What do you think? (QF2 Screenies)
Can I call it BZ3 yet?
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
- Zero Angel
- Attila
- Posts: 1536
- Joined: Mon Feb 21, 2011 12:54 am
- Contact:
Re: What do you think? (QF2 Screenies)
A: Depends on how it plays.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
- bigbadbogie
- Bull Dog
- Posts: 586
- Joined: Mon Feb 21, 2011 8:12 am
- Location: Ecuadorian Embassy
Re: What do you think? (QF2 Screenies)
Indeed it does.
Virtually all of the models are complete. So are most of the maps.
All that I need are the voiceovers. They are now the only thing standing between me and finishing the entire mod within 2-3 months.
This is by far the hardest part of modding. I need people to reliably send in huge numbers of voiceovers. In the missions, I'll be adding and cutting characters based upon how many voiceovers I can get in a timely fashion.
I need more VOs than pretty much the original game plus all subsequent mods combined. There is a huge amount of dialogue in every mission. They are all dialogue-driven.
I am planning to finish this mod by the end of this year, pretty much at any cost.
If I can't get enough voiceovers, I'll simply cut out characters - or there may be multiple characters who sound exactly the same. I'll do whatever I have to do.
@ZA; all gameplay elements are virtually complete. If you want a snapshot of what gameplay will look like (plus a tonne of other craft and weapons), watch the first QF2 trailer.
Virtually all of the models are complete. So are most of the maps.
All that I need are the voiceovers. They are now the only thing standing between me and finishing the entire mod within 2-3 months.
This is by far the hardest part of modding. I need people to reliably send in huge numbers of voiceovers. In the missions, I'll be adding and cutting characters based upon how many voiceovers I can get in a timely fashion.
I need more VOs than pretty much the original game plus all subsequent mods combined. There is a huge amount of dialogue in every mission. They are all dialogue-driven.
I am planning to finish this mod by the end of this year, pretty much at any cost.
If I can't get enough voiceovers, I'll simply cut out characters - or there may be multiple characters who sound exactly the same. I'll do whatever I have to do.
@ZA; all gameplay elements are virtually complete. If you want a snapshot of what gameplay will look like (plus a tonne of other craft and weapons), watch the first QF2 trailer.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: What do you think? (QF2 Screenies)
is that a rear view mirror? if so, needs some fuzzy dice, like in ztv ;-p
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- bigbadbogie
- Bull Dog
- Posts: 586
- Joined: Mon Feb 21, 2011 8:12 am
- Location: Ecuadorian Embassy
Re: What do you think? (QF2 Screenies)
A rear-view mirror would be handy, but alas - no. It's just part of the scout's HUD (albeit a static prop).
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
Re: What do you think? (QF2 Screenies)
I still feel like the textures are too large. It reminds me of the Ultra HD Minecraft texture packs. It just feels wrong. It makes me feel like "this isn't real, this is wrong, this is evil, I must escape, WHAT IS THIS FACSIMILE OF MY WORLD?!"
I think you hit the uncanny valley for terrain.
I think you hit the uncanny valley for terrain.
- bigbadbogie
- Bull Dog
- Posts: 586
- Joined: Mon Feb 21, 2011 8:12 am
- Location: Ecuadorian Embassy
Re: What do you think? (QF2 Screenies)
It's a blending of an ancient graphics engine with modern-scale textures and models. It was never going to look 100% realistic. Just as close as I can make it.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
Re: What do you think? (QF2 Screenies)
I am thinking, the contrast might be too sharp, or perhaps you just have too many layers composed to a single flat texture? I seriously get the same vibe from Minecraft with ultra shaders and a photo realistic texture pack. (I'm not into that, when I want to use a custom pack in Minecraft, I just like to bump up from 16px to 32px, no more.)bigbadbogie wrote:It's a blending of an ancient graphics engine with modern-scale textures and models. It was never going to look 100% realistic. Just as close as I can make it.
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: What do you think? (QF2 Screenies)
I think it looks pretty food 
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- Huib-Bloodstone
- Rattler
- Posts: 92
- Joined: Fri Feb 18, 2011 10:36 pm
Re: What do you think? (QF2 Screenies)
Complete overhaul and even looks good. !
Good job and keep going when u think its finished.
Good job and keep going when u think its finished.
- bigbadbogie
- Bull Dog
- Posts: 586
- Joined: Mon Feb 21, 2011 8:12 am
- Location: Ecuadorian Embassy
Re: What do you think? (QF2 Screenies)
I'm still planning to finish it by the end of this year. Once I get all of the voiceovers I should be able to finish it in a matter of weeks.
The only problem is that there are more voiceovers to be done for QF2 than for pretty much every other mod combined, and then a few thousand.
The only problem is that there are more voiceovers to be done for QF2 than for pretty much every other mod combined, and then a few thousand.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/