I got bored...
I got bored...
1 - Stock
2 - SSUSER's Red Wolves
3 - Nielk1's 'More Red' (than stock) Version
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Re: I got bored...
Just in case they weren't communist enough...
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Re: I got bored...
Here, have another one.
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Re: I got bored...
i like the camo one.
edit: wondering if we can sample the surrounding terrain texture and dynamically give the craft that one, like a chameleon.
edit: wondering if we can sample the surrounding terrain texture and dynamically give the craft that one, like a chameleon.
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Lifetime member of JBS and NRA
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Re: I got bored...
camo one?
That's a "cthonian" one
That's a "cthonian" one
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Re: I got bored...
A bit like applying the setting, textureBlend = "dstcolor one modulate" to a model instead of an effect, so that it always inherits the colour of the pixel behind it, creating an imperfect VIR effect, That would be excellent but I have no idea if its possible to do that to 3d geometries in the bz2 engine.edit: wondering if we can sample the surrounding terrain texture and dynamically give the craft that one, like a chameleon.
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Re: I got bored...
The cthonian one looks kind of steampunk-ish. Also those speakers on the front must kick out some mean bass.
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Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: I got bored...
Are you going to be making any tools with the Bz formats now?
These all look good, the more red fighter i wonder how a white star would look on the top fin.
These all look good, the more red fighter i wonder how a white star would look on the top fin.
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Re: I got bored...
The more red one is SSUSER's Red Wolf skin
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Re: I got bored...
"Nielk1's 'More Red' (than stock) Version"
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Re: I got bored...
Ah, the red and white one?
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Re: I got bored...
Messing around here and there.Apollo wrote:Are you going to be making any tools with the Bz formats now?
Texture and texture types on a map: http://nielk1.com/Battlezone/BZ1_MAP_To ... output.png