Now I'm really just showing off.
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- General BlackDragon
- Flying Mauler
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Re: Now I'm really just showing off.
It should work fine
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
Re: Now I'm really just showing off.
MACROS,bigbadbogie wrote:The issue is that these textures have been accumulated over 2 years. I don't even have a lot of the original files, and those I do have are PSDs and would require a manual resizing, exporting to .tga and DXTing of each one.
+ Bump maps and a0 textures.
Plus, just rescale the raster, if you don't have it, the format details for BZ2's custom DXT is noted in DXTGen, make a converter.
- bigbadbogie
- Bull Dog
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Re: Now I'm really just showing off.
I'm trying photoshop automation droplets, but the a0 textures will all need to be done manually.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
Re: Now I'm really just showing off.
whybigbadbogie wrote:I'm trying photoshop automation droplets, but the a0 textures will all need to be done manually.
- bigbadbogie
- Bull Dog
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Re: Now I'm really just showing off.
Because the 00 and a0 are both derived from the same .psd file each time I save them. I do it manually. It saves HD space, considering each PSD is over 50mb and there are hundreds. When I was making the textures, I often did little tweaks and it would have been crazy trying to keep track of the tweaks over multiple PSDs.
They are also not uniform. Some PSDs have the a0 saved as the alpha channel, and others have the bump map.
They are also not uniform. Some PSDs have the a0 saved as the alpha channel, and others have the bump map.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
Re: Now I'm really just showing off.
So you need to make a slightly smarter macro... Something more than just event recordings.bigbadbogie wrote:Because the 00 and a0 are both derived from the same .psd file each time I save them. I do it manually. It saves HD space, considering each PSD is over 50mb and there are hundreds. When I was making the textures, I often did little tweaks and it would have been crazy trying to keep track of the tweaks over multiple PSDs.
They are also not uniform. Some PSDs have the a0 saved as the alpha channel, and others have the bump map.
- bigbadbogie
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Re: Now I'm really just showing off.
One feature of my PSDs is that the first layer is almost always the a0 layer and the last one is the bump map. If I can sort them out to all be exactly that way, I could possibly create droplets that saved those selections based on that. Then again, they may select layers by reference number rather than by position in the list.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
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- Drunken Constructor
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Re: Now I'm really just showing off.
Personally as someone who creates stuff like this myself I think its wonderful. I don't think the idea here is to make it more realistic but in fact just improve the existing art. For me Battlezone 2 still looks good and if a game came out tomorrow that was as fun I would buy it instantly. The updated artwork really does take on a surreal dreamy more romantic look all its own. I commend your efforts at revitalizing this legendary game.
- Red Devil
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Re: Now I'm really just showing off.
got this in an e-mail; escape studios training for vfx. one guy got an oscar for his work:
http://news.escapestudios.com/701-223V6 ... 53/cr.aspx
http://news.escapestudios.com/701-223V6 ... 53/cr.aspx
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Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
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Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA