Community Project 2
Moderators: GSH, VSMIT, Red Devil, Commando
- Zero Angel
- Attila
- Posts: 1536
- Joined: Mon Feb 21, 2011 12:54 am
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Re: Community Project 2
We dont want your excuses ahadley. We want results.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: Community Project 2
Slow.Killerstrike wrote:How are things proceeding ? slow - well good - fast
I ran into major issues with assets related to FE.
Which started my FE Redux project, because the only way to be sure I get the FE assets right is to get from an FE that was fixed around them.
I've been fighting with EDF02 (mission 3) from FE in C++ all weekend.