BZ2 1.3.6.4z25 - Open beta & testing
Moderators: GSH, VSMIT, Red Devil, Commando
BZ2 1.3.6.4z25 - Open beta & testing
Download this and unpack over your existing 1.3.6.4 install's exe. This is a quick patch that re-enables construction rig upgrades and other tweaks
If you can, please install and test this. I think that this build is about 99.9% of what I want to put into a 1.3.6.5 release. Your best chance of having bugs fixed for 1.3.6.5 is to report things on the 1.3.6.4 series. Logfiles -- battlezone.log and chatlog (if enabled) -- are useful. Otherwise, reporting things in a way that makes them happen here is best.
See the changelog for the fuller descriptions of what's changed. Since 1.3.6.4n:
- Construction rigs can upgrade once again
- Much work to make griefers less able to annoy people
- Anyone can now ban anyone at any time - if you're a client in a game, you can ban a host or another client. Anyone you've banned who's hosting a game won't show up on the list of servers. Anyone you've previously banned who is a client in a game you joined is now warned about
- CUT the 1.2-style physics craft variants. The 1.3 patch series does not encourage that monoculture of overpowered scouts. Learn to explore the tech tree.
- Tweaked session registration and browsing to hopefully work around antivirus with overactive web shields better
- Chroming of objects is now SSE-powered for greater performance
- Tracked vehicle physics ought to be more solid. BZ2's collision code is still garbage, though
- On players leaving in a teamplay game, their units are redistributed to remaining players to avoid orphanage
- Upscaled shell fonts to look less klunky at large resolutions - note that this will require mods with custom extra options pages to also be upscaled
- Ingame UI can be upscaled by a preference - see graphics options, page 2, bottom right
- Input smoothing option from Ken, also pathing system tweaks and particle render from him.
- MP escape screen chat should scroll better
- Fix for input getting stuck at edges of range
- Crash logs aren't overwritten next boot, up to 10 crash logfiles and 5 regular logfiles are kept
- Smoother timeskew code, and servers will now time out delayed moves for clients to keep the game smoother.
- More work run in background thread while waiting for vsync for smoother
- More retransmits of player packets for more lossy connections
- A few graphical glitches fixed
- Various optimizations to help slower systems. If your framerate is already > 60, probably not noticeable
-- GSH
If you can, please install and test this. I think that this build is about 99.9% of what I want to put into a 1.3.6.5 release. Your best chance of having bugs fixed for 1.3.6.5 is to report things on the 1.3.6.4 series. Logfiles -- battlezone.log and chatlog (if enabled) -- are useful. Otherwise, reporting things in a way that makes them happen here is best.
See the changelog for the fuller descriptions of what's changed. Since 1.3.6.4n:
- Construction rigs can upgrade once again
- Much work to make griefers less able to annoy people
- Anyone can now ban anyone at any time - if you're a client in a game, you can ban a host or another client. Anyone you've banned who's hosting a game won't show up on the list of servers. Anyone you've previously banned who is a client in a game you joined is now warned about
- CUT the 1.2-style physics craft variants. The 1.3 patch series does not encourage that monoculture of overpowered scouts. Learn to explore the tech tree.
- Tweaked session registration and browsing to hopefully work around antivirus with overactive web shields better
- Chroming of objects is now SSE-powered for greater performance
- Tracked vehicle physics ought to be more solid. BZ2's collision code is still garbage, though
- On players leaving in a teamplay game, their units are redistributed to remaining players to avoid orphanage
- Upscaled shell fonts to look less klunky at large resolutions - note that this will require mods with custom extra options pages to also be upscaled
- Ingame UI can be upscaled by a preference - see graphics options, page 2, bottom right
- Input smoothing option from Ken, also pathing system tweaks and particle render from him.
- MP escape screen chat should scroll better
- Fix for input getting stuck at edges of range
- Crash logs aren't overwritten next boot, up to 10 crash logfiles and 5 regular logfiles are kept
- Smoother timeskew code, and servers will now time out delayed moves for clients to keep the game smoother.
- More work run in background thread while waiting for vsync for smoother
- More retransmits of player packets for more lossy connections
- A few graphical glitches fixed
- Various optimizations to help slower systems. If your framerate is already > 60, probably not noticeable
-- GSH
- Juggernaut
- Thunderbolt
- Posts: 189
- Joined: Sun Mar 13, 2011 8:12 pm
Re: BZ2 1.3.6.4z25 - Open beta & testing
Using the latest VSR, just got this crash shortly after starting a 4 v 4 on Quarry (Edit: second, third and fourth games hosted fine)
Code: Select all
DIAG| maininit:547 |21:33:39|1 |Version Information Section
DIAG| maininit:548 |21:33:39|1 | BZ2 build 1.3.6.4z25 Public Beta
DIAG| maininit:559 |21:33:39|1 |Session started Sat Mar 08 21:33:39 2014
DIAG| maininit:565 |21:33:39|1 |CPU: 4 processors, type 586
DIAG| maininit:566 |21:33:39|1 |CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
DIAG| maininit:567 |21:33:39|1 |CPU: Intel64 Family 6 Model 58 Stepping 9
DIAG| maininit:570 |21:33:39|1 |Executed by WINDOWS8\Derek on Windows Version: 6.2.9200 '' PlatformID=2
DIAG| DXUT:2097 |21:33:39|55 | DXUT pause on change device
DIAG| DXUT:1352 |21:33:39|56 | DXUT pause on minimize
DIAG| DXUT:1525 |21:33:39|56 | DXUT pause on minimize
DIAG| vid:549 |21:33:43|3548 |In Vid::OnCreateDevice, pd3dDevice = 0x0D28DB80
DIAG| vid:566 |21:33:43|3548 |d3d: supports range based fog
DIAG| vid:575 |21:33:43|3548 |d3d: supports pixel based fog
DIAG| vid:588 |21:33:43|3548 |d3d: supports border address mode
DIAG| vid:634 |21:33:43|3548 |d3d: Has EMBM texture format support
DIAG| vid:536 |21:33:43|3548 |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG| vid:659 |21:33:43|3548 |D3D Adapter Identifier info:
DIAG| vid:660 |21:33:43|3548 | Driver: nvd3dum.dll
DIAG| vid:661 |21:33:43|3548 | Description: NVIDIA GeForce GTX 660
DIAG| vid:662 |21:33:43|3548 | DeviceName: \\.\DISPLAY1
DIAG| vid:663 |21:33:43|3548 | DriverVersion: 0x00090012000D0DA1
DIAG| vid:664 |21:33:43|3548 | VendorId: 0x000010DE
DIAG| vid:665 |21:33:43|3548 | DeviceId: 0x000011C0
DIAG| vid:666 |21:33:43|3548 | SubSysId: 0x84221043
DIAG| vid:667 |21:33:43|3548 | Revision: 0x000000A1
DIAG| vid:669 |21:33:43|3548 |Dumping D3D9 Device Caps:
DIAG| vid:671 |21:33:43|3548 | DeviceType: 0x00000001
DIAG| vid:672 |21:33:43|3548 | AdapterOrdinal: 0
DIAG| vid:673 |21:33:43|3548 | Caps: 0x00020000
DIAG| vid:674 |21:33:43|3548 | Caps2: 0xE0020000
DIAG| vid:675 |21:33:43|3548 | Caps3: 0x000003A0
DIAG| vid:676 |21:33:43|3548 | PresentationIntervals: 0x8000000F
DIAG| vid:677 |21:33:43|3548 | CursorCaps: 0x00000001
DIAG| vid:678 |21:33:43|3548 | DevCaps: 0x001BBEF0
DIAG| vid:679 |21:33:43|3548 | PrimitiveMiscCaps: 0x002FCEF2
DIAG| vid:680 |21:33:43|3548 | RasterCaps: 0x07732191
DIAG| vid:681 |21:33:43|3548 | ZCmpCaps: 0x000000FF
DIAG| vid:682 |21:33:43|3548 | SrcBlendCaps: 0x00003FFF
DIAG| vid:683 |21:33:43|3548 | DestBlendCaps: 0x00003FFF
DIAG| vid:684 |21:33:43|3548 | AlphaCmpCaps: 0x000000FF
DIAG| vid:685 |21:33:43|3548 | ShadeCaps: 0x00084208
DIAG| vid:686 |21:33:43|3548 | TextureCaps: 0x0001ECC5
DIAG| vid:687 |21:33:43|3548 | TextureFilterCaps: 0x03030700
DIAG| vid:688 |21:33:43|3548 | CubeTextureFilterCaps: 0x03030300
DIAG| vid:689 |21:33:43|3548 | VolumeTextureFilterCaps: 0x03030300
DIAG| vid:690 |21:33:43|3548 | TextureAddressCaps: 0x0000003F
DIAG| vid:691 |21:33:43|3548 | VolumeTextureAddressCaps: 0x0000003F
DIAG| vid:692 |21:33:43|3548 | LineCaps: 0x0000001F
DIAG| vid:693 |21:33:43|3548 | MaxTextureWidth: 16384
DIAG| vid:694 |21:33:43|3548 | MaxTextureHeight: 16384
DIAG| vid:695 |21:33:43|3548 | MaxVolumeExtent: 2048
DIAG| vid:696 |21:33:43|3548 | MaxTextureRepeat: 8192
DIAG| vid:697 |21:33:43|3548 | MaxTextureAspectRatio: 16384
DIAG| vid:698 |21:33:43|3548 | MaxAnisotropy: 16
DIAG| vid:699 |21:33:43|3548 | StencilCaps: 0x000001FF
DIAG| vid:700 |21:33:43|3548 | FVFCaps: 0x00180008
DIAG| vid:701 |21:33:43|3548 | TextureOpCaps: 0x03FEFFFF
DIAG| vid:702 |21:33:43|3548 | MaxTextureBlendStages: 8
DIAG| vid:703 |21:33:43|3548 | MaxSimultaneousTextures: 8
DIAG| vid:704 |21:33:43|3548 | VertexProcessingCaps: 0x0000017B
DIAG| vid:705 |21:33:43|3548 | MaxActiveLights: 10
DIAG| vid:716 |21:33:43|3548 | MaxUserClipPlanes: 8
DIAG| vid:717 |21:33:43|3548 | MaxVertexBlendMatrices: 4
DIAG| vid:718 |21:33:43|3548 | MaxVertexBlendMatrixIndex: 8
DIAG| vid:719 |21:33:43|3548 | MaxPrimitiveCount: 16777215
DIAG| vid:720 |21:33:43|3548 | MaxVertexIndex: 16777215
DIAG| vid:721 |21:33:43|3548 | MaxStreams: 16
DIAG| vid:722 |21:33:43|3548 | MaxStreamStride: 255
DIAG| vid:723 |21:33:43|3548 | VertexShaderVersion: 0xFFFE0300
DIAG| vid:724 |21:33:43|3548 | MaxVertexShaderConst: 256
DIAG| vid:725 |21:33:43|3548 | PixelShaderVersion: 0xFFFF0300
DIAG| vid:726 |21:33:43|3548 | DevCaps2: 0x00000051
DIAG| vid:727 |21:33:43|3548 | Reserved5: 0x00000000
DIAG| vid:728 |21:33:43|3548 | MasterAdapterOrdinal: 0
DIAG| vid:729 |21:33:43|3548 | AdapterOrdinalInGroup: 0
DIAG| vid:730 |21:33:43|3548 | NumberOfAdaptersInGroup: 1
DIAG| vid:731 |21:33:43|3548 | DeclTypes: 0x0000030F
DIAG| vid:732 |21:33:43|3548 | NumSimultaneousRTs: 4
DIAG| vid:733 |21:33:43|3548 | StretchRectFilterCaps: 0x03000300
DIAG| vid:734 |21:33:43|3548 | VertexTextureFilterCaps: 0x03030700
DIAG| vid:735 |21:33:43|3548 | MaxVShaderInstructionsExecuted: 65535
DIAG| vid:736 |21:33:43|3548 | MaxPShaderInstructionsExecuted: 65535
DIAG| vid:737 |21:33:43|3548 | MaxVertexShader30InstructionSlots: 4096
DIAG| vid:738 |21:33:43|3548 | MaxPixelShader30InstructionSlots: 4096
DIAG| vid:741 |21:33:43|3548 | MaxPointSize: 8192.00
DIAG| vid:742 |21:33:43|3548 | PixelShader1xMaxValue: 65504.00
DIAG| vid:743 |21:33:43|3548 | MaxNpatchTessellationLevel: 0.00
DIAG| vid:744 |21:33:43|3548 | MaxVertexW: 10000000000.00
DIAG| vid:745 |21:33:43|3548 | GuardBandLeft: -100000000.00
DIAG| vid:746 |21:33:43|3548 | GuardBandTop: -100000000.00
DIAG| vid:747 |21:33:43|3548 | GuardBandRight: 100000000.00
DIAG| vid:748 |21:33:43|3548 | GuardBandBottom: 100000000.00
DIAG| vid:749 |21:33:43|3548 | ExtentsAdjust: 0.00
DIAG| vid:791 |21:33:43|3548 |In Vid::OnResetDevice, pd3dDevice = 0x0D28DB80
DIAG| DXUT:2584 |21:33:43|3549 | DXUT unpause on change device done
DIAG| setup:77 |21:33:43|3549 |Drive type : Fixed
DIAG| setup:147 |21:33:43|3549 |Startup directory : C:\games\Battlezone II
DIAG| vid:1271 |21:33:46|6710 |Vid::SetMode - ord(0) fmt(22), w(1920), h(1080) bbCount 1
DIAG| vid:1291 |21:33:46|6710 | bFmt(21), MSType(8), MSQual(3), DSFmt(75), Win(0)
DIAG| vid:1302 |21:33:46|6710 | Refresh(60), Interval(-2147483648), Flags(2)
DIAG| vid:1303 |21:33:46|6710 | hWnds = 000B10D2 000B10D2 000B10D2 000B10D2
DIAG| DXUT:2097 |21:33:46|6710 | DXUT pause on change device
DIAG| vid:833 |21:33:46|7017 |In Vid::OnLostDevice
DIAG| DXUT:1392 |21:33:46|7019 | DXUT unpause on restore
DIAG| DXUT:1491 |21:33:46|7019 | DXUT unpause on restore
DIAG| DXUT:2584 |21:33:46|7019 | DXUT unpause on change device done
DIAG| vid:1311 |21:33:46|7019 |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG| vid:1321 |21:33:46|7019 |Trycount 0, device lost = 1 1
DIAG| DXUT:5453 |21:33:46|7019 | AttemptAcquire device = 0x0D28DB80, lost = 1, paused = 0
DIAG| DXUT:5467 |21:33:46|7019 | noticed device lost
DIAG| DXUT:5471 |21:33:46|7019 | Coop level check failed.
DIAG| DXUT:5535 |21:33:46|7019 | Try to reset the device
DIAG| vid:791 |21:33:50|10536 |In Vid::OnResetDevice, pd3dDevice = 0x0D28DB80
DIAG| vid:1332 |21:33:50|10537 |Attempted acquire & render, lost = 0 0
DIAG| input:1108 |21:33:50|10558 |Double click time=480 ms, threshold=4,4
DIAG| input:1129 |21:33:50|10558 |8 button mouse, Left=0 Right=1
DIAG| input:143 |21:33:50|10560 |Keyboard repeat delay=[500] speed=[31]
DIAG| MissionHandler:1420 |21:33:50|10764 |Expanded game UI file of 'bzgame_moves_1920x1080.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG| dsutil:143 |21:33:50|11011 |DirectSound 8 System started. Noted capabilities:
DIAG| dsutil:150 |21:33:50|11011 | DSCAPS_CONTINUOUSRATE
DIAG| dsutil:150 |21:33:50|11011 | DSCAPS_PRIMARY16BIT
DIAG| dsutil:150 |21:33:50|11011 | DSCAPS_PRIMARY8BIT
DIAG| dsutil:150 |21:33:50|11011 | DSCAPS_PRIMARYMONO
DIAG| dsutil:150 |21:33:50|11011 | DSCAPS_PRIMARYSTEREO
DIAG| dsutil:150 |21:33:50|11011 | DSCAPS_SECONDARY16BIT
DIAG| dsutil:150 |21:33:50|11011 | DSCAPS_SECONDARY8BIT
DIAG| dsutil:150 |21:33:50|11011 | DSCAPS_SECONDARYMONO
DIAG| dsutil:150 |21:33:50|11011 | DSCAPS_SECONDARYSTEREO
DIAG| dsutil:156 |21:33:50|11011 | dwPrimaryBuffers = 1
DIAG| dsutil:157 |21:33:50|11011 | dwMaxHwMixingAllBuffers = 1
DIAG| dsutil:158 |21:33:50|11011 | dwMaxHwMixingStaticBuffers = 1
DIAG| dsutil:159 |21:33:50|11011 | dwMaxHwMixingStreamingBuffers = 1
DIAG| dsutil:160 |21:33:50|11011 | dwFreeHwMixingAllBuffers = 0
DIAG| dsutil:161 |21:33:50|11011 | dwFreeHwMixingStaticBuffers = 0
DIAG| dsutil:162 |21:33:50|11011 | dwFreeHwMixingStreamingBuffers = 0
DIAG| dsutil:163 |21:33:50|11011 | dwMaxHw3DAllBuffers = 0
DIAG| dsutil:164 |21:33:50|11011 | dwMaxHw3DStaticBuffers = 0
DIAG| dsutil:165 |21:33:50|11011 | dwMaxHw3DStreamingBuffers = 0
DIAG| dsutil:166 |21:33:50|11011 | dwFreeHw3DAllBuffers = 0
DIAG| dsutil:167 |21:33:50|11011 | dwFreeHw3DStaticBuffers = 0
DIAG| dsutil:168 |21:33:50|11011 | dwFreeHw3DStreamingBuffers = 0
DIAG| dsutil:202 |21:33:50|11011 | -- SW buffers in use. Using 32 channels max
DIAG| dsutil:208 |21:33:50|11011 | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG| dsutil:228 |21:33:50|11011 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |21:33:50|11011 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |21:33:50|11011 |Done with audio caps log
DIAG| AudioSys:322 |21:33:50|11012 |Audio: DirectSound8 setup complete
DIAG| icroot:193 |21:33:50|11012 |Root window now 640x480
DIAG| runcodes:159 |21:33:50|11012 |[Main] Entering run code [SHELL]
DIAG| icroot:193 |21:33:50|11013 |Root window now 640x480
DIAG| VersionCheck:42 |21:33:56|16805 |Read online game version of 2490
DIAG| WSInterface:213 |21:33:58|19087 |Determined private IP address: 192.168.2.77
DIAG| WSInterface:199 |21:33:58|19087 |Determined public IP address: 24.25.185.138
DIAG| NetCommands:2072 |21:34:04|25073 |Join to 'Strat' / ip 0x00000000
DIAG| SessionMgr:599 |21:34:04|25074 |pSessionAddr = '86.19.197.198:17770'. pNiceName = 'Strat'
DIAG| RaknetManager:544 |21:34:05|25579 |Raknet connect incoming with status code 16
DIAG| UPNPThread:690 |21:34:55|76127 |UPNP_DeletePortMapping('http://192.168.2.1:5000/ctl/IPConn', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', 'UDP')
DIAG| UPNPThread:583 |21:34:55|76133 |UPNP_GetExternalIPAddress('http://192.168.2.1:5000/ctl/IPConn', 'urn:schemas-upnp-org:service:WANIPConnection:1', '24.25.185.138')
DIAG| UPNPThread:606 |21:34:55|76137 |UPNP_AddPortMapping('http://192.168.2.1:5000/ctl/IPConn', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', '17770', '192.168.2.77', 0, 'UDP', NULL)
DIAG| UPNPThread:620 |21:34:55|76150 |UPNP_GetSpecificPortMappingEntry('http://192.168.2.1:5000/ctl/IPConn', 'urn:schemas-upnp-org:service:WANIPConnection:1', '17770', 'UDP', '', '')
DIAG| RaknetManager:629 |21:35:06|86952 |Raknet connect incoming with status code 19 from 24.142.5.24|55708
DIAG| RaknetManager:629 |21:35:06|87217 |Raknet connect incoming with status code 19 from 46.33.192.17|57967
DIAG| RaknetManager:629 |21:35:07|87817 |Raknet connect incoming with status code 19 from 121.216.82.117|1302
DIAG| RaknetManager:629 |21:35:08|89230 |Raknet connect incoming with status code 19 from 77.168.171.77|55858
DIAG| iface:1462 |21:35:09|90325 |UnsetModal: throwing away [MultiWarningUnits]
DIAG| RaknetManager:629 |21:35:43|123840 |Raknet connect incoming with status code 19 from 86.19.197.198|59704
DIAG| RaknetManager:473 |21:41:10|450803 |Raknet connect closed (ID_DISCONNECTION_NOTIFICATION) with status code 21 from 86.19.197.198|59704
DIAG| RaknetManager:629 |21:41:15|455482 |Raknet connect incoming with status code 19 from 86.19.197.198|64183
DIAG| RaknetManager:629 |21:42:28|529141 |Raknet connect incoming with status code 19 from 173.89.160.7|59625
DIAG| RaknetManager:629 |21:46:21|761382 |Raknet connect incoming with status code 19 from 69.141.248.3|59327
DIAG| RaknetManager:473 |21:47:41|842315 |Raknet connect closed (ID_DISCONNECTION_NOTIFICATION) with status code 21 from 69.141.248.3|59327
DIAG| runcodes:159 |21:49:21|942327 |[Main] Entering run code [INIT]
DIAG| icroot:193 |21:49:21|942328 |Root window now 1920x1080
DIAG| MissionHandler:1420 |21:49:21|942342 |Expanded game UI file of 'bzgame_init_1920x1080.cfg' not found. Using default of 'bzgame_init.cfg'
DIAG| MissionHandler:1420 |21:49:22|942389 |Expanded game UI file of 'bzshell_cam_record_x2_0_1920x1080.cfg' not found. Using default of 'bzshell_cam_record_x2_0.cfg'
DIAG| ifvar:41 |21:49:22|942389 |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG| MissionHandler:1420 |21:49:22|942389 |Expanded game UI file of 'bzescape_1920x1080.cfg' not found. Using default of 'bzescape.cfg'
DIAG| MissionHandler:1420 |21:49:22|942401 |Expanded game UI file of 'bznopause_1920x1080.cfg' not found. Using default of 'bznopause.cfg'
DIAG| MissionHandler:1420 |21:49:22|942497 |Expanded game UI file of 'bzgame_base_1920x1080.cfg' not found. Using default of 'bzgame_base.cfg'
DIAG| MissionHandler:1425 |21:49:22|942535 |Using expanded game UI file of 'bzgame_command_1920x1080.cfg'
DIAG| MissionHandler:1420 |21:49:22|942555 |Expanded game UI file of 'bzgame_factory_1920x1080.cfg' not found. Using default of 'bzgame_factory.cfg'
DIAG| MissionHandler:1425 |21:49:22|942555 |Using expanded game UI file of 'bzgame_group_1920x1080.cfg'
DIAG| MissionHandler:1420 |21:49:22|942556 |Expanded game UI file of 'bzgame_info_1920x1080.cfg' not found. Using default of 'bzgame_info.cfg'
DIAG| MissionHandler:1420 |21:49:22|942556 |Expanded game UI file of 'bzgame_satellite_1920x1080.cfg' not found. Using default of 'bzgame_satellite.cfg'
DIAG| MissionHandler:1420 |21:49:22|942556 |Expanded game UI file of 'bzgame_scrap_1920x1080.cfg' not found. Using default of 'bzgame_scrap.cfg'
DIAG| ifvar:41 |21:49:22|942557 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG| ifvar:41 |21:49:22|942557 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG| MissionHandler:1420 |21:49:22|942557 |Expanded game UI file of 'bzgame_weapon_1920x1080.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG| MissionHandler:1425 |21:49:22|942571 |Using expanded game UI file of 'bzgame_team_1920x1080.cfg'
DIAG| MissionHandler:1420 |21:49:22|942576 |Expanded game UI file of 'bzgame_stats_1920x1080.cfg' not found. Using default of 'bzgame_stats.cfg'
DIAG| MissionHandler:1420 |21:49:22|942580 |Expanded game UI file of 'bznopause_game_1920x1080.cfg' not found. Using default of 'bznopause_game.cfg'
DIAG| MissionHandler:1420 |21:49:22|942581 |Expanded game UI file of 'bzgame_keys_1920x1080.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG| MissionHandler:1420 |21:49:31|951548 |Expanded game UI file of 'vsrbasesetup_1920x1080.cfg' not found. Using default of 'vsrbasesetup.cfg'
DIAG| LoadSaveGame:372 |21:49:31|951549 |Loaded from file vsrquarry.bzn
DIAG| runcodes:159 |21:49:31|951552 |[View] Entering run code [COCKPIT]
DIAG| runcodes:159 |21:49:31|951595 |[Main] Entering run code [MISSION]
DIAG| icroot:193 |21:49:31|951597 |Root window now 1920x1080
DIAG| runcodes:159 |21:49:31|951598 |[Mission] Entering run code [RUN]
DIAG| GameObject:3067 |21:49:38|958913 |JOIN, recompute isUser=0 from id 0x007C1B0E local 00000001
DIAG| GameObject:3228 |21:49:38|958913 |JOIN, obj has id 0x007C1B0E team 1, and local id 0x00000001 team 2
DIAG| GameObject:3067 |21:49:38|958913 |JOIN, recompute isUser=1 from id 0x00000001 local 00000001
DIAG| GameObject:700 |21:49:38|958913 |JOIN, GO::Init change ID 0xFFFFFFFF to local DPID 0x00000001
DIAG| GameObject:3228 |21:49:38|958913 |JOIN, obj has id 0x00000001 team 2, and local id 0x00000001 team 2
DIAG| GameObject:3067 |21:49:38|958913 |JOIN, recompute isUser=0 from id 0x07B7EDA1 local 00000001
DIAG| GameObject:3228 |21:49:38|958913 |JOIN, obj has id 0x07B7EDA1 team 3, and local id 0x00000001 team 2
DIAG| GameObject:3067 |21:49:38|958913 |JOIN, recompute isUser=0 from id 0x009B2712 local 00000001
DIAG| GameObject:3228 |21:49:38|958914 |JOIN, obj has id 0x009B2712 team 4, and local id 0x00000001 team 2
DIAG| GameObject:3067 |21:49:38|958914 |JOIN, recompute isUser=0 from id 0x0031DFD4 local 00000001
DIAG| GameObject:3228 |21:49:38|958914 |JOIN, obj has id 0x0031DFD4 team 6, and local id 0x00000001 team 2
DIAG| GameObject:3067 |21:49:38|958914 |JOIN, recompute isUser=0 from id 0x60A016B6 local 00000001
DIAG| GameObject:3228 |21:49:38|958914 |JOIN, obj has id 0x60A016B6 team 7, and local id 0x00000001 team 2
DIAG| GameObject:3067 |21:49:38|958914 |JOIN, recompute isUser=0 from id 0x037969CB local 00000001
DIAG| GameObject:3228 |21:49:38|958914 |JOIN, obj has id 0x037969CB team 9, and local id 0x00000001 team 2
ERR | WatchdogThread:343 |21:50:30|1010887|Main thread seems deadlocked! Callstack of main thread:
ERR | ExceptionHandler:188 |21:50:30|1011041|7748DC34 +0002DC34 0000000C ntdll (ntdll): : ZwWaitForSingleObject
ERR | ExceptionHandler:188 |21:50:30|1011041|755D10B4 +000010B4 00000012 KERNELBASE (KERNELBASE): : WaitForSingleObject
ERR | ExceptionHandler:188 |21:50:30|1011042|010CC340 +0005C340 00000385 bzone (bzone): : MissionHandler::State::RunState::Process
ERR | ExceptionHandler:188 |21:50:30|1011042|010C9A25 +00059A25 0000001E bzone (bzone): : MissionHandler::Process
ERR | ExceptionHandler:188 |21:50:30|1011042|774B1CCC +00051CCC 000024C4 ntdll (ntdll): : RtlNtStatusToDosErrorNoTeb
ERR | ExceptionHandler:188 |21:50:30|1011042|774B1C77 +00051C77 0000246F ntdll (ntdll): : RtlNtStatusToDosErrorNoTeb
ERR | ExceptionHandler:188 |21:50:30|1011042|774B5888 +00055888 00000298 ntdll (ntdll): : RtlInterlockedPopEntrySList
ERR | ExceptionHandler:188 |21:50:30|1011043|774B591E +0005591E 0000032E ntdll (ntdll): : RtlInterlockedPopEntrySList
ERR | ExceptionHandler:188 |21:50:30|1011043|699DC3AD +0006C3AD 0000EC7D dbghelp (dbghelp): : MiniDumpReadDumpStream
ERR | ExceptionHandler:188 |21:50:30|1011043|0A1CD870 +A085D870 00000000 (): : (func)
DIAG| WatchdogThread:358 |21:50:30|1011052|Callstack of MWUpdateThread:
ERR | ExceptionHandler:188 |21:50:30|1011058|7748DC34 +0DB1DC34 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:50:30|1011058|755D10B4 +0BC610B4 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:50:30|1011058|60E58C62 +F74E8C62 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:50:30|1011058|60E5984A +F74E984A 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:50:30|1011058|60E6BB00 +F74FBB00 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:50:30|1011058|6B4B8851 +01B48851 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:50:30|1011058|6B4B7D81 +01B47D81 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:50:30|1011058|6B4BD6C5 +01B4D6C5 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:50:30|1011058|6B4C0401 +01B50401 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:50:30|1011058|6B4C0867 +01B50867 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:50:30|1011058|6B541B44 +01BD1B44 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:50:30|1011058|6B61A7CA +01CAA7CA 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:50:30|1011058|6B4D429A +01B6429A 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:50:30|1011058|0127CD71 +9790CD71 00000000 (): : (func)
ERR | ExceptionHandler:188 |21:50:30|1011058|0D28DB80 +A391DB80 00000000 (): : (func)
ERR | log:1370 |21:50:30|1011077|abort() requested from '.\utility\WatchdogThread.cpp':367
DIAG| log:1377 |21:50:30|1011099|End of line...
Last edited by Juggernaut on Sun Mar 09, 2014 5:35 am, edited 1 time in total.
Specs:
Win 10 Pro 64bit OS
i5 3570K @4.5Ghz CPU
16GB DDR31600 Corsair RAM
MSI Z77A-G41 MOBO
Crucial 256GB SSD | 500GB WD HDD
EVGA REF GTX-970 4GB ACX 2.1 GPU
27" LG D2743 Cinema 3D IPS LED @1920x1080 60Hz
ASUS Xonar DGX APU
Cable Internet - 35Mb/6Mb
Win 10 Pro 64bit OS
i5 3570K @4.5Ghz CPU
16GB DDR31600 Corsair RAM
MSI Z77A-G41 MOBO
Crucial 256GB SSD | 500GB WD HDD
EVGA REF GTX-970 4GB ACX 2.1 GPU
27" LG D2743 Cinema 3D IPS LED @1920x1080 60Hz
ASUS Xonar DGX APU
Cable Internet - 35Mb/6Mb
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: BZ2 1.3.6.4z25 - Open beta & testing
Got a white scout model as client in vehicle preview in MP game lobby. :-/
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: BZ2 1.3.6.4z25 - Open beta & testing
played in a strat with commando and 8 others; very smooth for me.
chat scroll resetting and vehicle list scroll resetting were noted as complaints, otherwise, props all around.
chat scroll resetting and vehicle list scroll resetting were noted as complaints, otherwise, props all around.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Killerstrike
- Drunken Constructor
- Posts: 33
- Joined: Fri Jan 31, 2014 8:09 am
Re: BZ2 1.3.6.4z25 - Open beta & testing
how high well the number goo ? jokeing intended have a good giggle
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: BZ2 1.3.6.4z25 - Open beta & testing
over 9000!
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- Huib-Bloodstone
- Rattler
- Posts: 92
- Joined: Fri Feb 18, 2011 10:36 pm
Re: BZ2 1.3.6.4z25 - Open beta & testing
Played a long MPI game with no problems
Re: BZ2 1.3.6.4z25 - Open beta & testing
In VSR:
When I undeploy enemy recycler by constructor+tug.
When the constuctor is under the influence of tug, game crashes.
I ask forgiveness that without file log.
When I undeploy enemy recycler by constructor+tug.
When the constuctor is under the influence of tug, game crashes.
I ask forgiveness that without file log.
Scion dream ۩
- Zero Angel
- Attila
- Posts: 1536
- Joined: Mon Feb 21, 2011 12:54 am
- Contact:
Re: BZ2 1.3.6.4z25 - Open beta & testing
VSR tug only has a speed increase, and constructors only have changes to their build menu. Possibly then, this problem is also present in stock 1.3. See if you can reproduce the crash in stock 1.3.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: BZ2 1.3.6.4z25 - Open beta & testing
A crash log file may contain enough info to help fix the problem, even if a mod is installed. Also, even if the logfile is from z19 or older versions, most of the time I can still determine the line of code responsible for a crash. I've been dealing with crash dumps 14+ years now, so I've got some practice.
Also, I did work on z25 to hopefully squelch the multi-reporting of new crashlog files after the user promises to report them. Just rename/move the logfiles, don't delete them if it's annoying you. Crash fixes benefit everyone.
-- GSH
Also, I did work on z25 to hopefully squelch the multi-reporting of new crashlog files after the user promises to report them. Just rename/move the logfiles, don't delete them if it's annoying you. Crash fixes benefit everyone.
-- GSH
Re: BZ2 1.3.6.4z25 - Open beta & testing
Everything is looking good on my end.
There could be a bit more work done on the MP voice options with the mic.
Yes, some mics suck, but I have one of mine on full amplification, both in BZII and
out, and I turned down the volume on everything else by MP Voice, and it is still
really soft.
Anyway to add more boost?
There could be a bit more work done on the MP voice options with the mic.
Yes, some mics suck, but I have one of mine on full amplification, both in BZII and
out, and I turned down the volume on everything else by MP Voice, and it is still
really soft.
Anyway to add more boost?
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: BZ2 1.3.6.4z25 - Open beta & testing
open up the mic setting in windows and check for a levels/advanced tab and check for AGC. if you you have that, select it. also, believe it or not, there's also a mic level setting in the playback settings.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: BZ2 1.3.6.4z25 - Open beta & testing
I have all boosts at max. Those in the Realtek software, the Playback and Recording settings on Windows (which coincides with the Realtek software), have the capture threshold set to the most sensitive, etc.Red Devil wrote:open up the mic setting in windows and check for a levels/advanced tab and check for AGC. if you you have that, select it. also, believe it or not, there's also a mic level setting in the playback settings.
I honestly think it's just a mic thing. The other mics I have don't have a problem at all. Though, if it is possible, throw in extra mic boost on BZII. It's not a pressing issue, would just help out people with horrible mics.
Re: BZ2 1.3.6.4z25 - Open beta & testing
There are no preamplification options in the Gamespy Voice libraries as far as I can tell. Any changes would require completely scrapping that library.
-- GSH
-- GSH
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: BZ2 1.3.6.4z25 - Open beta & testing
When I close BZ2 on my main PC, the EXE doesn't stop running.
It's running dual Nvidia 560 GT's SLI and spanned across 3 monitors. This didn't used to happen with earlier builds, just started within the past dozen builds or so.
Code: Select all
DIAG| maininit:547 |14:57:08|1 |Version Information Section
DIAG| maininit:548 |14:57:08|1 | BZ2 build 1.3.6.4z25 Public Beta
DIAG| maininit:559 |14:57:08|1 |Session started Sun Mar 16 14:57:08 2014
DIAG| maininit:565 |14:57:08|1 |CPU: 8 processors, type 586
DIAG| maininit:566 |14:57:08|1 |CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
DIAG| maininit:567 |14:57:08|1 |CPU: Intel64 Family 6 Model 42 Stepping 7
DIAG| maininit:570 |14:57:08|1 |Executed by BLACKDRAGON-PC\BlackDragon on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG| DXUT:2097 |14:57:09|940 | DXUT pause on change device
DIAG| DXUT:1352 |14:57:09|942 | DXUT pause on minimize
DIAG| DXUT:1525 |14:57:09|942 | DXUT pause on minimize
DIAG| vid:549 |14:57:11|2845 |In Vid::OnCreateDevice, pd3dDevice = 0x15F91570
DIAG| vid:566 |14:57:11|2845 |d3d: supports range based fog
DIAG| vid:575 |14:57:11|2845 |d3d: supports pixel based fog
DIAG| vid:588 |14:57:11|2845 |d3d: supports border address mode
DIAG| vid:634 |14:57:11|2845 |d3d: Has EMBM texture format support
DIAG| vid:536 |14:57:11|2845 |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG| vid:659 |14:57:11|2845 |D3D Adapter Identifier info:
DIAG| vid:660 |14:57:11|2845 | Driver: atklumdisp.dll
DIAG| vid:661 |14:57:11|2845 | Description: NVIDIA GeForce GTX 560
DIAG| vid:662 |14:57:11|2845 | DeviceName: \\.\DISPLAY1
DIAG| vid:663 |14:57:11|2845 | DriverVersion: 0x0007000E000A0130
DIAG| vid:664 |14:57:11|2845 | VendorId: 0x000010DE
DIAG| vid:665 |14:57:11|2845 | DeviceId: 0x00001201
DIAG| vid:666 |14:57:11|2845 | SubSysId: 0x83B41043
DIAG| vid:667 |14:57:11|2845 | Revision: 0x000000A1
DIAG| vid:669 |14:57:11|2845 |Dumping D3D9 Device Caps:
DIAG| vid:671 |14:57:11|2845 | DeviceType: 0x00000001
DIAG| vid:672 |14:57:11|2845 | AdapterOrdinal: 0
DIAG| vid:673 |14:57:11|2845 | Caps: 0x00020000
DIAG| vid:674 |14:57:11|2845 | Caps2: 0xE0020000
DIAG| vid:675 |14:57:11|2845 | Caps3: 0x000003A0
DIAG| vid:676 |14:57:11|2845 | PresentationIntervals: 0x8000000F
DIAG| vid:677 |14:57:11|2845 | CursorCaps: 0x00000001
DIAG| vid:678 |14:57:11|2845 | DevCaps: 0x001BBEF0
DIAG| vid:679 |14:57:11|2845 | PrimitiveMiscCaps: 0x002FCEF2
DIAG| vid:680 |14:57:11|2845 | RasterCaps: 0x07732191
DIAG| vid:681 |14:57:11|2845 | ZCmpCaps: 0x000000FF
DIAG| vid:682 |14:57:11|2845 | SrcBlendCaps: 0x00003FFF
DIAG| vid:683 |14:57:11|2845 | DestBlendCaps: 0x00003FFF
DIAG| vid:684 |14:57:11|2845 | AlphaCmpCaps: 0x000000FF
DIAG| vid:685 |14:57:11|2845 | ShadeCaps: 0x00084208
DIAG| vid:686 |14:57:11|2845 | TextureCaps: 0x0001ECC5
DIAG| vid:687 |14:57:11|2845 | TextureFilterCaps: 0x03030700
DIAG| vid:688 |14:57:11|2845 | CubeTextureFilterCaps: 0x03030300
DIAG| vid:689 |14:57:11|2845 | VolumeTextureFilterCaps: 0x03030300
DIAG| vid:690 |14:57:11|2845 | TextureAddressCaps: 0x0000003F
DIAG| vid:691 |14:57:11|2845 | VolumeTextureAddressCaps: 0x0000003F
DIAG| vid:692 |14:57:11|2845 | LineCaps: 0x0000001F
DIAG| vid:693 |14:57:11|2845 | MaxTextureWidth: 8192
DIAG| vid:694 |14:57:11|2845 | MaxTextureHeight: 8192
DIAG| vid:695 |14:57:11|2845 | MaxVolumeExtent: 2048
DIAG| vid:696 |14:57:11|2845 | MaxTextureRepeat: 8192
DIAG| vid:697 |14:57:11|2845 | MaxTextureAspectRatio: 8192
DIAG| vid:698 |14:57:11|2845 | MaxAnisotropy: 16
DIAG| vid:699 |14:57:11|2845 | StencilCaps: 0x000001FF
DIAG| vid:700 |14:57:11|2845 | FVFCaps: 0x00180008
DIAG| vid:701 |14:57:11|2845 | TextureOpCaps: 0x03FEFFFF
DIAG| vid:702 |14:57:11|2845 | MaxTextureBlendStages: 8
DIAG| vid:703 |14:57:11|2845 | MaxSimultaneousTextures: 8
DIAG| vid:704 |14:57:11|2845 | VertexProcessingCaps: 0x0000017B
DIAG| vid:705 |14:57:11|2845 | MaxActiveLights: 10
DIAG| vid:716 |14:57:11|2845 | MaxUserClipPlanes: 8
DIAG| vid:717 |14:57:11|2845 | MaxVertexBlendMatrices: 4
DIAG| vid:718 |14:57:11|2845 | MaxVertexBlendMatrixIndex: 8
DIAG| vid:719 |14:57:11|2845 | MaxPrimitiveCount: 16777215
DIAG| vid:720 |14:57:11|2845 | MaxVertexIndex: 16777215
DIAG| vid:721 |14:57:11|2845 | MaxStreams: 16
DIAG| vid:722 |14:57:11|2845 | MaxStreamStride: 255
DIAG| vid:723 |14:57:11|2845 | VertexShaderVersion: 0xFFFE0300
DIAG| vid:724 |14:57:11|2845 | MaxVertexShaderConst: 256
DIAG| vid:725 |14:57:11|2845 | PixelShaderVersion: 0xFFFF0300
DIAG| vid:726 |14:57:11|2845 | DevCaps2: 0x00000051
DIAG| vid:727 |14:57:11|2845 | Reserved5: 0x00000000
DIAG| vid:728 |14:57:11|2845 | MasterAdapterOrdinal: 0
DIAG| vid:729 |14:57:11|2845 | AdapterOrdinalInGroup: 0
DIAG| vid:730 |14:57:11|2845 | NumberOfAdaptersInGroup: 1
DIAG| vid:731 |14:57:11|2845 | DeclTypes: 0x0000030F
DIAG| vid:732 |14:57:11|2845 | NumSimultaneousRTs: 4
DIAG| vid:733 |14:57:11|2845 | StretchRectFilterCaps: 0x03000300
DIAG| vid:734 |14:57:11|2845 | VertexTextureFilterCaps: 0x03030700
DIAG| vid:735 |14:57:11|2845 | MaxVShaderInstructionsExecuted: 65535
DIAG| vid:736 |14:57:11|2845 | MaxPShaderInstructionsExecuted: 65535
DIAG| vid:737 |14:57:11|2845 | MaxVertexShader30InstructionSlots: 4096
DIAG| vid:738 |14:57:11|2845 | MaxPixelShader30InstructionSlots: 4096
DIAG| vid:741 |14:57:11|2845 | MaxPointSize: 8192.00
DIAG| vid:742 |14:57:11|2845 | PixelShader1xMaxValue: 65504.00
DIAG| vid:743 |14:57:11|2845 | MaxNpatchTessellationLevel: 0.00
DIAG| vid:744 |14:57:11|2845 | MaxVertexW: 10000000000.00
DIAG| vid:745 |14:57:11|2845 | GuardBandLeft: -100000000.00
DIAG| vid:746 |14:57:11|2845 | GuardBandTop: -100000000.00
DIAG| vid:747 |14:57:11|2845 | GuardBandRight: 100000000.00
DIAG| vid:748 |14:57:11|2845 | GuardBandBottom: 100000000.00
DIAG| vid:749 |14:57:11|2846 | ExtentsAdjust: 0.00
DIAG| vid:791 |14:57:11|2846 |In Vid::OnResetDevice, pd3dDevice = 0x15F91570
DIAG| DXUT:2584 |14:57:11|2846 | DXUT unpause on change device done
DIAG| setup:77 |14:57:11|2847 |Drive type : Fixed
DIAG| setup:147 |14:57:11|2847 |Startup directory : D:\Development\Battlezone II
DIAG| vid:1271 |14:57:12|3701 |Vid::SetMode - ord(0) fmt(22), w(1920), h(1080) bbCount 1
DIAG| vid:1291 |14:57:12|3701 | bFmt(22), MSType(0), MSQual(0), DSFmt(75), Win(0)
DIAG| vid:1302 |14:57:12|3701 | Refresh(60), Interval(-2147483648), Flags(2)
DIAG| vid:1303 |14:57:12|3701 | hWnds = 0007080A 0007080A 0007080A 0007080A
DIAG| DXUT:2097 |14:57:12|3701 | DXUT pause on change device
DIAG| vid:833 |14:57:12|4582 |In Vid::OnLostDevice
DIAG| DXUT:1392 |14:57:13|4984 | DXUT unpause on restore
DIAG| DXUT:1491 |14:57:13|5014 | DXUT unpause on restore
DIAG| DXUT:2584 |14:57:13|5024 | DXUT unpause on change device done
DIAG| vid:1311 |14:57:13|5024 |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG| vid:1321 |14:57:13|5024 |Trycount 0, device lost = 1 1
DIAG| DXUT:5453 |14:57:13|5030 | AttemptAcquire device = 0x15F91570, lost = 1, paused = 0
DIAG| DXUT:5467 |14:57:13|5030 | noticed device lost
DIAG| DXUT:5471 |14:57:13|5030 | Coop level check failed.
DIAG| DXUT:5535 |14:57:13|5030 | Try to reset the device
DIAG| vid:791 |14:57:15|7035 |In Vid::OnResetDevice, pd3dDevice = 0x15F91570
DIAG| vid:1332 |14:57:15|7056 |Attempted acquire & render, lost = 0 0
DIAG| input:1108 |14:57:15|7064 |Double click time=500 ms, threshold=4,4
DIAG| input:1129 |14:57:15|7064 |8 button mouse, Left=0 Right=1
DIAG| input:143 |14:57:15|7065 |Keyboard repeat delay=[500] speed=[31]
DIAG| MissionHandler:1420 |14:57:15|7255 |Expanded game UI file of 'bzgame_moves_1920x1080.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG| dsutil:143 |14:57:15|7501 |DirectSound 8 System started. Noted capabilities:
DIAG| dsutil:150 |14:57:15|7501 | DSCAPS_CONTINUOUSRATE
DIAG| dsutil:150 |14:57:15|7501 | DSCAPS_PRIMARY16BIT
DIAG| dsutil:150 |14:57:15|7501 | DSCAPS_PRIMARY8BIT
DIAG| dsutil:150 |14:57:15|7501 | DSCAPS_PRIMARYMONO
DIAG| dsutil:150 |14:57:15|7501 | DSCAPS_PRIMARYSTEREO
DIAG| dsutil:150 |14:57:15|7501 | DSCAPS_SECONDARY16BIT
DIAG| dsutil:150 |14:57:15|7501 | DSCAPS_SECONDARY8BIT
DIAG| dsutil:150 |14:57:15|7501 | DSCAPS_SECONDARYMONO
DIAG| dsutil:150 |14:57:15|7501 | DSCAPS_SECONDARYSTEREO
DIAG| dsutil:156 |14:57:15|7501 | dwPrimaryBuffers = 1
DIAG| dsutil:157 |14:57:15|7501 | dwMaxHwMixingAllBuffers = 1
DIAG| dsutil:158 |14:57:15|7501 | dwMaxHwMixingStaticBuffers = 1
DIAG| dsutil:159 |14:57:15|7501 | dwMaxHwMixingStreamingBuffers = 1
DIAG| dsutil:160 |14:57:15|7501 | dwFreeHwMixingAllBuffers = 0
DIAG| dsutil:161 |14:57:15|7501 | dwFreeHwMixingStaticBuffers = 0
DIAG| dsutil:162 |14:57:15|7501 | dwFreeHwMixingStreamingBuffers = 0
DIAG| dsutil:163 |14:57:15|7501 | dwMaxHw3DAllBuffers = 0
DIAG| dsutil:164 |14:57:15|7501 | dwMaxHw3DStaticBuffers = 0
DIAG| dsutil:165 |14:57:15|7501 | dwMaxHw3DStreamingBuffers = 0
DIAG| dsutil:166 |14:57:15|7501 | dwFreeHw3DAllBuffers = 0
DIAG| dsutil:167 |14:57:15|7501 | dwFreeHw3DStaticBuffers = 0
DIAG| dsutil:168 |14:57:15|7501 | dwFreeHw3DStreamingBuffers = 0
DIAG| dsutil:202 |14:57:15|7501 | -- SW buffers in use. Using 32 channels max
DIAG| dsutil:208 |14:57:15|7501 | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG| dsutil:228 |14:57:15|7501 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |14:57:15|7501 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |14:57:15|7501 |Done with audio caps log
DIAG| AudioSys:322 |14:57:15|7501 |Audio: DirectSound8 setup complete
DIAG| icroot:193 |14:57:15|7505 |Root window now 640x480
DIAG| runcodes:159 |14:57:15|7505 |[Main] Entering run code [SHELL]
DIAG| icroot:193 |14:57:15|7508 |Root window now 640x480
DIAG| iface:1462 |14:57:19|10864 |UnsetModal: throwing away [WarningCrashLogged]
DIAG| runcodes:159 |14:57:21|13043 |[Main] Entering run code [QUIT]
DIAG| maininit:472 |14:57:21|13306 |QUIT requested
DIAG| DXUT:1525 |14:57:22|14149 | DXUT pause on minimize
DIAG| vid:833 |14:57:22|14195 |In Vid::OnLostDevice
DIAG| vid:851 |14:57:22|14195 |In Vid::OnDestroyDevice, pd3dDevice = NULL
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