No, these Pilots are placed in the middle of the map and are Hadean Pilots, the pilots from the transport are EDF pilots that spawn in the Depot.Red Devil wrote:they spawn from the transport which magically appears at the depot after you snipe the xyr guards and hop in an empty ship.
Forgotten Enemies for 1.3.6.5 BETA
Moderators: GSH, VSMIT, Commando
- AI_Unit
- Thunderbolt
- Posts: 186
- Joined: Fri Mar 30, 2012 11:53 pm
- Location: Mire, negotiating with Scions.
- Contact:
Re: Forgotten Enemies for 1.3.6.5 BETA
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for 1.3.6.5 BETA
ah, i see them now; looks like they don't do anything, so i commented them out and will see if that affects anything.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Progressor
- Thunderbolt
- Posts: 142
- Joined: Fri Mar 07, 2014 1:50 pm
Re: Forgotten Enemies for 1.3.6.5 BETA
A crash from Firing Back. I cannot finish the mission after the Megagun fires, the game always crashes.
Code: Select all
DIAG| maininit:547 |15:52:00|18 |Version Information Section
DIAG| maininit:548 |15:52:00|18 | BZ2 build 1.3.6.5 Public Beta
DIAG| maininit:559 |15:52:00|18 |Session started Sat Jan 24 15:52:00 2015
DIAG| maininit:565 |15:52:00|18 |CPU: 2 processors, type 586
DIAG| maininit:566 |15:52:00|18 |CPU: Intel(R) Pentium(R) D CPU 3.00GHz
DIAG| maininit:567 |15:52:00|18 |CPU: x86 Family 15 Model 4 Stepping 4
DIAG| maininit:570 |15:52:00|18 |Executed by OLDCOMP\OldComp on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG| DXUT:2097 |15:52:00|103 | DXUT pause on change device
DIAG| DXUT:1352 |15:52:00|115 | DXUT pause on minimize
DIAG| DXUT:1525 |15:52:00|117 | DXUT pause on minimize
DIAG| vid:550 |15:52:02|2661 |In Vid::OnCreateDevice, pd3dDevice = 0x0EDB0048
DIAG| vid:567 |15:52:02|2661 |d3d: supports range based fog
DIAG| vid:576 |15:52:02|2661 |d3d: supports pixel based fog
DIAG| vid:589 |15:52:02|2661 |d3d: supports border address mode
DIAG| vid:635 |15:52:02|2661 |d3d: Has EMBM texture format support
DIAG| vid:537 |15:52:02|2661 |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG| vid:660 |15:52:02|2661 |D3D Adapter Identifier info:
DIAG| vid:661 |15:52:02|2661 | Driver: nvd3dum.dll
DIAG| vid:662 |15:52:02|2661 | Description: NVIDIA GeForce 9500 GT
DIAG| vid:663 |15:52:02|2661 | DeviceName: \\.\DISPLAY1
DIAG| vid:664 |15:52:02|2661 | DriverVersion: 0x00090012000D0801
DIAG| vid:665 |15:52:02|2661 | VendorId: 0x000010DE
DIAG| vid:666 |15:52:02|2661 | DeviceId: 0x00000640
DIAG| vid:667 |15:52:02|2661 | SubSysId: 0x82991043
DIAG| vid:668 |15:52:02|2661 | Revision: 0x000000A1
DIAG| vid:670 |15:52:02|2662 |Dumping D3D9 Device Caps:
DIAG| vid:672 |15:52:02|2662 | DeviceType: 0x00000001
DIAG| vid:673 |15:52:02|2662 | AdapterOrdinal: 0
DIAG| vid:674 |15:52:02|2662 | Caps: 0x00020000
DIAG| vid:675 |15:52:02|2662 | Caps2: 0xE0020000
DIAG| vid:676 |15:52:02|2662 | Caps3: 0x000003A0
DIAG| vid:677 |15:52:02|2662 | PresentationIntervals: 0x8000000F
DIAG| vid:678 |15:52:02|2662 | CursorCaps: 0x00000001
DIAG| vid:679 |15:52:02|2662 | DevCaps: 0x001BBEF0
DIAG| vid:680 |15:52:02|2662 | PrimitiveMiscCaps: 0x002FCEF2
DIAG| vid:681 |15:52:02|2662 | RasterCaps: 0x07732191
DIAG| vid:682 |15:52:02|2662 | ZCmpCaps: 0x000000FF
DIAG| vid:683 |15:52:02|2662 | SrcBlendCaps: 0x00003FFF
DIAG| vid:684 |15:52:02|2662 | DestBlendCaps: 0x00003FFF
DIAG| vid:685 |15:52:02|2662 | AlphaCmpCaps: 0x000000FF
DIAG| vid:686 |15:52:02|2662 | ShadeCaps: 0x00084208
DIAG| vid:687 |15:52:02|2662 | TextureCaps: 0x0001ECC5
DIAG| vid:688 |15:52:02|2662 | TextureFilterCaps: 0x03030700
DIAG| vid:689 |15:52:02|2662 | CubeTextureFilterCaps: 0x03030300
DIAG| vid:690 |15:52:02|2662 | VolumeTextureFilterCaps: 0x03030300
DIAG| vid:691 |15:52:02|2662 | TextureAddressCaps: 0x0000003F
DIAG| vid:692 |15:52:02|2662 | VolumeTextureAddressCaps: 0x0000003F
DIAG| vid:693 |15:52:02|2662 | LineCaps: 0x0000001F
DIAG| vid:694 |15:52:02|2662 | MaxTextureWidth: 8192
DIAG| vid:695 |15:52:02|2662 | MaxTextureHeight: 8192
DIAG| vid:696 |15:52:02|2662 | MaxVolumeExtent: 2048
DIAG| vid:697 |15:52:02|2662 | MaxTextureRepeat: 8192
DIAG| vid:698 |15:52:02|2662 | MaxTextureAspectRatio: 8192
DIAG| vid:699 |15:52:02|2662 | MaxAnisotropy: 16
DIAG| vid:700 |15:52:02|2662 | StencilCaps: 0x000001FF
DIAG| vid:701 |15:52:02|2662 | FVFCaps: 0x00180008
DIAG| vid:702 |15:52:02|2662 | TextureOpCaps: 0x03FEFFFF
DIAG| vid:703 |15:52:02|2662 | MaxTextureBlendStages: 8
DIAG| vid:704 |15:52:02|2663 | MaxSimultaneousTextures: 8
DIAG| vid:705 |15:52:02|2663 | VertexProcessingCaps: 0x0000017B
DIAG| vid:706 |15:52:02|2663 | MaxActiveLights: 10
DIAG| vid:717 |15:52:02|2663 | MaxUserClipPlanes: 8
DIAG| vid:718 |15:52:02|2663 | MaxVertexBlendMatrices: 4
DIAG| vid:719 |15:52:02|2663 | MaxVertexBlendMatrixIndex: 8
DIAG| vid:720 |15:52:02|2663 | MaxPrimitiveCount: 8388607
DIAG| vid:721 |15:52:02|2663 | MaxVertexIndex: 16777215
DIAG| vid:722 |15:52:02|2663 | MaxStreams: 16
DIAG| vid:723 |15:52:02|2663 | MaxStreamStride: 255
DIAG| vid:724 |15:52:02|2663 | VertexShaderVersion: 0xFFFE0300
DIAG| vid:725 |15:52:02|2663 | MaxVertexShaderConst: 256
DIAG| vid:726 |15:52:02|2663 | PixelShaderVersion: 0xFFFF0300
DIAG| vid:727 |15:52:02|2663 | DevCaps2: 0x00000051
DIAG| vid:728 |15:52:02|2663 | Reserved5: 0x00000000
DIAG| vid:729 |15:52:02|2663 | MasterAdapterOrdinal: 0
DIAG| vid:730 |15:52:02|2663 | AdapterOrdinalInGroup: 0
DIAG| vid:731 |15:52:02|2663 | NumberOfAdaptersInGroup: 1
DIAG| vid:732 |15:52:02|2663 | DeclTypes: 0x0000030F
DIAG| vid:733 |15:52:02|2663 | NumSimultaneousRTs: 4
DIAG| vid:734 |15:52:02|2663 | StretchRectFilterCaps: 0x03000300
DIAG| vid:735 |15:52:02|2663 | VertexTextureFilterCaps: 0x03030700
DIAG| vid:736 |15:52:02|2663 | MaxVShaderInstructionsExecuted: 65535
DIAG| vid:737 |15:52:02|2663 | MaxPShaderInstructionsExecuted: 65535
DIAG| vid:738 |15:52:02|2663 | MaxVertexShader30InstructionSlots: 4096
DIAG| vid:739 |15:52:02|2663 | MaxPixelShader30InstructionSlots: 4096
DIAG| vid:742 |15:52:02|2663 | MaxPointSize: 8192.00
DIAG| vid:743 |15:52:02|2663 | PixelShader1xMaxValue: 65504.00
DIAG| vid:744 |15:52:02|2663 | MaxNpatchTessellationLevel: 0.00
DIAG| vid:745 |15:52:02|2663 | MaxVertexW: 10000000000.00
DIAG| vid:746 |15:52:02|2663 | GuardBandLeft: -100000000.00
DIAG| vid:747 |15:52:02|2663 | GuardBandTop: -100000000.00
DIAG| vid:748 |15:52:02|2663 | GuardBandRight: 100000000.00
DIAG| vid:749 |15:52:02|2663 | GuardBandBottom: 100000000.00
DIAG| vid:750 |15:52:02|2663 | ExtentsAdjust: 0.00
DIAG| vid:792 |15:52:02|2663 |In Vid::OnResetDevice, pd3dDevice = 0x0EDB0048
DIAG| DXUT:2584 |15:52:02|2664 | DXUT unpause on change device done
DIAG| setup:77 |15:52:02|2666 |Drive type : Fixed
DIAG| setup:147 |15:52:02|2666 |Startup directory : D:\Games\Battlezone II
DIAG| vid:1272 |15:52:03|3360 |Vid::SetMode - ord(0) fmt(22), w(1920), h(1080) bbCount 1
DIAG| vid:1292 |15:52:03|3360 | bFmt(21), MSType(8), MSQual(0), DSFmt(75), Win(0)
DIAG| vid:1303 |15:52:03|3360 | Refresh(60), Interval(-2147483648), Flags(2)
DIAG| vid:1304 |15:52:03|3360 | hWnds = 000B0240 000B0240 000B0240 000B0240
DIAG| DXUT:2097 |15:52:03|3361 | DXUT pause on change device
DIAG| vid:834 |15:52:03|3407 |In Vid::OnLostDevice
DIAG| DXUT:1392 |15:52:03|3421 | DXUT unpause on restore
DIAG| DXUT:1491 |15:52:03|3425 | DXUT unpause on restore
DIAG| DXUT:2584 |15:52:03|3425 | DXUT unpause on change device done
DIAG| vid:1312 |15:52:03|3425 |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG| vid:1322 |15:52:03|3425 |Trycount 0, device lost = 1 1
DIAG| DXUT:5453 |15:52:03|3434 | AttemptAcquire device = 0x0EDB0048, lost = 1, paused = 0
DIAG| DXUT:5467 |15:52:03|3434 | noticed device lost
DIAG| DXUT:5471 |15:52:03|3434 | Coop level check failed.
DIAG| DXUT:5535 |15:52:03|3434 | Try to reset the device
DIAG| vid:792 |15:52:06|5924 |In Vid::OnResetDevice, pd3dDevice = 0x0EDB0048
DIAG| vid:1333 |15:52:06|5938 |Attempted acquire & render, lost = 0 0
DIAG| input:1108 |15:52:06|5963 |Double click time=500 ms, threshold=4,4
DIAG| input:1129 |15:52:06|5963 |8 button mouse, Left=0 Right=1
DIAG| input:143 |15:52:06|5964 |Keyboard repeat delay=[500] speed=[31]
DIAG| MissionHandler:1404 |15:52:06|6045 |Expanded game UI file of 'bzgame_moves_1920x1080.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG| dsutil:143 |15:52:06|6210 |DirectSound 8 System started. Noted capabilities:
DIAG| dsutil:150 |15:52:06|6210 | DSCAPS_CONTINUOUSRATE
DIAG| dsutil:150 |15:52:06|6210 | DSCAPS_PRIMARY16BIT
DIAG| dsutil:150 |15:52:06|6210 | DSCAPS_PRIMARY8BIT
DIAG| dsutil:150 |15:52:06|6211 | DSCAPS_PRIMARYMONO
DIAG| dsutil:150 |15:52:06|6211 | DSCAPS_PRIMARYSTEREO
DIAG| dsutil:150 |15:52:06|6211 | DSCAPS_SECONDARY16BIT
DIAG| dsutil:150 |15:52:06|6211 | DSCAPS_SECONDARY8BIT
DIAG| dsutil:150 |15:52:06|6211 | DSCAPS_SECONDARYMONO
DIAG| dsutil:150 |15:52:06|6211 | DSCAPS_SECONDARYSTEREO
DIAG| dsutil:156 |15:52:06|6211 | dwPrimaryBuffers = 1
DIAG| dsutil:157 |15:52:06|6211 | dwMaxHwMixingAllBuffers = 1
DIAG| dsutil:158 |15:52:06|6211 | dwMaxHwMixingStaticBuffers = 1
DIAG| dsutil:159 |15:52:06|6211 | dwMaxHwMixingStreamingBuffers = 1
DIAG| dsutil:160 |15:52:06|6211 | dwFreeHwMixingAllBuffers = 0
DIAG| dsutil:161 |15:52:06|6211 | dwFreeHwMixingStaticBuffers = 0
DIAG| dsutil:162 |15:52:06|6211 | dwFreeHwMixingStreamingBuffers = 0
DIAG| dsutil:163 |15:52:06|6211 | dwMaxHw3DAllBuffers = 0
DIAG| dsutil:164 |15:52:06|6211 | dwMaxHw3DStaticBuffers = 0
DIAG| dsutil:165 |15:52:06|6211 | dwMaxHw3DStreamingBuffers = 0
DIAG| dsutil:166 |15:52:06|6211 | dwFreeHw3DAllBuffers = 0
DIAG| dsutil:167 |15:52:06|6211 | dwFreeHw3DStaticBuffers = 0
DIAG| dsutil:168 |15:52:06|6211 | dwFreeHw3DStreamingBuffers = 0
DIAG| dsutil:202 |15:52:06|6211 | -- SW buffers in use. Using 32 channels max
DIAG| dsutil:208 |15:52:06|6211 | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG| dsutil:228 |15:52:06|6211 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |15:52:06|6211 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |15:52:06|6211 |Done with audio caps log
DIAG| AudioSys:322 |15:52:06|6213 |Audio: DirectSound8 setup complete
DIAG| icroot:193 |15:52:06|6214 |Root window now 640x480
DIAG| runcodes:172 |15:52:06|6216 |[Main] Entering run code [SHELL]
DIAG| icroot:193 |15:52:06|6217 |Root window now 640x480
DIAG| menu:119 |15:52:06|6300 |Note: could not read registry for last crash filetime. Perhaps you've never seen one
DIAG| runcodes:172 |15:52:11|10911 |[Main] Entering run code [INIT]
DIAG| icroot:193 |15:52:11|10912 |Root window now 1920x1080
DIAG| MissionHandler:1404 |15:52:11|10946 |Expanded game UI file of 'bzshell_cam_record_x2_0_1920x1080.cfg' not found. Using default of 'bzshell_cam_record_x2_0.cfg'
DIAG| ifvar:41 |15:52:11|10947 |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG| ifvar:41 |15:52:11|11030 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG| ifvar:41 |15:52:11|11030 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG| MissionHandler:1404 |15:52:11|11035 |Expanded game UI file of 'bzgame_keys_1920x1080.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG| Planners:3330 |15:52:12|11953 |SetAIP - cfg(edf04c.aip) team(6)
DIAG| LuaManager:165 |15:52:12|11954 |Lua file 'edf04c.lua' not found
DIAG| runcodes:172 |15:52:12|12238 |[View] Entering run code [CINERACTIVE]
DIAG| runcodes:172 |15:52:12|12271 |[Main] Entering run code [MISSION]
DIAG| icroot:193 |15:52:12|12278 |Root window now 1920x1080
DIAG| runcodes:172 |15:52:12|12284 |[Mission] Entering run code [RUN]
DIAG| runcodes:172 |15:52:12|12491 |[View] Entering run code [COCKPIT]
DIAG| Planners:3330 |15:52:18|17992 |SetAIP - cfg(edf04d.aip) team(6)
DIAG| LuaManager:165 |15:52:18|17993 |Lua file 'edf04d.lua' not found
DIAG| runcodes:172 |15:52:35|35703 |[View] Entering run code [CINERACTIVE]
DIAG| Planners:3330 |15:52:36|35885 |SetAIP - cfg(edf04e.aip) team(6)
DIAG| LuaManager:165 |15:52:36|35886 |Lua file 'edf04e.lua' not found
DIAG| runcodes:172 |15:52:37|37179 |[Mission] Entering run code [ESCAPE]
DIAG| runcodes:172 |15:52:37|37186 |[View] Entering run code [PauseScreen]
DIAG| iface:1462 |15:52:41|41194 |UnsetModal: throwing away [DEAD]
DIAG| runcodes:172 |15:52:41|41440 |[Mission] Entering run code [RUN]
DIAG| runcodes:172 |15:52:41|41451 |[View] Entering run code [CINERACTIVE]
DIAG| meshread:2188 |15:52:49|49462 |Missing binary mesh fireball.xsi, use XSI
DIAG| meshread:2199 |15:52:49|49462 |Building fireball .msh
DIAG| meshread:2205 |15:52:49|49462 |Missing file fireball.msh (Ignore if creating assets, but end users should NOT see this)
ERR | ExceptionHandler:191 |15:52:52|52485 |---- Battlezone II Log File ----
ERR | ExceptionHandler:191 |15:52:52|52504 |//=====================================================
ERR | ExceptionHandler:191 |15:52:52|52529 |App version: bzone 1.3.6.5 Public Beta Jun 4 2014 21:24:28
ERR | ExceptionHandler:191 |15:52:52|52543 |Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
ERR | ExceptionHandler:191 |15:52:52|52562 |Last few battlezone.log lines (may or may not be relevant):
ERR | ExceptionHandler:191 |15:52:52|52577 |DIAG| runcodes:172 |15:52:37|37179 |[Mission] Entering run code [ESCAPE]
ERR | ExceptionHandler:191 |15:52:52|52595 |DIAG| runcodes:172 |15:52:37|37186 |[View] Entering run code [PauseScreen]
ERR | ExceptionHandler:191 |15:52:52|52621 |DIAG| iface:1462 |15:52:41|41194 |UnsetModal: throwing away [DEAD]
ERR | ExceptionHandler:191 |15:52:52|52635 |DIAG| runcodes:172 |15:52:41|41440 |[Mission] Entering run code [RUN]
ERR | ExceptionHandler:191 |15:52:52|52654 |DIAG| runcodes:172 |15:52:41|41451 |[View] Entering run code [CINERACTIVE]
ERR | ExceptionHandler:191 |15:52:52|52668 |DIAG| meshread:2188 |15:52:49|49462 |Missing binary mesh fireball.xsi, use XSI
ERR | ExceptionHandler:191 |15:52:52|52687 |DIAG| meshread:2199 |15:52:49|49462 |Building fireball .msh
ERR | ExceptionHandler:191 |15:52:52|52702 |DIAG| meshread:2205 |15:52:49|49462 |Missing file fireball.msh (Ignore if creating assets, but end users should NOT see this)
ERR | ExceptionHandler:191 |15:52:52|52720 |(done)
ERR | ExceptionHandler:191 |15:52:52|52735 |Exception code: C0000005 (ACCESS VIOLATION) READING from 00000090h
ERR | ExceptionHandler:191 |15:52:52|52754 |Message : Exception
ERR | ExceptionHandler:191 |15:52:52|52779 |Error occurred at 1/24/2015 15:52:54.
ERR | ExceptionHandler:191 |15:52:52|52794 |D:\Games\Battlezone II\bzone.exe, run by OldComp.
ERR | ExceptionHandler:191 |15:52:52|52812 |D:\Games\Battlezone II\bzone.exe, run by OldComp.
ERR | ExceptionHandler:191 |15:52:52|52827 |CPU: 2 processor(s), Intel(R) Pentium(R) D CPU 3.00GHz
ERR | ExceptionHandler:191 |15:52:52|52845 | x86 Family 15 Model 4 Stepping 4
ERR | ExceptionHandler:191 |15:52:53|52860 |Process Memory : 1459 MB free out of 2048 MB total
ERR | ExceptionHandler:191 |15:52:53|52879 |Physical memory: 2231 MB free out of 3200 MB total
ERR | ExceptionHandler:191 |15:52:53|52893 |Page(swap) file: 5016 MB free out of 6395 MB total
ERR | ExceptionHandler:191 |15:52:53|52912 |This exe is using 222 MB (92 MB dlmalloc), peak use 231 MB
ERR | ExceptionHandler:191 |15:52:53|52937 |Fault address: 0109A00B 01:0022900B D:\Games\Battlezone II\bzone.exe
ERR | ExceptionHandler:191 |15:52:53|52952 |
Registers:
ERR | ExceptionHandler:191 |15:52:53|52970 |EAX:00000000
EBX:7D264480
ECX:7D264560
EDX:00000000
ESI:11CE8B58
EDI:00000001
ERR | ExceptionHandler:191 |15:52:53|52985 |CS:EIP:001B:0109A00B
ERR | ExceptionHandler:191 |15:52:53|53004 |SS:ESP:0023:0060D9F0 EBP:0060DA64
ERR | ExceptionHandler:191 |15:52:53|53029 |DS:0023 ES:0023 FS:003B GS:0000
ERR | ExceptionHandler:191 |15:52:53|53043 |Flags:00010246
ERR | ExceptionHandler:191 |15:52:53|53062 |
Call stack:
ERR | ExceptionHandler:191 |15:52:53|53077 |Address Offset1 Offset2 Module SourceFile
ERR | ExceptionHandler:191 |15:52:53|53364 |0109A00B +0022A00B 0000021B bzone (bzone): : FamilyNode::RenderSetStateWithParent
ERR | ExceptionHandler:191 |15:52:53|53387 |0109A579 +0022A579 000003E9 bzone (bzone): : FamilyNode::RenderSetState
ERR | ExceptionHandler:191 |15:52:53|53404 |00F84F82 +00114F82 00000010 bzone (bzone): : ENTITY::PostSimulate
ERR | ExceptionHandler:191 |15:52:53|53423 |00F9749F +0012749F 0000002E bzone (bzone): : Resolution_Layer_Class::Entity_List_Class::Render
ERR | ExceptionHandler:191 |15:52:53|53435 |00F9789C +0012789C 0000007F bzone (bzone): : Resolution_Layer_Class::Render
ERR | ExceptionHandler:191 |15:52:53|53455 |00F98043 +00128043 0000003B bzone (bzone): : SceneManagerClass::Render
ERR | ExceptionHandler:191 |15:52:53|53470 |00EB9C8D +00049C8D 00000162 bzone (bzone): : MirrorClass::Render
ERR | ExceptionHandler:191 |15:52:53|53504 |00FE2518 +00172518 00000021 bzone (bzone): : TerrainClass::SubmitWaterAndOrReflections
ERR | ExceptionHandler:191 |15:52:53|53521 |00EBAB55 +0004AB55 00000147 bzone (bzone): : Render_External_View
ERR | ExceptionHandler:191 |15:52:53|53536 |00EC55EB +000555EB 00000052 bzone (bzone): : ViewCineractive::Process
ERR | ExceptionHandler:191 |15:52:53|53554 |00EC79FF +000579FF 000000A1 bzone (bzone): : ViewManager::Process
ERR | ExceptionHandler:191 |15:52:53|53569 |00ECBDD9 +0005BDD9 000000B9 bzone (bzone): : MissionHandler::RenderOneFrame
ERR | ExceptionHandler:191 |15:52:53|53588 |00ECC1FD +0005C1FD 00000367 bzone (bzone): : MissionHandler::State::RunState::Process
ERR | ExceptionHandler:191 |15:52:53|53602 |00EC980D +0005980D 0000001E bzone (bzone): : MissionHandler::Process
ERR | ExceptionHandler:191 |15:52:53|53627 |010A24E1 +002324E1 00000061 bzone (bzone): : Main::MessagePump
ERR | ExceptionHandler:191 |15:52:53|53645 |00EBBB95 +0004BB95 00000572 bzone (bzone): : HandledMain
ERR | ExceptionHandler:191 |15:52:53|53659 |00EBB83F +0004B83F 0000021C bzone (bzone): : HandledMain
ERR | ExceptionHandler:191 |15:52:53|53678 |00EB8882 +00048882 00000069 bzone (bzone): : WinMain
ERR | ExceptionHandler:191 |15:52:53|53692 |01042BE7 +001D2BE7 00000191 bzone (bzone): : exp
ERR | ExceptionHandler:191 |15:52:53|53710 |774EEE1C +0004EE1C 00000012 kernel32 (kernel32): : BaseThreadInitThunk
ERR | ExceptionHandler:191 |15:52:53|53727 |778037EB +000637EB 000000EF ntdll (ntdll): : RtlInitializeExceptionChain
ERR | ExceptionHandler:191 |15:52:53|53742 |778037BE +000637BE 000000C2 ntdll (ntdll): : RtlInitializeExceptionChain
ERR | ExceptionHandler:191 |15:52:53|53760 |
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for 1.3.6.5 BETA
yup, that's from the bad xsi being used which is fixed locally, plus some other things; works well now except for the cutscene thing.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for 1.3.6.5 BETA
there, all the rest of the odf's (66) that have [trackedvehicleclass] now have TREAD_STATIC_FRICTION = 1.5
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- AI_Unit
- Thunderbolt
- Posts: 186
- Joined: Fri Mar 30, 2012 11:53 pm
- Location: Mire, negotiating with Scions.
- Contact:
Re: Forgotten Enemies for 1.3.6.5 BETA
That should fix all artificial tracked ODF's.Red Devil wrote:there, all the rest of the odf's (66) that have [trackedvehicleclass] now have TREAD_STATIC_FRICTION = 1.5
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for 1.3.6.5 BETA
added the idledispatcher section to the other 252 AIP's.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- AI_Unit
- Thunderbolt
- Posts: 186
- Joined: Fri Mar 30, 2012 11:53 pm
- Location: Mire, negotiating with Scions.
- Contact:
Re: Forgotten Enemies for 1.3.6.5 BETA
Ouch 252? Nice.
- Progressor
- Thunderbolt
- Posts: 142
- Joined: Fri Mar 07, 2014 1:50 pm
Re: Forgotten Enemies for 1.3.6.5 BETA
This collector lives in the upside-down universe and never comes back to the real world: https://dl.dropboxusercontent.com/u/751 ... oard01.jpg. Never seen this before.
- AI_Unit
- Thunderbolt
- Posts: 186
- Joined: Fri Mar 30, 2012 11:53 pm
- Location: Mire, negotiating with Scions.
- Contact:
Re: Forgotten Enemies for 1.3.6.5 BETA
Go home collector, you're drunk.
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: Forgotten Enemies for 1.3.6.5 BETA
I've only seen that once, when I accidentally passed a matrix of all 0's to BuildObject....
The units were stuck perfectly upside down, my weapons passed right through them, but I could collide with them.
The units were stuck perfectly upside down, my weapons passed right through them, but I could collide with them.
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for 1.3.6.5 BETA
took a chunk out of the cornea of my left (good) eye and have a patch on it now for a few days, so can only use right (bad) eye right now, which makes this a challenge for now. which map is that?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- AI_Unit
- Thunderbolt
- Posts: 186
- Joined: Fri Mar 30, 2012 11:53 pm
- Location: Mire, negotiating with Scions.
- Contact:
Re: Forgotten Enemies for 1.3.6.5 BETA
It's the final Hadean mission, where you have to kill Schultz.
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for 1.3.6.5 BETA
i commented out all occurences of CENTER_SHIFT from the files, so i'll see if that helps
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- AI_Unit
- Thunderbolt
- Posts: 186
- Joined: Fri Mar 30, 2012 11:53 pm
- Location: Mire, negotiating with Scions.
- Contact:
Re: Forgotten Enemies for 1.3.6.5 BETA
I might start working on the multiplayer stuff, I've noticed that there's quite a few missing ODF's according to the console. That might be DLL based however and I haven't got access to it, unless you want to send me the CPP.