Unofficial Anti-Griefer Patch

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Commando
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Re: Unofficial Anti-Griefer Patch

Post by Commando »

Just a note for myself.

Known IPs.
74.115.0.33
74.115.0.30
74.115.0.15

74.115.0/24
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Zax
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Re: Unofficial Anti-Griefer Patch

Post by Zax »

Purplehaze wrote:Two-sheds, I could 1v5 all your best testers that love to MDM statues and probably win. Doesn't matter though, your ban list won't do ****. Putting a ban range on will ban over 15 players currently on my IP list.
I am one of those 5 btw 8-)
Commando
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Re: Unofficial Anti-Griefer Patch

Post by Commando »

Full of yourself much? Granted it seems to be a character trait of most 1.2 players with the "We are the only players" comments made.
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GSH
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Re: Unofficial Anti-Griefer Patch

Post by GSH »

Given how often I see a 1.2 game in the Gamespy list, I think the 1.2ers should call themselves "people that used to play BZ2" Face it, 1.3 is more popular, even despite some 1.2ers trying to grief it.

-- GSH
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Red Spot
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Re: Unofficial Anti-Griefer Patch

Post by Red Spot »

Not sure if this holds any value, but I see myself as a 1.2'er.
I played it for say 6-7 years, and 1.3 for the last say 3-4 years.

I learned the game and became a fairly skilled player in 1.2.

1.2'ers are not an issue, nor are 1.3'ers, its just the plain griefers that are the problem. Those that feel a need to spite others games just cause it isnt their own flavour. I dont give them the respect of calling them 1.2'ers.
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MrTwosheds
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Re: Unofficial Anti-Griefer Patch

Post by MrTwosheds »

Do we have 5 testers? :D
Commando
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Re: Unofficial Anti-Griefer Patch

Post by Commando »

I never said 1.2ers were the issue. Only specific d-bags are the issue, Sly and Vearie are known griefers. I'm not sure of anyone else at the moment.
Commando
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Re: Unofficial Anti-Griefer Patch

Post by Commando »

Does anyone else find the 1.3 griefer situation funny?

These guys are obviously getting desperate. I mean they are going out of their way to grief 1.3 games vs. playing 1.2. They treat new people like crap, chase them off, and get mad their version isn't played.
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GSH
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Re: Unofficial Anti-Griefer Patch

Post by GSH »

I think those griefers realize that 1.2 is pretty much dead man walking at this point, and that 1.3 is the future. Looking at gamespy lists, 1.2 games art e the exception, not the norm. 1.3's played early and often, but those griefers were never respected or gameplay leaders in any meaningful way. (i.e., small fish, big pond syndrome or small town football stars not being able to hang in a big city) Rather than manning up and walking away when there's nobody to play with them, they'd rather leave the community by annoying people enough that they get kicked out/banned/shunned. A sort of 'suicide by cop' rather than any honorable surrender into irrelevance.

BZ2 will continue on past this minor pothole. Eventually, strat might have a minor resurgence in 1.3 sometime after the damage done to strat's reputation done by the strat players. They're the worst possible ambassadors for their gameplay type. Since they claim to love 1.2 and strat so much, they could -- and should -- just stick to 1.2. But, they're so full of themselves that they've forgotten how to be *for* 1.2. They're only anti-1.3. Those griefers need to learn to be peo-1.2 and *in* 1.2, and people might respect them for being honorable. And not griefers anymore.

-- GSH
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Clavin12
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Re: Unofficial Anti-Griefer Patch

Post by Clavin12 »

What if we left them behind in a newer patch somehow?
ADMIRAL MANSON
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Re: Unofficial Anti-Griefer Patch

Post by ADMIRAL MANSON »

Commando wrote:Is there any interest in this? I know Sly has openly admitted to joining MPIs and intentionally killing the team's recycler so I had added his IP to my banlist along with the IPs used by another member's proxy. For those interested, replace the IP section of your ban.ini, with the following. A description of why they were banned can be seen to the right of the ip. If anyone is aware of any other IPs used by these members, feel free to post them.

//BanIP1 = "68.3.228.114/24" // Sean/SeanTheGreat, who seems to be trying to cause lag in games
BanIP2 = "24.99.46.118/32" // A notorious 1.3 Griefer (Kills team recyclers and intentionally team kills)
BanIP3 = "98.206.106.199/16" // Blocks Vearie while he uses his proxy
BanIP4 = "74.115.0.33/24"
//BanIP5 = "aaa.bbb.ccc.ddd/32"
//BanIP6 = "aaa.bbb.ccc.ddd/32"
//BanIP7 = "aaa.bbb.ccc.ddd/32"
//BanIP8 = "aaa.bbb.ccc.ddd/32"
//BanIP9 = "aaa.bbb.ccc.ddd/32"
//BanIP10 = "aaa.bbb.ccc.ddd/32"
//BanIP11 = "aaa.bbb.ccc.ddd/32"
//BanIP12 = "aaa.bbb.ccc.ddd/32"
//BanIP13 = "aaa.bbb.ccc.ddd/32"
//BanIP14 = "aaa.bbb.ccc.ddd/32"
//BanIP15 = "aaa.bbb.ccc.ddd/32"
//BanIP16 = "aaa.bbb.ccc.ddd/32"
Never knew of the /16 part. How effective is 16 and what is it for since its not included in information? If possible could it be included in the next updated patch for info?

BanIP1 = "68.3.228.114/24" // Sean/SeanTheGreat, who seems to be trying to cause lag in games
BanIP2 = "76.123.20.5/32"
BanIP3 = "98.206.106.199/24"
BanIP4 = "99.52.102.143/32"
BanIP5 = "67.173.44.68/32"
BanIP6 = "173.188.24.233/24"
BanIP7 = "87.122.45.170/32"
BanIP8 = "173.189.101.146/24"
BanIP9 = "173.188.31.92/24"
BanIP10 = "173.188.23.147/24"

Quite useful for all lagers and other issues that I have with people. Who was Ban Ip 4? I might have ran into Ban ip 2 but gave him a warning if I recall and haven't seen him since.
ADMIRAL MANSON
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Re: Unofficial Anti-Griefer Patch

Post by ADMIRAL MANSON »

Commando wrote:Ph commando would kick your butt in a strat!

I would say that is inaccurate. I don't play human vs. human strats. My main annoyance is I have been able to play two games in maybe three months. I understand people are busy, but two games in three months.
@ Commando-I remember our 1 vs 1 quite some time ago in pb3 1.3 and I think someone else might have joined and me or you took him out then got back focused on things. No offense but I found every flaw that you had in your base at the time and I think you were scion and I might have been ISDF.

That was the most EPIC best strat I have had with anyone since then and it still holds number one in my record book since It was close to three hours. It would be a pleasure playing with you again if you would like that rematch If we can ever get time to do it on either-side.

Also instead of quoting more things and making another post, I perosnally back up many others including Mr. Twosheds and others and have to disagree with you there PH. You would lose vs the five vs the best 1.3 testers in that match and I also backup GSH with a few if not most of the things that he has said. I would agree with all If I had time to investigate for myself but have not had much time to even play more then two to four hours a week.
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Zax
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Re: Unofficial Anti-Griefer Patch

Post by Zax »

If 173.188 is giving you so much trouble, ban those octets and wildcard the rest. Save you some spaces.

Edit: this most definitely is not my avatar
Commando
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Re: Unofficial Anti-Griefer Patch

Post by Commando »

Never knew of the /16 part. How effective is 16 and what is it for since its not included in information? If possible could it be included in the next updated patch for info?
I quick lesson on IPv4 addressing. IPv4 addresses consist of 32 1s and 0s and are therefore 32 bits.

Using the IP of 98.206.106.199 translates to 1100010.11001110.1101010.11000111 (In actuality it is 110001011001110110101011000111 since the periods are only there for readibility). You have 4 octets, or 4 groups, consisting of 8 1s and 0s hence the /8, /16, /24, /32.

With a /8 block, any address beginning with 98.*.*.* is blocked. Any octet following the 98 doesn't matter. With a /16 block, any address starting with 98.206.*.* is blocked. With a /24 block, any address starting with 98.206.106.* is blocked. WIth a /32 block, only a specific IP address is blocked as all 32 bits have to be identical. As you can see, the lower the number, the more liberal the block. I use a /16 block on Vearie's IP since the first two octets seem to be constant while the last two octets seem to vary, based on the IPs I was given in IRC.

A /16 will block more potential IPs than a /24 block sine, the /16 wild cards the last two octets vs. only the last octet. Your block on Vearie's IP, BanIP3 = "98.206.106.199/24", may not work since the last two octets for his IP changes. Yours checks only for 98.206.106 to be identical for bz2 to reject the connection. Mine only requires 98.206 to be identical. The other two octets don't matter. Anything starting with 98.206 is blocked.

In my example * covers the range between (0 and 255).

You may not be limited to /8, /16, /24, /32. I have never experimented with the setting as I didn't understand it until I studied for the CompTIA Network+ exam.. Obviously you don't want to use a low value, like 1, if allowed. That may block a HUGE number of IPs you may not want blocked. The goal is to use /32 if you know a player's IP is static, and to use more wildcarding when dynamic, but you don't want to go overboard on the wildcarding.
Commando
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Re: Unofficial Anti-Griefer Patch

Post by Commando »

If it wasn't so easy to spoof a MAC address, I would love for the option to block via MAC address, especially the modem's MAC address, or even NIC level MAC addresses. Modem MAC would cover everyone in the network, while the NIC level would only block a specific MAC behind that modem.
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