Forgotten Enemies for 1.3.6.5 BETA
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- Red Devil
- Recycler
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Re: Forgotten Enemies for 1.3.6.5 BETA
same deal there; i had to finagle the cuts cenes to get them to play at semi-normal speed and that mission is where i found the countdown timer doesn't work, so i had to come up with a workaround for it.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
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- Drunken Constructor
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Re: Forgotten Enemies for 1.3.6.5 BETA
I tried to launch this mission with the Editor, but the mission itself don't run (like "Into the Fire" in bzone.exe). Do I need an option to start the mission in editor?Red Devil wrote:try this.
unzip into addon.
you can only run it in the BZ2 Editor for now:
EDF08-Editor
https://dl.dropboxusercontent.com/u/98749582/EDF08.7z
By the way: I got resolution-problems when I run the editor with FE. Most buttons are outside of my screen. It could only work, when set my resolution to 640x480.
- Red Devil
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Re: Forgotten Enemies for 1.3.6.5 BETA
finally got edf09 to work properly; it keeps adding a ":1" (team number) to the end of the built-by-the-recycler recycler vehicle (in the editor anyways) even though i renamed the recycler/recycler vehicle .odf's to ibrecyEscapePath/ivrecyEscapePath and the buildItem8 to ivrecyEscapepath.
the script builds the recycler building, so that's probably why, so i'm going to try just pre-placing it now; okay, after i go get a new freezer :-/
the script builds the recycler building, so that's probably why, so i'm going to try just pre-placing it now; okay, after i go get a new freezer :-/
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: Forgotten Enemies for 1.3.6.5 BETA
Is it an actual recy (in the odf), or is it a mostly blank odf with a 'provide class' (or whats it called, dont have BZ2 installed on this rig and cant recall atm)?
In the past I've had a lot of issues, crashes, freezes when using recy's that where linked to other recy's where both existed in the same game (didnt even have to build them, just spawning them in the editor caused the mayority of ussues).
Most problems went away once I started using full odf's.
In the past I've had a lot of issues, crashes, freezes when using recy's that where linked to other recy's where both existed in the same game (didnt even have to build them, just spawning them in the editor caused the mayority of ussues).
Most problems went away once I started using full odf's.
- Red Devil
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Re: Forgotten Enemies for 1.3.6.5 BETA
it's a full recycler odf; renaming it to one that doesn't have a number on the end helped, but ordering the dll-built recycler to build a recycler still creates one with a number on the end.
i went through the rest of the fe missions tonight and they work well with the new scriptor except for Sheep's Clothing (still working on that one) and Cloak of Deception . i'm using an old test version script with lots of tweaks, so i'm going to try an original version since i'm using the new method. i have the cutscenes commented out, too.
i went through the rest of the fe missions tonight and they work well with the new scriptor except for Sheep's Clothing (still working on that one) and Cloak of Deception . i'm using an old test version script with lots of tweaks, so i'm going to try an original version since i'm using the new method. i have the cutscenes commented out, too.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: Forgotten Enemies for 1.3.6.5 BETA
What happens if you use a different className?
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- General BlackDragon
- Flying Mauler
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Re: Forgotten Enemies for 1.3.6.5 BETA
Yes, all built objects from a recy/fact have a :TEAM# on the end of the config. Make sure you're scripts account for this. Using GetHandle("unnamed_ivrecy:1") should work fine.
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*****General BlackDragon*****
*****General BlackDragon*****
- Red Devil
- Recycler
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Re: Forgotten Enemies for 1.3.6.5 BETA
i used the original Into The Fire script in the latest scriptor and everything ran fine except the crater opening not happening (cutscenes commented out). i moved that chest freezer down the hill and onto the lower deck by myself today, so i'll fix it tomorrow. then all that's left is the objectification of the sniped xypos and it'll be good to go for testing.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Red Devil
- Recycler
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- Joined: Fri Feb 18, 2011 5:10 pm
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Re: Forgotten Enemies for 1.3.6.5 BETA
i'll post the FE missions i have updated and working after i get back from shopping.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for 1.3.6.5 BETA
thinking FE is a little dated...
"JOURNEY OF THE ARK II, 10.28.2006 to 11.13.2009"
"JOURNEY OF THE ARK II, 10.28.2006 to 11.13.2009"
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: Forgotten Enemies for 1.3.6.5 BETA
It cant be forgotten if it isnt in the past ....
- Red Devil
- Recycler
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Re: Forgotten Enemies for 1.3.6.5 BETA
tales to tell our children... they won't believe us, though.
here's a zip of the updated FE SP missions.
FE SP Update
unzip into the root of your FE13 install.
it's using an updated scriptor.
i commented out the cut scenes - for now.
you have to use the editor to run them - for now.
i supplied a startup cfg file. you need to add "/config FE13EDITOR.cfg" to your shortcut (minus the double quotes)
Known issues:
"Into The Fire": the breach in the crater doesn't appear in
"Cloak of Deception": sniped Xypo's are objectified after you kill the second Xypo and then Colonel Stewart keeps spamming the channel...
i'll work more on those later; big freezer died and we lost a few hundred pounds of food and i just finished moving it outside and cleaning up. ugh.
here's a zip of the updated FE SP missions.
FE SP Update
unzip into the root of your FE13 install.
it's using an updated scriptor.
i commented out the cut scenes - for now.
you have to use the editor to run them - for now.
i supplied a startup cfg file. you need to add "/config FE13EDITOR.cfg" to your shortcut (minus the double quotes)
Known issues:
"Into The Fire": the breach in the crater doesn't appear in
"Cloak of Deception": sniped Xypo's are objectified after you kill the second Xypo and then Colonel Stewart keeps spamming the channel...
i'll work more on those later; big freezer died and we lost a few hundred pounds of food and i just finished moving it outside and cleaning up. ugh.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
-
- Drunken Constructor
- Posts: 32
- Joined: Mon Feb 02, 2015 12:54 pm
- Location: Germany
Re: Forgotten Enemies for 1.3.6.5 BETA
Thank you so much.
Two small bugs I found in "Into the Fire": Creator/Constructor are not able to demolish portals and one Guntower the tunnel-entrance is "indestructable". The projectiles fly through the turret.
By the way: is it possible to play on editor with higher resolution? I can only play in 640*480. On higher resolution I get trouble.
Two small bugs I found in "Into the Fire": Creator/Constructor are not able to demolish portals and one Guntower the tunnel-entrance is "indestructable". The projectiles fly through the turret.
By the way: is it possible to play on editor with higher resolution? I can only play in 640*480. On higher resolution I get trouble.
- Red Devil
- Recycler
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- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for 1.3.6.5 BETA
pretty sure you're not supposed to demolish the portals so that the script isn't broken.
the cerberi gun tower at the base of the tower inside the crater is indestructible, probably due to being placed/built near/inside the terrain there; i'll try to fix that.
you can play the missions from the shell (by not placing the map name in the shortcut) and set the resolution in graphics option in the shell.
you can also add /resolution <width> <height> in the shortcut:
M:\1.3.6.5-Public\BZ2Edit.exe /nointro /uniquelogfile /resolution 1680 1050 /config FE13EDITOR.cfg edf08.bzn
the cerberi gun tower at the base of the tower inside the crater is indestructible, probably due to being placed/built near/inside the terrain there; i'll try to fix that.
you can play the missions from the shell (by not placing the map name in the shortcut) and set the resolution in graphics option in the shell.
you can also add /resolution <width> <height> in the shortcut:
M:\1.3.6.5-Public\BZ2Edit.exe /nointro /uniquelogfile /resolution 1680 1050 /config FE13EDITOR.cfg edf08.bzn
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
-
- Drunken Constructor
- Posts: 32
- Joined: Mon Feb 02, 2015 12:54 pm
- Location: Germany
Re: Forgotten Enemies for 1.3.6.5 BETA
Hm, in 1.2 I could demolish the portals and in Public Beta 3, too. I don't know what is correct, but I had the possibility.
I did one time an experiment and played at first on PB3 Forgotten Enemies and all worked like in original mod. Then I updated BZ2 to the latest Version but not the mod itself. However, everything worked again until I had to breach the wall. Nothing happend after the explosion.
I copied the line for the resolution and I got the trouble again, which I meaned before:
I did one time an experiment and played at first on PB3 Forgotten Enemies and all worked like in original mod. Then I updated BZ2 to the latest Version but not the mod itself. However, everything worked again until I had to breach the wall. Nothing happend after the explosion.
I copied the line for the resolution and I got the trouble again, which I meaned before: