Forgotten Enemies for 1.3.6.5 BETA

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Progressor
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Progressor »

The above Dropbox link is not valid anymore. Please restore it.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

got the 3-way script working well now so that it randomizes opposing teams well; fixed fonts in 3-way screen, too.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

updated link and info on previous page.

also adding that info to first post in this thread.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

couple things i forgot to mention:

the reticle on the initial player scouts is loose and hitting escape twice fixes that.

i forgot to change the initial recycler from a building to a vehicle, but it still works.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

weirdness strikes...

3-way games suddenly fail on their own after ~12 minutes :?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by General BlackDragon »

Want any help?
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

o thanks; it's more fun when it's weird.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Progressor »

With the latest patch, Into the Fire just silently terminates the BZ2Edit.exe after Hadean builder repairs the bridge. Log and saved game: https://dl.dropboxusercontent.com/u/751 ... oblems.zip.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

yup, terminates for me, too.

interesting that the console msgs say that unit:1 not found after loading saved game.

crash always happens right after these messages:

IAG| Cannon:245 |19:51:52|18042 |Cannon muzzleflash at origin, for wpnClass 'gtower' owned by 'ibgtow' in world 0. Squelched.
DIAG| Cannon:245 |19:51:57|23144 |Cannon muzzleflash at origin, for wpnClass 'gtower' owned by 'ibgtow' in world 0. Squelched.
DIAG| Cannon:245 |19:52:14|40139 |Cannon muzzleflash at origin, for wpnClass 'gtower' owned by 'ibgtow' in world 0. Squelched.
DIAG| Cannon:245 |19:52:20|45234 |Cannon muzzleflash at origin, for wpnClass 'gtower' owned by 'ibgtow' in world 0. Squelched.
DIAG| Cannon:245 |19:52:25|50237 |Cannon muzzleflash at origin, for wpnClass 'gplasma_a' owned by 'ivatank' in world 0. Squelched.
DIAG| Cannon:245 |19:52:30|55437 |Cannon muzzleflash at origin, for wpnClass 'gplasma_a' owned by 'ivatank' in world 0. Squelched.
DIAG| runcodes:172 |19:52:37|62867 |[Mission] Entering run code [FAILURE]


fixed the ebfact error by removing the upgrade in ebfact2.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Progressor »

I forgot to write that I got the message like "You have placed the nuclear satchel far away from the destination point..., next time..." while I was far away from the wall, did not place the satchel yet and I was inside the vessel. Maybe this detail will be useful.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

yes, that is useful; thanks for the good feedback.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by General BlackDragon »

You do know ebfact2 is supposed to upgrade to ebfact, right?
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

i should have posted this before going to home depot:

- More work on mantis #1718. Added code to check for muzzleflash at
the origin, to the editor build, ONLY. It'll spam to battlezone.log
messages like this, when the weapon is fired, max of once every 5
seconds:

DIAG| cannon:215 |22:47:45|8359 |Cannon muzzleflash at origin, for wpnClass 'gmbolt' owned by 'fbspir' in world 1. Squelched.

This should help identify which weapons are going bad. Still
doesn't explain why #1718 only happens with MW on. In the debugger, I
did see that in loading that map, ivscout with faf mmissile had the
same muzzleflash at the origin, even w/ MW off. As I noted, all
weapons (in their base class) look for 'hp_fire' and then 'fire' when
associating themselves for a muzzleflash, and possibly other things.
[NM]
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

i think i figured out a way around the bad fails.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

yup, it boiled down to a problem testing for 0; probably related to precision/rounding. ugh.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
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