Forgotten Enemies for 1.3.6.5 BETA

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Red Devil
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

well, i see that the fireball model is causing the crash and it doesn't do it on my end, so i would re-check it and check my shortcut.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by General BlackDragon »

There was nothing wrong with the fireball model. It was the hp_emit specified in the ord that was causing the crash. I believe RD fixed it on his end already. He just needs to release his updates. :)
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

here's the fix for the meteor back on page 7:

https://dl.dropboxusercontent.com/u/987 ... _Meteor.7z
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by General BlackDragon »

BTW for reference, the original fireball.xsi

Code: Select all

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			36;3;66,52,53;,
			37;3;63,68,67;,
			38;3;59,66,58;,
			39;3;39,69,35;,
			40;3;39,35,36;,
			41;3;61,71,70;,
			42;3;49,72,51;,
			43;3;70,60,61;,
			44;3;73,67,68;,
			45;3;7,74,3;,
			46;3;7,3,4;,
			47;3;68,75,73;,
			48;3;57,76,59;,
			49;3;65,64,77;,
			50;3;77,78,65;,
			51;3;52,79,54;,
			52;3;25,80,21;,
			53;3;21,22,25;;
		}
	}
}
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

checked again and the link for the update in the first post contains the fix for the meteor/fireball crash.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Progressor »

Looks like something is wrong in the mission script. Got this playing Into the Fire in the Editor using the latest patch posted here: https://dl.dropboxusercontent.com/u/751 ... oard01.jpg I did not aproach the bomb setting point yet, just crossed the bridge. A few minutes later application silently exits, here is the log: https://dl.dropboxusercontent.com/u/751 ... 8.4046.log, saved game: https://dl.dropboxusercontent.com/u/75159755/44.sav
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by General BlackDragon »

Hm, That's near the center of the map, my first suspicion would be GetPosition being called on a null handle, thus returning a position of 0,0,0, which is the center of the map.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Player »

Anytime I try to play the story mode I always crash but everything else works just fine. Any help :?: I am using 1.3.6.5 (Latest)
Last edited by Player on Thu Jul 02, 2015 6:58 am, edited 1 time in total.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

"for some reason", the engine no longer tolerates circular upgrading (ebfact->ebfact2->ebfact); thought i had removed that from the update...

yup, i did:

//upgradeName = "ebfact"

weird, the error when placing of the "nukular" device in edf07 happened to me, too, so i'll have another go at it.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by General BlackDragon »

The engine handles circular upgrading just fine. Make sure your using the latest? There was a short time in the 1.3.6.4xx patches that it did break, but that bug was fixed so it should still work for FE.

Just tested in 1.3.6.5, FE's ebfact3 / ebfact4 upgrades perfectly fine back and forth in MP.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Progressor »

Everything goes fine, but I have my own interest. Is there a chance to get a playable FE? I am just curious, what will happen in the Into the Fire if the nuclear bomb blows up the wall? Never have seen this...
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

yes, when the bomb blows up the crater wall, you take your attack force which you have built up and go through the hole and attack their formidable base.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Progressor »

Wow, a nice legend. An old one.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

thinking i may have found the problem with it detecting the bomb being placed too far from the crater. - it's checking the player's distance from the bomb set point instead of the bomb's location (original code); fixing it.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

okay, got the bomb working to open a hole in the crater now; just need to remove the debugging statements and flush the flooring adhesive toxins from by body :roll: and i'll post the update.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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