you using the mission fixes linked to in the first post?Cirno wrote:Anyone else having issues on ISDF 09 Rumble in the Jungle? I've completed both win conditions several times and all my objectives are marked green, but the cutscene with Braddock talking about the power crystal being a weapon never starts, and so the mission never finishes.
I've even tried rescuing Shabayev before attacking the base, but that just confuses the mission even more. I'm wondering if it's flat-out unwinnable or if there's some bizarre order of completing objectives that's expected of the player now (destroy kiln -> rescue Shabayev -> destroy matriarch???)
Edit: Another minor issue, in ISDF 13 Payback, the carrier is already on fire before the dropship even hits it.
BZ2 SP Mission Fixes
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Re: BZ2 SP Mission Fixes
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Re: BZ2 SP Mission Fixes
I was using the mission fixes in the first post, yes... which turned out to be the problem. I removed everything starting with isdf09 from my addon\missions folder and the mission completed as expected.
Might wanna remove that from the mission fix pack
Might wanna remove that from the mission fix pack

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Re: BZ2 SP Mission Fixes
ah, i see; that zip has an olllld dev version from 2012 in it; replacing it now and checking for other old versions.
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Re: BZ2 SP Mission Fixes
there, zip in first post should have all the correct/updated mission .dll's and assets in it now. i have test a few of them before refreshing link, so please let me know if there are still problems.
These fixes are mostly 3 years old, so going on fuzzy memory here:
Dark Planet: uncommented some lurkers and attackers, had Shabayev build a bunker/gun tower
Rumble in the Jungle: Shabayev actually runs out of the temple to hop in your ship; fixed attackers, not attacking, patrollers not patrolling; final cutscene may stutter a bit for you, so please let me know.
Hole in One: Fixed 2nd base not building attackers, convoy, etc.
An Unlikely Rescue: Bridge now demolishes properly, Idle Attacker units won't target bridge, etc.
These fixes are mostly 3 years old, so going on fuzzy memory here:
Dark Planet: uncommented some lurkers and attackers, had Shabayev build a bunker/gun tower
Rumble in the Jungle: Shabayev actually runs out of the temple to hop in your ship; fixed attackers, not attacking, patrollers not patrolling; final cutscene may stutter a bit for you, so please let me know.
Hole in One: Fixed 2nd base not building attackers, convoy, etc.
An Unlikely Rescue: Bridge now demolishes properly, Idle Attacker units won't target bridge, etc.
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Re: BZ2 SP Mission Fixes
"so please let me know."
Rumble in the Jungle.
4 attempts... Shaby gets killed by the Scions within a few minutes of the mission starting. The timing is all out, even If I rush it and sacrifice all my other units to the turrets she still dies before I get past the base. Looks like the campaign ends here.
Prior to this update you could fool around getting some pools, building a bay, get some assault tanks and still turn up in time, now there isn't even time to just kill the turrets.
Rumble in the Jungle.
4 attempts... Shaby gets killed by the Scions within a few minutes of the mission starting. The timing is all out, even If I rush it and sacrifice all my other units to the turrets she still dies before I get past the base. Looks like the campaign ends here.
Prior to this update you could fool around getting some pools, building a bay, get some assault tanks and still turn up in time, now there isn't even time to just kill the turrets.
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Re: BZ2 SP Mission Fixes
okay, thanks. i'll fix that.
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Re: BZ2 SP Mission Fixes
Did it anyway
rush base, loose all the APC's to base defense, get blown up, snipe a turret, rescue Shabby in a scion turret, mountain hop back to base and destroy the enemy base in your own good time. 


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Re: BZ2 SP Mission Fixes

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Re: BZ2 SP Mission Fixes
okay, i updated the zip in the link in first post of thread with the correct/rebuilt Rumble in the Jungle and added the correct shabayev model (runs instead of slides now).
redownload, unzip to root (so that all files are under addon).
redownload, unzip to root (so that all files are under addon).
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Re: BZ2 SP Mission Fixes
She died again. Is there a timer or is it something weird?
There are quite a few turrets (don't forget they now shoot at apc's too) Noob players (even theoretical ones) would have great difficulty storming past all the defenses in the time apparently allowed.
There are quite a few turrets (don't forget they now shoot at apc's too) Noob players (even theoretical ones) would have great difficulty storming past all the defenses in the time apparently allowed.
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Re: BZ2 SP Mission Fixes
ah, the scion sentries which spawn in the adjacent valley probably found her before you could get to her. perhaps i need to increase the release time for them or add a condition to them. did you get a transmission from her saying that they had found her?
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Re: BZ2 SP Mission Fixes
also, just wanted to say that it is one of the better missions because it has the dual objectives; more missions should be like that.
Thanks for helping me with this, MTS.
Thanks for helping me with this, MTS.

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Re: BZ2 SP Mission Fixes
Yes you get a message saying that they have found her, and then a few (<10) seconds latter she gets killed.
Might be an idea to not spawn those Sentrys until the base objective is complete, I remember this mission was always a bit unpredictable, sometimes she just died and sometimes you had enough time to put a massive walker assault together. It is the first mission where you get all the units available, I think. It seems a shame to rush the player into ending it.
Might be an idea to not spawn those Sentrys until the base objective is complete, I remember this mission was always a bit unpredictable, sometimes she just died and sometimes you had enough time to put a massive walker assault together. It is the first mission where you get all the units available, I think. It seems a shame to rush the player into ending it.
Last edited by MrTwosheds on Sat Oct 24, 2015 12:54 am, edited 1 time in total.
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Re: BZ2 SP Mission Fixes
cool; sounds like i need to either increase the time delay or add a scion-base-destruction trigger for the sentries. which do you suggest?
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Re: BZ2 SP Mission Fixes
Base destruction. I expect that was how it was intended originally.
I noticed it ended when I killed the last turret, after I had rescued Shabby without destroying the base.
I noticed it ended when I killed the last turret, after I had rescued Shabby without destroying the base.
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