Didn't you see his bust image - no legs. It wouldn't be a fair fight.General BlackDragon wrote:Aww, no Braddock?
Plus, he was a late edition, and I didn't want to go through fully modelling and animating him.
Moderators: GSH, VSMIT, Commando
Didn't you see his bust image - no legs. It wouldn't be a fair fight.General BlackDragon wrote:Aww, no Braddock?
Yup, I gave'em a little get up and go. It can be helpful to arm the scout with the laser powerup, and then get out far ahead of the artifacts to intercept the Haulers early. I've beaten it three times on hard so it's very doable. One issue I did notice with that mission is that it is still winnable even if both the artifacts are destroyed. I thought that was a bit odd.Red Devil wrote:boy, we have hostiles is a lot harder now due to, what appears to be, faster (but beautiful) tugs?
Well, when I started this mod, I wanted to be able to have some (hopefully, objective) reason to make any of the changes I was making and be able to justify, defend, or explain them, and General BD, you’ve certainly put me to task for that. Below is my responses to all of your comments, sans some of the same issues brought up earlier by mAce.General BlackDragon wrote: - from all his <-- posts today
hmm ... well one other thing I did was to keep the FAF (and not grab the shadower missile(?) the mission asks you to build) and use them on the drones since they maneuver more - don't know if fighting them is an issue with taking out the haulers ...Red Devil wrote:yup, i used the laser, but i lose every time :-/
Yessss, the shining, the beautiful, beautiful shining ... it calls to me .... oh crap that's a semi-truck with its lights on - get outta the way fool!Red Devil wrote:everybody likes the shining...
GBD- Dust: Yes, it does look funky if you're in the air, --General BlackDragon wrote:All my replies are not "required fixes", they're just suggestions for improvements. That said, I'll re-iterate my stronger feeling ones with more explination/clearification. <rest of text below>
I believe you're talking about ISDF Mission 5- The Dark Planet. I'm also going to start with the assumption that the constructor isn't building any power generators either in what you're seeing (or not seeing) - which sounds like you might be using the default script.Juggernaut wrote:Single player - mission 1. Shabayev does nothing with the constructor. Eventually she says she built a Factory so I could build mortar bikes, but the factory was never built and constructor was in same spot. Just a FYI. Haven't played through the other missions yet.
This is an example of a pre-placed building being raised off the ground in the new 1.3.7 alpha build patch, that is like what I was writing about concerning pre-placed gun spires being raised, over in the thread about pb137a.General BlackDragon wrote:In ISDF mission 2, the 2nd jammer is raised up and makes a big warp up on the terrain.