Battlezone II v1.3.7.1 Public Beta released
Moderators: GSH, VSMIT, Red Devil, Commando
Re: Battlezone II v1.3.7.1 Public Beta released
On windows 10 if you hit alt-tab, you will get a tab preview with thumbnail windows.
If you start a bz2 session full screen and tab, there will be different tab view that contains only the
application icons. You cannot select a tab in this view.
If you hit tab a second time the normal tab view opens and you can select and tab out.
Not if you have a second bz2 session running full screen, the same thing happens, but no
matter what window you select, always one of the bz2 sessions will open.
Now there is a way out: if you select a non bz2 window from the tab view,
and then click anywhere you will get out.
But this needs fixing.
If you start a bz2 session full screen and tab, there will be different tab view that contains only the
application icons. You cannot select a tab in this view.
If you hit tab a second time the normal tab view opens and you can select and tab out.
Not if you have a second bz2 session running full screen, the same thing happens, but no
matter what window you select, always one of the bz2 sessions will open.
Now there is a way out: if you select a non bz2 window from the tab view,
and then click anywhere you will get out.
But this needs fixing.
-
- Drunken Constructor
- Posts: 32
- Joined: Mon Feb 02, 2015 12:54 pm
- Location: Germany
Re: Battlezone II v1.3.7.1 Public Beta released
After completing or cancel a mission in Forgotten Enemies 1.3 the game crashs:
That is all I got from log.
Code: Select all
DIAG| maininit:562 |17:30:43|3 |Version Information Section
DIAG| maininit:563 |17:30:43|3 | BZ2 build 1.3.7.1 Public Beta
DIAG| maininit:574 |17:30:43|3 |Session started Sat Apr 23 17:30:43 2016
DIAG| maininit:580 |17:30:43|3 |CPU: 8 processors, type 586
DIAG| maininit:581 |17:30:43|3 |CPU: AMD FX(tm)-8350 Eight-Core Processor
DIAG| maininit:582 |17:30:43|3 |CPU: AMD64 Family 21 Model 2 Stepping 0
DIAG| maininit:585 |17:30:43|3 |Executed by GURKE-PC\Gurke on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG| DXUT:2097 |17:30:43|82 | DXUT pause on change device
DIAG| DXUT:1352 |17:30:43|86 | DXUT pause on minimize
DIAG| DXUT:1525 |17:30:43|87 | DXUT pause on minimize
DIAG| vid:555 |17:30:43|329 |In Vid::OnCreateDevice, pd3dDevice = 0x0D1E02C0
DIAG| vid:572 |17:30:43|329 |d3d: supports range based fog
DIAG| vid:581 |17:30:43|329 |d3d: supports pixel based fog
DIAG| vid:594 |17:30:43|329 |d3d: supports border address mode
DIAG| vid:640 |17:30:43|329 |d3d: Has EMBM texture format support
DIAG| vid:542 |17:30:43|330 |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG| vid:665 |17:30:43|330 |D3D Adapter Identifier info:
DIAG| vid:666 |17:30:43|330 | Driver: aticfx32.dll
DIAG| vid:667 |17:30:43|330 | Description: AMD Radeon R9 200 Series
DIAG| vid:668 |17:30:43|330 | DeviceName: \\.\DISPLAY1
DIAG| vid:669 |17:30:43|330 | DriverVersion: 0x00080011000A05AC
DIAG| vid:670 |17:30:43|330 | VendorId: 0x00001002
DIAG| vid:671 |17:30:43|330 | DeviceId: 0x000067B0
DIAG| vid:672 |17:30:43|330 | SubSysId: 0xE282174B
DIAG| vid:673 |17:30:43|330 | Revision: 0x00000000
DIAG| vid:675 |17:30:43|330 |Dumping D3D9 Device Caps:
DIAG| vid:677 |17:30:43|330 | DeviceType: 0x00000001
DIAG| vid:678 |17:30:43|330 | AdapterOrdinal: 0
DIAG| vid:679 |17:30:43|330 | Caps: 0x00020000
DIAG| vid:680 |17:30:43|330 | Caps2: 0xE0020000
DIAG| vid:681 |17:30:43|330 | Caps3: 0x000003A0
DIAG| vid:682 |17:30:43|330 | PresentationIntervals: 0x8000000F
DIAG| vid:683 |17:30:43|330 | CursorCaps: 0x00000001
DIAG| vid:684 |17:30:43|330 | DevCaps: 0x001BBEF0
DIAG| vid:685 |17:30:43|330 | PrimitiveMiscCaps: 0x003FCCF2
DIAG| vid:686 |17:30:43|330 | RasterCaps: 0x0F736191
DIAG| vid:687 |17:30:43|330 | ZCmpCaps: 0x000000FF
DIAG| vid:688 |17:30:43|330 | SrcBlendCaps: 0x00003FFF
DIAG| vid:689 |17:30:43|330 | DestBlendCaps: 0x00003FFF
DIAG| vid:690 |17:30:43|330 | AlphaCmpCaps: 0x000000FF
DIAG| vid:691 |17:30:43|330 | ShadeCaps: 0x00084208
DIAG| vid:692 |17:30:43|330 | TextureCaps: 0x0001EC45
DIAG| vid:693 |17:30:43|330 | TextureFilterCaps: 0x07030700
DIAG| vid:694 |17:30:43|330 | CubeTextureFilterCaps: 0x03030300
DIAG| vid:695 |17:30:43|330 | VolumeTextureFilterCaps: 0x07030700
DIAG| vid:696 |17:30:43|330 | TextureAddressCaps: 0x0000003F
DIAG| vid:697 |17:30:43|330 | VolumeTextureAddressCaps: 0x0000003F
DIAG| vid:698 |17:30:43|330 | LineCaps: 0x0000001F
DIAG| vid:699 |17:30:43|330 | MaxTextureWidth: 16384
DIAG| vid:700 |17:30:43|330 | MaxTextureHeight: 16384
DIAG| vid:701 |17:30:43|330 | MaxVolumeExtent: 8192
DIAG| vid:702 |17:30:43|330 | MaxTextureRepeat: 8192
DIAG| vid:703 |17:30:43|330 | MaxTextureAspectRatio: 8192
DIAG| vid:704 |17:30:43|330 | MaxAnisotropy: 16
DIAG| vid:705 |17:30:43|330 | StencilCaps: 0x000001FF
DIAG| vid:706 |17:30:43|330 | FVFCaps: 0x00100008
DIAG| vid:707 |17:30:43|330 | TextureOpCaps: 0x03FFFFFF
DIAG| vid:708 |17:30:43|330 | MaxTextureBlendStages: 8
DIAG| vid:709 |17:30:43|330 | MaxSimultaneousTextures: 8
DIAG| vid:710 |17:30:43|330 | VertexProcessingCaps: 0x0000017B
DIAG| vid:711 |17:30:43|330 | MaxActiveLights: 10
DIAG| vid:722 |17:30:43|330 | MaxUserClipPlanes: 6
DIAG| vid:723 |17:30:43|330 | MaxVertexBlendMatrices: 4
DIAG| vid:724 |17:30:43|330 | MaxVertexBlendMatrixIndex: 8
DIAG| vid:725 |17:30:43|330 | MaxPrimitiveCount: 5592405
DIAG| vid:726 |17:30:43|330 | MaxVertexIndex: 16777215
DIAG| vid:727 |17:30:43|330 | MaxStreams: 16
DIAG| vid:728 |17:30:43|330 | MaxStreamStride: 508
DIAG| vid:729 |17:30:43|331 | VertexShaderVersion: 0xFFFE0300
DIAG| vid:730 |17:30:43|331 | MaxVertexShaderConst: 256
DIAG| vid:731 |17:30:43|331 | PixelShaderVersion: 0xFFFF0300
DIAG| vid:732 |17:30:43|331 | DevCaps2: 0x00000071
DIAG| vid:733 |17:30:43|331 | Reserved5: 0x00000000
DIAG| vid:734 |17:30:43|331 | MasterAdapterOrdinal: 0
DIAG| vid:735 |17:30:43|331 | AdapterOrdinalInGroup: 0
DIAG| vid:736 |17:30:43|331 | NumberOfAdaptersInGroup: 1
DIAG| vid:737 |17:30:43|331 | DeclTypes: 0x000003FF
DIAG| vid:738 |17:30:43|331 | NumSimultaneousRTs: 4
DIAG| vid:739 |17:30:43|331 | StretchRectFilterCaps: 0x03000300
DIAG| vid:740 |17:30:43|331 | VertexTextureFilterCaps: 0x03000300
DIAG| vid:741 |17:30:43|331 | MaxVShaderInstructionsExecuted: -1
DIAG| vid:742 |17:30:43|331 | MaxPShaderInstructionsExecuted: -1
DIAG| vid:743 |17:30:43|331 | MaxVertexShader30InstructionSlots: 32768
DIAG| vid:744 |17:30:43|331 | MaxPixelShader30InstructionSlots: 32768
DIAG| vid:747 |17:30:43|331 | MaxPointSize: 256.00
DIAG| vid:748 |17:30:43|331 | PixelShader1xMaxValue: 340282346638528860000000000000000000000.00
DIAG| vid:749 |17:30:43|331 | MaxNpatchTessellationLevel: 1.00
DIAG| vid:750 |17:30:43|331 | MaxVertexW: 10000000000.00
DIAG| vid:751 |17:30:43|331 | GuardBandLeft: -32768.00
DIAG| vid:752 |17:30:43|331 | GuardBandTop: -32768.00
DIAG| vid:753 |17:30:43|331 | GuardBandRight: 32768.00
DIAG| vid:754 |17:30:43|331 | GuardBandBottom: 32768.00
DIAG| vid:755 |17:30:43|331 | ExtentsAdjust: 0.00
DIAG| vid:797 |17:30:43|331 |In Vid::OnResetDevice, pd3dDevice = 0x0D1E02C0
DIAG| vid:832 |17:30:43|331 |Done Vid::OnResetDevice
DIAG| DXUT:2584 |17:30:43|332 | DXUT unpause on change device done
DIAG| cmdline:1013 |17:30:43|332 |Commandline param (1/5): 'C:\Battlezone II\bzone.exe'
DIAG| cmdline:1013 |17:30:43|332 |Commandline param (2/5): '-nointro'
DIAG| cmdline:1013 |17:30:43|332 |Commandline param (3/5): '-config'
DIAG| cmdline:1013 |17:30:43|332 |Commandline param (4/5): 'fe13.cfg'
DIAG| cmdline:1013 |17:30:43|332 |Commandline param (5/5): '-fps'
DIAG| setup:77 |17:30:43|333 |Drive type : Fixed
DIAG| setup:147 |17:30:43|333 |Startup directory : C:\Battlezone II
DIAG| filesys:643 |17:30:43|336 |Config: 'AddDirRecurse' :: '@rootdir\FE13_PB65_Addon'
DIAG| filesys:643 |17:30:43|345 |Config: 'AddDirRecurse' :: '@rootdir\FE13_PB65_Maps'
DIAG| filesys:643 |17:30:43|378 |Config: 'AddPack' :: '@rootdir\FE13_PB65.pak'
DIAG| filesys:643 |17:30:43|485 |Config: 'AddDirRecurse' :: '@rootdir\addon'
DIAG| filesys:643 |17:30:43|487 |Config: 'AddPack' :: '@rootdir\patch13.pak'
DIAG| filesys:643 |17:30:43|563 |Config: 'AddPack' :: '@rootdir\data.pak'
DIAG| filesys:643 |17:30:43|625 |Config: 'AddDirRecurse' :: '@rootdir\data'
DIAG| cmdline:1013 |17:30:43|651 |Commandline param (1/5): 'C:\Battlezone II\bzone.exe'
DIAG| cmdline:1013 |17:30:43|651 |Commandline param (2/5): '-nointro'
DIAG| cmdline:1013 |17:30:43|651 |Commandline param (3/5): '-config'
DIAG| cmdline:1013 |17:30:43|651 |Commandline param (4/5): 'fe13.cfg'
DIAG| cmdline:1013 |17:30:43|651 |Commandline param (5/5): '-fps'
DIAG| vid:1329 |17:30:43|652 |Vid::SetMode - ord(0) fmt(35), w(1920), h(1080) bbCount 1
DIAG| vid:1350 |17:30:43|652 | bFmt(35), MSType(4), MSQual(0), DSFmt(75), Win(0)
DIAG| vid:1361 |17:30:43|652 | Refresh(60), Interval(-2147483648), Flags(2)
DIAG| vid:1362 |17:30:43|652 | hWnds = 000207A6 000207A6 000207A6 000207A6
DIAG| DXUT:2097 |17:30:43|652 | DXUT pause on change device
DIAG| vid:840 |17:30:44|859 |In Vid::OnLostDevice
DIAG| vid:848 |17:30:44|859 |Done Vid::OnLostDevice
DIAG| DXUT:1392 |17:30:44|863 | DXUT unpause on restore
DIAG| DXUT:1491 |17:30:44|864 | DXUT unpause on restore
DIAG| DXUT:2584 |17:30:44|864 | DXUT unpause on change device done
DIAG| vid:1370 |17:30:44|864 |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG| vid:1380 |17:30:44|864 |Trycount 0, device lost = 1 1
DIAG| DXUT:5458 |17:30:44|865 | AttemptAcquire device = 0x0D1E02C0, lost = 1, paused = 0
DIAG| DXUT:5474 |17:30:44|865 | noticed device lost
DIAG| DXUT:5478 |17:30:44|865 | Coop level check failed.
DIAG| DXUT:5544 |17:30:44|865 | Try to reset the device
DIAG| vid:797 |17:30:44|1357 |In Vid::OnResetDevice, pd3dDevice = 0x0D1E02C0
DIAG| vid:832 |17:30:44|1357 |Done Vid::OnResetDevice
DIAG| vid:1391 |17:30:44|1358 |Attempted acquire & render, lost = 0 0
DIAG| input:1716 |17:30:44|1379 |mouse, Left=0 Right=1
DIAG| MissionHandler:1450 |17:30:44|1426 |Expanded game UI file of 'bzgame_moves_1920x1080.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG| dsutil:143 |17:30:44|1577 |DirectSound 8 System started. Noted capabilities:
DIAG| dsutil:150 |17:30:44|1577 | DSCAPS_CONTINUOUSRATE
DIAG| dsutil:150 |17:30:44|1577 | DSCAPS_PRIMARY16BIT
DIAG| dsutil:150 |17:30:44|1577 | DSCAPS_PRIMARY8BIT
DIAG| dsutil:150 |17:30:44|1577 | DSCAPS_PRIMARYMONO
DIAG| dsutil:150 |17:30:44|1577 | DSCAPS_PRIMARYSTEREO
DIAG| dsutil:150 |17:30:44|1577 | DSCAPS_SECONDARY16BIT
DIAG| dsutil:150 |17:30:44|1577 | DSCAPS_SECONDARY8BIT
DIAG| dsutil:150 |17:30:44|1577 | DSCAPS_SECONDARYMONO
DIAG| dsutil:150 |17:30:44|1577 | DSCAPS_SECONDARYSTEREO
DIAG| dsutil:156 |17:30:44|1577 | dwPrimaryBuffers = 1
DIAG| dsutil:157 |17:30:44|1577 | dwMaxHwMixingAllBuffers = 1
DIAG| dsutil:158 |17:30:44|1577 | dwMaxHwMixingStaticBuffers = 1
DIAG| dsutil:159 |17:30:44|1577 | dwMaxHwMixingStreamingBuffers = 1
DIAG| dsutil:160 |17:30:44|1577 | dwFreeHwMixingAllBuffers = 0
DIAG| dsutil:161 |17:30:44|1577 | dwFreeHwMixingStaticBuffers = 0
DIAG| dsutil:162 |17:30:44|1577 | dwFreeHwMixingStreamingBuffers = 0
DIAG| dsutil:163 |17:30:44|1577 | dwMaxHw3DAllBuffers = 0
DIAG| dsutil:164 |17:30:44|1577 | dwMaxHw3DStaticBuffers = 0
DIAG| dsutil:165 |17:30:44|1577 | dwMaxHw3DStreamingBuffers = 0
DIAG| dsutil:166 |17:30:44|1577 | dwFreeHw3DAllBuffers = 0
DIAG| dsutil:167 |17:30:44|1577 | dwFreeHw3DStaticBuffers = 0
DIAG| dsutil:168 |17:30:44|1577 | dwFreeHw3DStreamingBuffers = 0
DIAG| dsutil:202 |17:30:44|1577 | -- SW buffers in use. Using 32 channels max
DIAG| dsutil:208 |17:30:44|1578 | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG| dsutil:228 |17:30:44|1578 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |17:30:44|1578 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |17:30:44|1578 |Done with audio caps log
DIAG| AudioSys:322 |17:30:44|1584 |Audio: DirectSound8 setup complete
DIAG| icroot:193 |17:30:44|1585 |Root window now 640x480
DIAG| runcodes:172 |17:30:44|1586 |[Main] Entering run code [SHELL]
DIAG| icroot:193 |17:30:44|1586 |Root window now 640x480
DIAG| runcodes:172 |17:30:59|16679 |[Main] Entering run code [INIT]
DIAG| icroot:193 |17:30:59|16680 |Root window now 1920x1080
DIAG| InitHandler:539 |17:30:59|16690 |Loading default font 'bankgothic_medium_16.BMF'
DIAG| MissionHandler:1450 |17:30:59|16720 |Expanded game UI file of 'bzshell_cam_record_x2_0_1920x1080.cfg' not found. Using default of 'bzshell_cam_record_x2_0.cfg'
DIAG| ifvar:41 |17:30:59|16721 |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG| ifvar:41 |17:31:00|16764 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG| ifvar:41 |17:31:00|16764 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG| MissionHandler:1450 |17:31:00|16767 |Expanded game UI file of 'bzgame_keys_1920x1080.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG| LoadSaveGame:390 |17:31:00|17181 |Loaded from file edf2.bzn
DIAG| runcodes:172 |17:31:01|18359 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |17:31:01|18361 |[Main] Entering run code [MISSION]
DIAG| icroot:193 |17:31:01|18371 |Root window now 1920x1080
DIAG| runcodes:172 |17:31:01|18375 |[Mission] Entering run code [RUN]
DIAG| runcodes:172 |17:31:11|28703 |[View] Entering run code [CINERACTIVE]
DIAG| runcodes:172 |17:31:17|34102 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |17:32:16|92833 |[Mission] Entering run code [ESCAPE]
DIAG| runcodes:172 |17:32:16|92833 |[View] Entering run code [PauseScreen]
DIAG| runcodes:172 |17:34:07|204223 |[Mission] Entering run code [RUN]
DIAG| runcodes:172 |17:34:07|204231 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |17:34:33|230276 |[Mission] Entering run code [ESCAPE]
DIAG| runcodes:172 |17:34:33|230277 |[View] Entering run code [PauseScreen]
DIAG| runcodes:172 |17:35:52|308825 |[Mission] Entering run code [RUN]
DIAG| runcodes:172 |17:35:52|308832 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |17:48:45|1082171|[Mission] Entering run code [ESCAPE]
DIAG| runcodes:172 |17:48:45|1082172|[View] Entering run code [PauseScreen]
DIAG| iface:1482 |17:49:21|1118581|UnsetModal: throwing away [ResChangeWarning]
DIAG| DXUT:1525 |17:49:36|1133088| DXUT pause on minimize
DIAG| DXUT:1491 |17:49:52|1148809| DXUT unpause on restore
DIAG| vidrend:1237 |17:49:52|1148809|Got D3DERR_DEVICELOST after device->Present(). Need to rebuild .
DIAG| DXUT:5458 |17:49:52|1148809| AttemptAcquire device = 0x0D1E02C0, lost = 1, paused = 0
DIAG| DXUT:5474 |17:49:52|1148809| noticed device lost
DIAG| DXUT:5478 |17:49:52|1148809| Coop level check failed.
DIAG| DXUT:5544 |17:49:52|1148809| Try to reset the device
DIAG| vid:840 |17:49:52|1148809|In Vid::OnLostDevice
DIAG| vid:848 |17:49:52|1148809|Done Vid::OnLostDevice
DIAG| vid:797 |17:49:52|1148978|In Vid::OnResetDevice, pd3dDevice = 0x0D1E02C0
DIAG| icroot:193 |17:49:52|1148984|Root window now 1920x1080
DIAG| vid:832 |17:49:52|1148985|Done Vid::OnResetDevice
DIAG| runcodes:172 |17:49:54|1151042|[Mission] Entering run code [RUN]
DIAG| runcodes:172 |17:49:54|1151050|[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |17:53:54|1391668|[Mission] Entering run code [ESCAPE]
DIAG| runcodes:172 |17:53:54|1391668|[View] Entering run code [PauseScreen]
DIAG| runcodes:172 |17:54:00|1397238|[Mission] Entering run code [RUN]
DIAG| runcodes:172 |17:54:00|1397245|[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |17:58:49|1686303|[Mission] Entering run code [SUCCESS]
DIAG| MissionHandler:4209 |17:58:49|1686303|Switching to CLEANUP
DIAG| runcodes:126 |17:58:49|1686303|[Mission] Clearing runcode [SUCCESS]
DIAG| runcodes:172 |17:58:49|1686303|[Main] Entering run code [CLEANUP]
DIAG| runcodes:126 |17:58:49|1686304|[View] Clearing runcode [COCKPIT]
- Progressor
- Thunderbolt
- Posts: 142
- Joined: Fri Mar 07, 2014 1:50 pm
Re: Battlezone II v1.3.7.1 Public Beta released
The SP Wormhole mission gets stuck, here is a saved game: https://www.dropbox.com/s/5h71ocihev9px ... e.sav?dl=0
The same sometimes occurred in the very first BZ2 releases but never appeared in 1.3.6.5.
The same sometimes occurred in the very first BZ2 releases but never appeared in 1.3.6.5.
Re: Battlezone II v1.3.7.1 Public Beta released
What is wrong with it now? The mission is as nearly broken without being really broken since day 1.
- Progressor
- Thunderbolt
- Posts: 142
- Joined: Fri Mar 07, 2014 1:50 pm
Re: Battlezone II v1.3.7.1 Public Beta released
Nothing happens, enemies went to sleep, became lazy to attack the base.
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Battlezone II v1.3.7.1 Public Beta released
i haven't touch it, but i will look at it when i return to nornmal or semi-normal
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Battlezone II v1.3.7.1 Public Beta released
i remember i tried this b4 cruise and it worked okay. i'll tear into it now.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Battlezone II v1.3.7.1 Public Beta released
pretty sure i fixed isdf06/the wormhole, but will test it a bunch more before i post it.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Battlezone II v1.3.7.1 Public Beta released
here's a link to a fix i made. Please let me know if there are any problems or if it works okay.
- moved constructor/scav path point away from wall to center of road.
- put scav under player's control.
Just unzip it into the root of your BZ2 install so that the files are in the existing addon folder.
The Wormhole fix
- moved constructor/scav path point away from wall to center of road.
- put scav under player's control.
Just unzip it into the root of your BZ2 install so that the files are in the existing addon folder.
The Wormhole fix
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Progressor
- Thunderbolt
- Posts: 142
- Joined: Fri Mar 07, 2014 1:50 pm
Re: Battlezone II v1.3.7.1 Public Beta released
It works ok but in-game graphic looks poor: https://dl.dropboxusercontent.com/u/751 ... -22-32.jpg
One picture is from The Dark Planet and the second one is from The Wormhole.
One picture is from The Dark Planet and the second one is from The Wormhole.
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Battlezone II v1.3.7.1 Public Beta released
yes, scion biometal is synthesized slightly differently from human synthesized biometal, so it makes things appear different.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: Battlezone II v1.3.7.1 Public Beta released
I don't get it, progressor?
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
- Progressor
- Thunderbolt
- Posts: 142
- Joined: Fri Mar 07, 2014 1:50 pm
Re: Battlezone II v1.3.7.1 Public Beta released
Looks like The Wormhole in-game graphics differs from other missions. Buildings and vehicles look like they were ten years ago.
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Battlezone II v1.3.7.1 Public Beta released
i did save the map using the latest build, so perhaps my brightness settings are lower or something like that.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: Battlezone II v1.3.7.1 Public Beta released
Someone got this AV in mid-game.
Code: Select all
DIAG| maininit:562 |01:46:02|7 |Version Information Section
DIAG| maininit:563 |01:46:02|7 | BZ2 build 1.3.7.1 Public Beta
DIAG| maininit:574 |01:46:02|7 |Session started Tue Aug 09 01:46:02 2016
DIAG| maininit:580 |01:46:02|7 |CPU: 4 processors, type 586
DIAG| maininit:581 |01:46:02|7 |CPU: Intel(R) Core(TM) i5-5257U CPU @ 2.70GHz
DIAG| maininit:582 |01:46:02|7 |CPU: Intel64 Family 6 Model 61 Stepping 4
DIAG| maininit:585 |01:46:02|7 |Executed by SKOLEPC\Jarle on Windows Version: 6.2.9200 '' PlatformID=2
DIAG| DXUT:2097 |01:46:02|93 | DXUT pause on change device
DIAG| vid:555 |01:46:02|100 |In Vid::OnCreateDevice, pd3dDevice = 0x073B3DC0
DIAG| vid:572 |01:46:02|100 |d3d: supports range based fog
DIAG| vid:581 |01:46:02|100 |d3d: supports pixel based fog
DIAG| vid:594 |01:46:02|100 |d3d: supports border address mode
DIAG| vid:640 |01:46:02|100 |d3d: Has EMBM texture format support
DIAG| vid:542 |01:46:02|100 |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG| vid:665 |01:46:02|101 |D3D Adapter Identifier info:
DIAG| vid:666 |01:46:02|101 | Driver: igdumdim32.dll
DIAG| vid:667 |01:46:02|101 | Description: Intel(R) Iris(TM) Graphics 6100
DIAG| vid:668 |01:46:02|101 | DeviceName: \\.\DISPLAY1
DIAG| vid:669 |01:46:02|101 | DriverVersion: 0x000A0012000F10AC
DIAG| vid:670 |01:46:02|101 | VendorId: 0x00008086
DIAG| vid:671 |01:46:02|101 | DeviceId: 0x0000162B
DIAG| vid:672 |01:46:02|101 | SubSysId: 0x098A1025
DIAG| vid:673 |01:46:02|101 | Revision: 0x00000009
DIAG| vid:675 |01:46:02|101 |Dumping D3D9 Device Caps:
DIAG| vid:677 |01:46:02|101 | DeviceType: 0x00000001
DIAG| vid:678 |01:46:02|101 | AdapterOrdinal: 0
DIAG| vid:679 |01:46:02|101 | Caps: 0x00020000
DIAG| vid:680 |01:46:02|101 | Caps2: 0xE0020000
DIAG| vid:681 |01:46:02|101 | Caps3: 0x00000320
DIAG| vid:682 |01:46:02|101 | PresentationIntervals: 0x8000000F
DIAG| vid:683 |01:46:02|101 | CursorCaps: 0x00000001
DIAG| vid:684 |01:46:02|101 | DevCaps: 0x0019AE50
DIAG| vid:685 |01:46:02|101 | PrimitiveMiscCaps: 0x002FCCF2
DIAG| vid:686 |01:46:02|101 | RasterCaps: 0x0F736191
DIAG| vid:687 |01:46:02|101 | ZCmpCaps: 0x000000FF
DIAG| vid:688 |01:46:02|101 | SrcBlendCaps: 0x00003FFF
DIAG| vid:689 |01:46:02|101 | DestBlendCaps: 0x000027FF
DIAG| vid:690 |01:46:02|101 | AlphaCmpCaps: 0x000000FF
DIAG| vid:691 |01:46:02|101 | ShadeCaps: 0x00084208
DIAG| vid:692 |01:46:02|101 | TextureCaps: 0x0021EC45
DIAG| vid:693 |01:46:02|101 | TextureFilterCaps: 0x07030700
DIAG| vid:694 |01:46:02|101 | CubeTextureFilterCaps: 0x07030700
DIAG| vid:695 |01:46:02|101 | VolumeTextureFilterCaps: 0x07030700
DIAG| vid:696 |01:46:02|101 | TextureAddressCaps: 0x0000003F
DIAG| vid:697 |01:46:02|101 | VolumeTextureAddressCaps: 0x0000003F
DIAG| vid:698 |01:46:02|101 | LineCaps: 0x0000001F
DIAG| vid:699 |01:46:02|101 | MaxTextureWidth: 8192
DIAG| vid:700 |01:46:02|101 | MaxTextureHeight: 8192
DIAG| vid:701 |01:46:02|101 | MaxVolumeExtent: 2048
DIAG| vid:702 |01:46:02|101 | MaxTextureRepeat: 8192
DIAG| vid:703 |01:46:02|101 | MaxTextureAspectRatio: 8192
DIAG| vid:704 |01:46:02|101 | MaxAnisotropy: 16
DIAG| vid:705 |01:46:02|101 | StencilCaps: 0x000001FF
DIAG| vid:706 |01:46:02|101 | FVFCaps: 0x00180008
DIAG| vid:707 |01:46:02|101 | TextureOpCaps: 0x03FFFFFF
DIAG| vid:708 |01:46:02|101 | MaxTextureBlendStages: 8
DIAG| vid:709 |01:46:02|101 | MaxSimultaneousTextures: 8
DIAG| vid:710 |01:46:02|101 | VertexProcessingCaps: 0x0000017B
DIAG| vid:711 |01:46:02|101 | MaxActiveLights: 10
DIAG| vid:722 |01:46:02|101 | MaxUserClipPlanes: 6
DIAG| vid:723 |01:46:02|101 | MaxVertexBlendMatrices: 4
DIAG| vid:724 |01:46:02|101 | MaxVertexBlendMatrixIndex: 8
DIAG| vid:725 |01:46:02|101 | MaxPrimitiveCount: 8388607
DIAG| vid:726 |01:46:02|101 | MaxVertexIndex: 16777215
DIAG| vid:727 |01:46:02|101 | MaxStreams: 16
DIAG| vid:728 |01:46:02|101 | MaxStreamStride: 255
DIAG| vid:729 |01:46:02|101 | VertexShaderVersion: 0xFFFE0300
DIAG| vid:730 |01:46:02|101 | MaxVertexShaderConst: 256
DIAG| vid:731 |01:46:02|101 | PixelShaderVersion: 0xFFFF0300
DIAG| vid:732 |01:46:02|101 | DevCaps2: 0x00000051
DIAG| vid:733 |01:46:02|101 | Reserved5: 0x00000000
DIAG| vid:734 |01:46:02|101 | MasterAdapterOrdinal: 0
DIAG| vid:735 |01:46:02|101 | AdapterOrdinalInGroup: 0
DIAG| vid:736 |01:46:02|101 | NumberOfAdaptersInGroup: 1
DIAG| vid:737 |01:46:02|101 | DeclTypes: 0x0000037F
DIAG| vid:738 |01:46:02|101 | NumSimultaneousRTs: 4
DIAG| vid:739 |01:46:02|101 | StretchRectFilterCaps: 0x03000300
DIAG| vid:740 |01:46:02|101 | VertexTextureFilterCaps: 0x03030300
DIAG| vid:741 |01:46:02|101 | MaxVShaderInstructionsExecuted: -1
DIAG| vid:742 |01:46:02|101 | MaxPShaderInstructionsExecuted: -1
DIAG| vid:743 |01:46:02|101 | MaxVertexShader30InstructionSlots: 32768
DIAG| vid:744 |01:46:02|101 | MaxPixelShader30InstructionSlots: 32768
DIAG| vid:747 |01:46:02|101 | MaxPointSize: 256.00
DIAG| vid:748 |01:46:02|101 | PixelShader1xMaxValue: 340282346638528860000000000000000000000.00
DIAG| vid:749 |01:46:02|101 | MaxNpatchTessellationLevel: 0.00
DIAG| vid:750 |01:46:02|101 | MaxVertexW: 10000000000.00
DIAG| vid:751 |01:46:02|101 | GuardBandLeft: -16384.00
DIAG| vid:752 |01:46:02|101 | GuardBandTop: -16384.00
DIAG| vid:753 |01:46:02|101 | GuardBandRight: 16384.00
DIAG| vid:754 |01:46:02|101 | GuardBandBottom: 16384.00
DIAG| vid:755 |01:46:02|101 | ExtentsAdjust: 0.00
DIAG| vid:797 |01:46:02|101 |In Vid::OnResetDevice, pd3dDevice = 0x073B3DC0
DIAG| vid:832 |01:46:02|101 |Done Vid::OnResetDevice
DIAG| DXUT:2584 |01:46:02|101 | DXUT unpause on change device done
DIAG| cmdline:1013 |01:46:02|102 |Commandline param (1/3): 'bzone'
DIAG| cmdline:1013 |01:46:02|102 |Commandline param (2/3): '/tps'
DIAG| cmdline:1013 |01:46:02|102 |Commandline param (3/3): '30'
DIAG| setup:77 |01:46:02|102 |Drive type : Fixed
DIAG| setup:147 |01:46:02|102 |Startup directory : C:\Program Files (x86)\Battlezone II 1.0
DIAG| filesys:643 |01:46:02|157 |Config: 'AddDirRecurse' :: '@rootdir\addon'
DIAG| filesys:643 |01:46:02|272 |Config: 'AddDirRecurse' :: '@rootdir\maps13'
DIAG| filesys:643 |01:46:03|1181 |Config: 'AddPack' :: '@rootdir\patch13.pak'
DIAG| filesys:643 |01:46:03|1297 |Config: 'AddPack' :: '@rootdir\data.pak'
DIAG| filesys:643 |01:46:03|1406 |Config: 'AddDirRecurse' :: '@rootdir\data'
DIAG| cmdline:1013 |01:46:04|1837 |Commandline param (1/3): 'bzone'
DIAG| cmdline:1013 |01:46:04|1837 |Commandline param (2/3): '/tps'
DIAG| cmdline:1013 |01:46:04|1837 |Commandline param (3/3): '30'
DIAG| vid:1329 |01:46:04|2008 |Vid::SetMode - ord(0) fmt(22), w(640), h(480) bbCount 1
DIAG| vid:1350 |01:46:04|2008 | bFmt(22), MSType(0), MSQual(0), DSFmt(75), Win(1)
DIAG| vid:1361 |01:46:04|2008 | Refresh(0), Interval(-2147483648), Flags(2)
DIAG| vid:1362 |01:46:04|2008 | hWnds = 012A1454 012A1454 012A1454 012A1454
DIAG| DXUT:2097 |01:46:04|2008 | DXUT pause on change device
DIAG| vid:840 |01:46:04|2008 |In Vid::OnLostDevice
DIAG| vid:848 |01:46:04|2008 |Done Vid::OnLostDevice
DIAG| vid:797 |01:46:04|2010 |In Vid::OnResetDevice, pd3dDevice = 0x073B3DC0
DIAG| vid:832 |01:46:04|2010 |Done Vid::OnResetDevice
DIAG| DXUT:2584 |01:46:04|2010 | DXUT unpause on change device done
DIAG| vid:1370 |01:46:04|2010 |DXUTCreateDeviceFromSettings = 00000000, lost = 0
DIAG| input:1716 |01:46:04|2017 |mouse, Left=0 Right=1
DIAG| MissionHandler:1450 |01:46:04|2266 |Expanded game UI file of 'bzgame_moves_640x480.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG| dsutil:143 |01:46:06|4336 |DirectSound 8 System started. Noted capabilities:
DIAG| dsutil:150 |01:46:06|4336 | DSCAPS_CONTINUOUSRATE
DIAG| dsutil:150 |01:46:06|4336 | DSCAPS_PRIMARY16BIT
DIAG| dsutil:150 |01:46:06|4336 | DSCAPS_PRIMARY8BIT
DIAG| dsutil:150 |01:46:06|4336 | DSCAPS_PRIMARYMONO
DIAG| dsutil:150 |01:46:06|4336 | DSCAPS_PRIMARYSTEREO
DIAG| dsutil:150 |01:46:06|4336 | DSCAPS_SECONDARY16BIT
DIAG| dsutil:150 |01:46:06|4336 | DSCAPS_SECONDARY8BIT
DIAG| dsutil:150 |01:46:06|4336 | DSCAPS_SECONDARYMONO
DIAG| dsutil:150 |01:46:06|4336 | DSCAPS_SECONDARYSTEREO
DIAG| dsutil:156 |01:46:06|4336 | dwPrimaryBuffers = 1
DIAG| dsutil:157 |01:46:06|4336 | dwMaxHwMixingAllBuffers = 1
DIAG| dsutil:158 |01:46:06|4336 | dwMaxHwMixingStaticBuffers = 1
DIAG| dsutil:159 |01:46:06|4336 | dwMaxHwMixingStreamingBuffers = 1
DIAG| dsutil:160 |01:46:06|4336 | dwFreeHwMixingAllBuffers = 0
DIAG| dsutil:161 |01:46:06|4336 | dwFreeHwMixingStaticBuffers = 0
DIAG| dsutil:162 |01:46:06|4336 | dwFreeHwMixingStreamingBuffers = 0
DIAG| dsutil:163 |01:46:06|4336 | dwMaxHw3DAllBuffers = 0
DIAG| dsutil:164 |01:46:06|4336 | dwMaxHw3DStaticBuffers = 0
DIAG| dsutil:165 |01:46:06|4336 | dwMaxHw3DStreamingBuffers = 0
DIAG| dsutil:166 |01:46:06|4336 | dwFreeHw3DAllBuffers = 0
DIAG| dsutil:167 |01:46:06|4336 | dwFreeHw3DStaticBuffers = 0
DIAG| dsutil:168 |01:46:06|4336 | dwFreeHw3DStreamingBuffers = 0
DIAG| dsutil:202 |01:46:06|4336 | -- SW buffers in use. Using 32 channels max
DIAG| dsutil:208 |01:46:06|4336 | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG| dsutil:228 |01:46:06|4336 | Audio buffers will be placed in: Software
DIAG| dsutil:241 |01:46:06|4336 |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG| dsutil:244 |01:46:06|4336 |Done with audio caps log
DIAG| AudioSys:322 |01:46:06|4336 |Audio: DirectSound8 setup complete
DIAG| DXUT:1352 |01:46:12|10405 | DXUT pause on minimize
DIAG| mcimovie:285 |01:46:13|11298 |Movie opened C:\Program Files (x86)\Battlezone II 1.0\\movies\intro.bik
DIAG| DXUT:1392 |01:46:18|16000 | DXUT unpause on restore
DIAG| DXUT:2097 |01:46:18|16000 | DXUT pause on change device
DIAG| vid:840 |01:46:18|16000 |In Vid::OnLostDevice
DIAG| vid:848 |01:46:18|16000 |Done Vid::OnLostDevice
DIAG| vid:797 |01:46:18|16002 |In Vid::OnResetDevice, pd3dDevice = 0x073B3DC0
DIAG| icroot:193 |01:46:18|16003 |Root window now 640x480
DIAG| vid:832 |01:46:18|16003 |Done Vid::OnResetDevice
DIAG| DXUT:2584 |01:46:18|16003 | DXUT unpause on change device done
DIAG| icroot:193 |01:46:18|16005 |Root window now 640x480
DIAG| runcodes:172 |01:46:18|16005 |[Main] Entering run code [SHELL]
DIAG| icroot:193 |01:46:18|16005 |Root window now 640x480
DIAG| MissionHandler:1372 |01:46:18|16043 |Expanded shell UI file of 'bzshell_624x441.cfg' not found. Using default of 'bzshell.cfg'
DIAG| menu:214 |01:46:18|16302 |Note: could not read registry for last crash filetime. Perhaps you've never seen one
DIAG| DXUT:1352 |01:46:21|19245 | DXUT pause on minimize
DIAG| DXUT:1392 |01:46:22|19892 | DXUT unpause on restore
DIAG| DXUT:2097 |01:46:22|19892 | DXUT pause on change device
DIAG| vid:840 |01:46:22|19892 |In Vid::OnLostDevice
DIAG| vid:848 |01:46:22|19892 |Done Vid::OnLostDevice
DIAG| vid:797 |01:46:22|19895 |In Vid::OnResetDevice, pd3dDevice = 0x073B3DC0
DIAG| icroot:193 |01:46:22|19897 |Root window now 640x480
DIAG| vid:832 |01:46:22|19897 |Done Vid::OnResetDevice
DIAG| DXUT:2584 |01:46:22|19899 | DXUT unpause on change device done
DIAG| runcodes:172 |01:48:05|123239 |[Main] Entering run code [INIT]
DIAG| icroot:193 |01:48:05|123240 |Root window now 640x480
DIAG| InitHandler:539 |01:48:05|123280 |Loading default font 'bzone.bmf'
DIAG| MissionHandler:1450 |01:48:05|123307 |Expanded game UI file of 'bzgame_init_640x480.cfg' not found. Using default of 'bzgame_init.cfg'
DIAG| MissionHandler:1372 |01:48:05|123351 |Expanded shell UI file of 'bzshell_cam_record_640x480.cfg' not found. Using default of 'bzshell_cam_record.cfg'
DIAG| MissionHandler:1450 |01:48:05|123351 |Expanded game UI file of 'bzshell_cam_record_640x480.cfg' not found. Using default of 'bzshell_cam_record.cfg'
DIAG| ifvar:41 |01:48:05|123363 |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG| MissionHandler:1450 |01:48:05|123407 |Expanded game UI file of 'bzescape_640x480.cfg' not found. Using default of 'bzescape.cfg'
DIAG| MissionHandler:1450 |01:48:05|123435 |Expanded game UI file of 'bznopause_640x480.cfg' not found. Using default of 'bznopause.cfg'
DIAG| MissionHandler:1450 |01:48:05|123603 |Expanded game UI file of 'bzgame_base_640x480.cfg' not found. Using default of 'bzgame_base.cfg'
DIAG| MissionHandler:1450 |01:48:05|123639 |Expanded game UI file of 'bzgame_command_640x480.cfg' not found. Using default of 'bzgame_command.cfg'
DIAG| MissionHandler:1450 |01:48:05|123659 |Expanded game UI file of 'bzgame_factory_640x480.cfg' not found. Using default of 'bzgame_factory.cfg'
DIAG| MissionHandler:1450 |01:48:05|123659 |Expanded game UI file of 'bzgame_group_640x480.cfg' not found. Using default of 'bzgame_group.cfg'
DIAG| MissionHandler:1450 |01:48:05|123661 |Expanded game UI file of 'bzgame_info_640x480.cfg' not found. Using default of 'bzgame_info.cfg'
DIAG| MissionHandler:1450 |01:48:05|123661 |Expanded game UI file of 'bzgame_satellite_640x480.cfg' not found. Using default of 'bzgame_satellite.cfg'
DIAG| MissionHandler:1450 |01:48:05|123661 |Expanded game UI file of 'bzgame_scrap_640x480.cfg' not found. Using default of 'bzgame_scrap.cfg'
DIAG| ifvar:41 |01:48:05|123662 |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG| ifvar:41 |01:48:05|123662 |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG| MissionHandler:1450 |01:48:05|123688 |Expanded game UI file of 'bzgame_weapon_640x480.cfg' not found. Using default of 'bzgame_weapon.cfg'
DIAG| MissionHandler:1450 |01:48:05|123698 |Expanded game UI file of 'bzgame_team_640x480.cfg' not found. Using default of 'bzgame_team.cfg'
DIAG| MissionHandler:1450 |01:48:05|123699 |Expanded game UI file of 'bzgame_stats_640x480.cfg' not found. Using default of 'bzgame_stats.cfg'
DIAG| MissionHandler:1450 |01:48:06|123731 |Expanded game UI file of 'bzgame_keys_640x480.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG| LoadSaveGame:390 |01:48:10|127971 |Loaded from file dunesi.bzn
DIAG| runcodes:172 |01:48:10|128026 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |01:48:10|128083 |[Main] Entering run code [MISSION]
DIAG| icroot:193 |01:48:10|128085 |Root window now 640x480
DIAG| runcodes:172 |01:48:10|128086 |[Mission] Entering run code [RUN]
DIAG| Planners:3315 |01:48:10|128233 |SetAIP - cfg(stock13_fi0.aip) team(5)
DIAG| LuaManager:165 |01:48:10|128259 |Lua file 'stock13_fi0.lua' not found
DIAG| runcodes:172 |01:48:21|139343 |[Mission] Entering run code [ESCAPE]
DIAG| runcodes:172 |01:48:21|139344 |[View] Entering run code [PauseScreen]
DIAG| MissionHandler:1450 |01:48:21|139344 |Expanded game UI file of 'bzescape_enter_640x480.cfg' not found. Using default of 'bzescape_enter.cfg'
DIAG| iface:1482 |01:48:54|172187 |UnsetModal: throwing away [ResChangeWarning]
DIAG| runcodes:172 |01:49:14|192115 |[Mission] Entering run code [RUN]
DIAG| MissionHandler:1450 |01:49:14|192115 |Expanded game UI file of 'bzescape_exit_640x480.cfg' not found. Using default of 'bzescape_exit.cfg'
DIAG| runcodes:172 |01:49:14|192115 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |01:49:19|197684 |[View] Entering run code [FORWARD]
DIAG| runcodes:172 |01:49:20|198184 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |01:49:20|198583 |[View] Entering run code [CHASE]
DIAG| runcodes:172 |01:49:21|199283 |[View] Entering run code [COCKPIT]
DIAG| runcodes:172 |01:49:23|201350 |[View] Entering run code [CHASE]
DIAG| runcodes:172 |01:49:24|201782 |[View] Entering run code [COCKPIT]
DIAG| DXUT:1352 |01:49:38|215878 | DXUT pause on minimize
DIAG| DXUT:1392 |01:49:45|222922 | DXUT unpause on restore
DIAG| Planners:3315 |01:49:58|236138 |SetAIP - cfg(stock13_fi1.aip) team(5)
DIAG| LuaManager:165 |01:49:58|236139 |Lua file 'stock13_fi1.lua' not found
DIAG| runcodes:172 |02:01:24|921956 |[Mission] Entering run code [ESCAPE]
DIAG| runcodes:172 |02:01:24|921958 |[View] Entering run code [PauseScreen]
DIAG| MissionHandler:1450 |02:01:24|921958 |Expanded game UI file of 'bzescape_enter_640x480.cfg' not found. Using default of 'bzescape_enter.cfg'
DIAG| runcodes:172 |02:01:25|922944 |[Mission] Entering run code [RUN]
DIAG| MissionHandler:1450 |02:01:25|922944 |Expanded game UI file of 'bzescape_exit_640x480.cfg' not found. Using default of 'bzescape_exit.cfg'
DIAG| runcodes:172 |02:01:25|923049 |[View] Entering run code [COCKPIT]
ERR | ExceptionHandler:193 |02:01:30|927764 |---- Battlezone II Log File ----
ERR | ExceptionHandler:193 |02:01:30|927807 |//=====================================================
ERR | ExceptionHandler:193 |02:01:30|927842 |App version: bzone 1.3.7.1 Public Beta Mar 12 2016 20:33:23
ERR | ExceptionHandler:193 |02:01:30|927869 |Windows version: Windows Version: 6.2.9200 '' PlatformID=2
ERR | ExceptionHandler:193 |02:01:30|927897 |Last few battlezone.log lines (may or may not be relevant):
ERR | ExceptionHandler:193 |02:01:30|927939 |DIAG| Planners:3315 |01:49:58|236138 |SetAIP - cfg(stock13_fi1.aip) team(5)
ERR | ExceptionHandler:193 |02:01:30|928037 |DIAG| LuaManager:165 |01:49:58|236139 |Lua file 'stock13_fi1.lua' not found
ERR | ExceptionHandler:193 |02:01:30|928113 |DIAG| runcodes:172 |02:01:24|921956 |[Mission] Entering run code [ESCAPE]
ERR | ExceptionHandler:193 |02:01:30|928168 |DIAG| runcodes:172 |02:01:24|921958 |[View] Entering run code [PauseScreen]
ERR | ExceptionHandler:193 |02:01:30|928213 |DIAG| MissionHandler:1450 |02:01:24|921958 |Expanded game UI file of 'bzescape_enter_640x480.cfg' not found. Using default of 'bzescape_enter.cfg'
ERR | ExceptionHandler:193 |02:01:30|928254 |DIAG| runcodes:172 |02:01:25|922944 |[Mission] Entering run code [RUN]
ERR | ExceptionHandler:193 |02:01:30|928291 |DIAG| MissionHandler:1450 |02:01:25|922944 |Expanded game UI file of 'bzescape_exit_640x480.cfg' not found. Using default of 'bzescape_exit.cfg'
ERR | ExceptionHandler:193 |02:01:30|928345 |DIAG| runcodes:172 |02:01:25|923049 |[View] Entering run code [COCKPIT]
ERR | ExceptionHandler:193 |02:01:30|928401 |(done)
ERR | ExceptionHandler:193 |02:01:30|928448 |Exception code: C0000005 (ACCESS VIOLATION) WRITING to 00000000h
ERR | ExceptionHandler:193 |02:01:30|928508 |Message : Exception
ERR | ExceptionHandler:193 |02:01:30|928534 |Error occurred at 8/9/2016 02:01:32.
ERR | ExceptionHandler:193 |02:01:30|928564 |C:\Program Files (x86)\Battlezone II 1.0\bzone.exe, run by Jarle.
ERR | ExceptionHandler:193 |02:01:30|928590 |C:\Program Files (x86)\Battlezone II 1.0\bzone.exe, run by Jarle.
ERR | ExceptionHandler:193 |02:01:30|928619 |CPU: 4 processor(s), Intel(R) Core(TM) i5-5257U CPU @ 2.70GHz
ERR | ExceptionHandler:193 |02:01:30|928645 | Intel64 Family 6 Model 61 Stepping 4
ERR | ExceptionHandler:193 |02:01:30|928686 |Process Memory : 1245 MB free out of 2048 MB total
ERR | ExceptionHandler:193 |02:01:31|928712 |Physical memory: 1576 MB free out of 8108 MB total
ERR | ExceptionHandler:193 |02:01:31|928741 |Page(swap) file: 3933 MB free out of 21420 MB total
ERR | ExceptionHandler:193 |02:01:31|928767 |This exe is using 151 MB (148 MB dlmalloc), peak use 263 MB
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