blue banana's Mod List

Moderators: GSH, Commando, Red Devil, VSMIT

Post Reply

Good or bad?

Good
4
44%
Bad
5
56%
 
Total votes: 9

User avatar
blue banana
Sabre
Posts: 332
Joined: Sat Feb 19, 2011 2:08 pm
Location: Banana Land, UTC−6:00 MDT
Contact:

blue banana's Mod List

Post by blue banana »

Alright so basically I havent been on BZF for a while because I have been thinking of some mods. Here are some:

Slug Mod
The Scions have been snooping around on Earth, and you have been sent with a huge strike team to get them off. Along the way, there is this cargo. It is housed by ISDF units, with EDF pilots. It is the Slug cannon. The Scions want the Slug because it is very powerful and even their Scouts can get it (i know right). You are driving the Slug off the planet. But you are captured by the Scions, and you are taken to a planet in which the Hadeans and Cerberi are fighting on. The Scions have made a deal with the Cerberi, blueprints for Slug, and the Cerberi go back on the deal. You escape with the Slug, and meet the Hadeans. They make a deal with you that they will let you live and keep the Slug if you help them with the Cerberi and Phaer Rhan. So you do that, but then the Uler ambush you on your way to the Slug Base. You defeat the Uler, and reach the base. But then the base is struck by the Mechana, and it is their entire army. You fight them off, but then Earth is under attack. After retrieving the Slug, you return to Earth, and fight the Scions once again. You die, but succeed in driving the Scions away from Earth.

Infestion Mod
Its a 1-mission mod, and adding a new mode in MP. You are in an ISDF/Scion/Other base and the facilities have been destroyed, except your Constructor. Your constructor can build walls. The Scions/Others are attacking the base, and you (and the others) must survive as long as possible until you are killed. You can get to new rooms by building stairs.
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: blue banana's Mod List

Post by Ded10c »

You're showing a lot of promise as a mod writer, but you do need to deepen your knowledge of the storyline first.

For example;

It is very unlike the Cerberi to ally with any race. The Mother-God has been known to fake an allegiance - but it always does so for its own ends and will very rarely provide anything to the other species. It's primary target is the destruction of humanity.

Secondly, the Mechana stay on Oasis. It's their planet, and they exist to defend it. They've been reprogrammed by EDF hackers to recognise EDF, Scion and Phaer Rhan craft as allies, and the Swarm and Cerberi as enemies.

If you have anything you wish to know, consult BZComplex - I'm one of its major editors and am going through the wiki like a dose of salts and fixing things up. By the time I'm finished it should be the place to go.
User avatar
blue banana
Sabre
Posts: 332
Joined: Sat Feb 19, 2011 2:08 pm
Location: Banana Land, UTC−6:00 MDT
Contact:

Re: blue banana's Mod List

Post by blue banana »

true about the mechana, i got it mixed up with them staying in their own system (which i put the slug planet on). as for the reprogramming, i thought it was only reprogrammed for the swarm.

the cerberi did not ally with the scions- nevermind
Vearie
Griefer
Posts: 50
Joined: Sat Feb 19, 2011 3:44 am

Re: blue banana's Mod List

Post by Vearie »

With some improvements, this could be the storyline of the new "community project".
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: blue banana's Mod List

Post by Ded10c »

Vearie wrote:With some improvements, this could be the storyline of the new "community project".
Somebody hasn't seen the one we've already approved.
User avatar
Clavin12
Bull Dog
Posts: 676
Joined: Fri Feb 25, 2011 4:50 pm
Location: The Deep(ish) South

Re: blue banana's Mod List

Post by Clavin12 »

Is it finished?
User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: blue banana's Mod List

Post by Baconboy »

A 1 mission mod? Well, if someone can do that successfully...
User avatar
Clavin12
Bull Dog
Posts: 676
Joined: Fri Feb 25, 2011 4:50 pm
Location: The Deep(ish) South

Re: blue banana's Mod List

Post by Clavin12 »

I understand you are speaking of the cp?
User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: blue banana's Mod List

Post by Baconboy »

I can't really do anything, yet.
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: blue banana's Mod List

Post by Ded10c »

Clavin12 wrote:I understand you are speaking of the cp?
Vearie and I are, Baconboy is talking about this "Infestion".
User avatar
Iron Maiden
Sabre
Posts: 267
Joined: Sun Feb 27, 2011 3:13 am
Location: The Dark Side of the Moon

Re: blue banana's Mod List

Post by Iron Maiden »

So.....is the story done? If so, may I see it?
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: blue banana's Mod List

Post by Ded10c »

Nope, not yet.
User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: blue banana's Mod List

Post by Baconboy »

I don't know why banana keeps coming up with mod ideas, when he can't even play BZ2 on his computer.
User avatar
blue banana
Sabre
Posts: 332
Joined: Sat Feb 19, 2011 2:08 pm
Location: Banana Land, UTC−6:00 MDT
Contact:

Re: blue banana's Mod List

Post by blue banana »

i dont either
User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: blue banana's Mod List

Post by Baconboy »

LOL
They're REALLY nice ideas, but you need to get a Windows Laptop or something, cause these ideas are good enough to make into mods, dude.
Post Reply