AI trying to ram pilots rather than shoot them.
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- bigbadbogie
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AI trying to ram pilots rather than shoot them.
Why is it that nearly all of the time, units try to ram into and kill pilots rather than shooting at them? The AI units are hopeless at running them over anyway. They often just tend to move close in next to the pilots as if they are attempting to ram them, but then they just sit there and get shot by the pilots until they explode.
This occurs with various AI processes. I have observed it while using MorphTankFriend/Enemy and SentryProcess so far.
I don't recall when it started, or if it even did. Maybe it's always been that way, or I'm doing something weird by accident...
This occurs with various AI processes. I have observed it while using MorphTankFriend/Enemy and SentryProcess so far.
I don't recall when it started, or if it even did. Maybe it's always been that way, or I'm doing something weird by accident...
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Re: AI trying to ram pilots rather than shoot them.
Have you ever ordered a group of tanks to attack something?
That, with a 100 times smaller target is happening.
I also wouldnt be too surprised if the AI is a bit more relaxed about killing pilots, in general, to give going around as pilot some function and not 'instakill' you when you ever do have to bail out.
Walkers do a good job as 'pilot defence' though ...
That, with a 100 times smaller target is happening.
I also wouldnt be too surprised if the AI is a bit more relaxed about killing pilots, in general, to give going around as pilot some function and not 'instakill' you when you ever do have to bail out.
Walkers do a good job as 'pilot defence' though ...
- Red Devil
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Re: AI trying to ram pilots rather than shoot them.
check to see if the AI units are out of ammo. sometimes they'll act like the armless black knight and head butt.
[GameObjectClass]
AlwaysShowAmmo = false // if true, SelectionDisplay will show this for enemies. false = allies only
[GameObjectClass]
AlwaysShowAmmo = false // if true, SelectionDisplay will show this for enemies. false = allies only
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Abraham Lincoln
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- bigbadbogie
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Re: AI trying to ram pilots rather than shoot them.
They still had plenty of ammo.
Pilots should always be counter-attacked by an AI tank once the pilot has shot it. AI tanks shouldn't just sit there like lemons and be eventually destroyed.
They also tend to ignore all other enemies while there is a living pilot nearby, as if they are in a frozen state of attack with that pilot as their target.
When did units start ramming pilots rather than shooting them?
Pilots should always be counter-attacked by an AI tank once the pilot has shot it. AI tanks shouldn't just sit there like lemons and be eventually destroyed.
They also tend to ignore all other enemies while there is a living pilot nearby, as if they are in a frozen state of attack with that pilot as their target.
When did units start ramming pilots rather than shooting them?
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
Re: AI trying to ram pilots rather than shoot them.
When are you going to start providing reproducible test cases that demonstrate bugs rather than paragraphs about bugs?
-- GSH
-- GSH
- bigbadbogie
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Re: AI trying to ram pilots rather than shoot them.
When I would not be forced into releasing my mod assets in order to do so.
I'm not even totally convinced that it is a bug. It would help me figure that out if I knew when units started ramming pilots rather than shooting them.
I'm not even totally convinced that it is a bug. It would help me figure that out if I knew when units started ramming pilots rather than shooting them.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
Re: AI trying to ram pilots rather than shoot them.
So release them privately. The rest of us don't need to see them.bigbadbogie wrote:When I would not be forced into releasing my mod assets in order to do so.
It seems this bugs is self-induced; I've just been playing through the campaign again to get everything noted down, and pilots are being shot at just fine.
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- Red Devil
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Re: AI trying to ram pilots rather than shoot them.
maybe the pilots are too small to pass the canhit check? are the weapons set to converge?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
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- bigbadbogie
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Re: AI trying to ram pilots rather than shoot them.
Oh bugger.
It is only my pilots. Stock pilots are shot normally, but mine aren't - by the same tanks.
I don't get it. The ODFs are nearly identical.
Can anyone tell me which ODF conditions in pilot ODFs cause pilots to be rammed rather than shot?
It is only my pilots. Stock pilots are shot normally, but mine aren't - by the same tanks.
I don't get it. The ODFs are nearly identical.
Can anyone tell me which ODF conditions in pilot ODFs cause pilots to be rammed rather than shot?
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
Re: AI trying to ram pilots rather than shoot them.
Could be in the model rather than the ODF; try switching the model out for that of a stock pilot, see what happens.
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- General BlackDragon
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Re: AI trying to ram pilots rather than shoot them.
I fixed it for him 
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- bigbadbogie
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Re: AI trying to ram pilots rather than shoot them.
Not yet, you didn't.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
- bigbadbogie
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Re: AI trying to ram pilots rather than shoot them.
That did seem to fix it. Now I just need to find out what it is about my model that's causing this.AHadley wrote:Could be in the model rather than the ODF; try switching the model out for that of a stock pilot, see what happens.
How messed up is BZ2's engine when tiny bits of info in the 3D models of targets can screw up how the AI attacks?
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"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
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- Zero Angel
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Re: AI trying to ram pilots rather than shoot them.
You know, most people who screw up, make a fuss about it in public saying 'your thing is broken!' and then are proven wrong in a tactful manner usually apologize or admit they made a mistake.
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Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
- bigbadbogie
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Re: AI trying to ram pilots rather than shoot them.
This isn't my mistake. I don't know what the heck is going on. The AI is doing a weird thing. There shouldn't be any reason that a particular pilot model makes the AI go crazy over any other pilot model.
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/