http://www.bz2maps.com/phpBB/viewtopic.php?t=3026
It provides much deeper and realistic terrain look than the BZ2 engine does, at no cost. I think it's a shame that only myself have used it
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
Moderators: GSH, VSMIT, Red Devil, Commando
I think majority (90%+) of the maps have static lighting, which means the dynamic lighting is a waste of CPU/GPU cycles, as you can easily put the lighting into a texture.Red Devil wrote:appel, if you would like to see what dynamic lighting/sun 'movement' controlled by the DLL looks like, load up G66 and turn it on in the 2nd options page.
Hmm...have you tried working the shaft?appel wrote: Zax is right on maps becoming too dark. I experienced this difficulty initially when casting shadow onto my maps, but managed to thin out the blackness I believe. You can see the effect in my maps in the mega map pack #4 (e.g. Amino, Dedux, Giza), most noticeable if you turn off lighting.