That was always a big pain in the butt. Flipping over, losing targeting thanks to SPs on the bounding box...lame.Apollo wrote:Just don't make Gun Towers into vehicles as was done in Bz.LtFEED wrote:Id like to include some flying vehs, but I was told by our design consultant to make all the vehs hover based. It turns out, in the original BZ the balancing of the different veh physics was very diffiuclt to do, and I was instructed to wait on including any other physics types.
Bionite: Origins needs Support!
Moderators: GSH, VSMIT, Commando
Re: Bionite: Origins needs Support!
- Zenophas
- Bull Dog
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Re: Bionite: Origins needs Support!
What a structure. So securely attached to the ground like a weather balloon.Zax wrote:That was always a big pain in the butt. Flipping over, losing targeting thanks to SPs on the bounding box...lame.
The really funny thing is that the 1.5 thing never fixed that glaring issue. Which is totally pathetic.
Re: Bionite: Origins needs Support!
The vocal majority Did not want it to be so.
I found a set of alpha and omega variables that made it a rock of a building, but potentially UEd a lot.
I found a set of alpha and omega variables that made it a rock of a building, but potentially UEd a lot.
Re: Bionite: Origins needs Support!
More like from one came kool aide. (and if you don't drink up, enjoy the ban)Zax wrote:The vocal majority Did not want it to be so.
I found a set of alpha and omega variables that made it a rock of a building, but potentially UEd a lot.
This is a bug exploit, anyone exploiting bugs is no better than a hacker that is not interested in a fair game.
There are settings in the odf that work to make it like a building or allow it to sway only to ground level and not flip under terrain. (without a UE)
Re: Bionite: Origins needs Support!
Reason why I said "possibly" since it was tested using a custom tower. 50/75 made it rock solid.
Re: Bionite: Origins needs Support!
At a certain amount the tower model will go crazy, flipping out on it's own, near the edge of the fov.
- Psychedelic Rhino
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Re: Bionite: Origins needs Support!
I was checking out one of the latest videos, which features the animation of the Turret.
Looks good in general. In a functional design aspect my critique would be two or three points. The first is subjective. It appears from the scale of the cabin, there is very little space for the pilot.
My main point would be the legs. I assume the turret can fire a full 360 degrees? However the leg design is asymmetric. If the turret has only 45 degree left, and 45 degree right yaw rotation, then the 'rear' legs appear to be functional in respect to directing a healthy portion of the moment of inertia downward into the ground, being that the 'rear' legs are at 45 degrees to the vertical. . .well conceived.
But if the turret can fire "backwards" (180 degrees to what is shown in the video), the front legs appear weak and awkward in that respect. And I suspect it will look peculiar in the game doing so. The front legs tucking up and inward into the central rocket exhaust also seems a bit odd since I assumed the front legs to be forward thrust cones.
Now. . .before someone says, "It's a game for goodness sake!", please understand I DO recognize that.
Looks good in general. In a functional design aspect my critique would be two or three points. The first is subjective. It appears from the scale of the cabin, there is very little space for the pilot.
My main point would be the legs. I assume the turret can fire a full 360 degrees? However the leg design is asymmetric. If the turret has only 45 degree left, and 45 degree right yaw rotation, then the 'rear' legs appear to be functional in respect to directing a healthy portion of the moment of inertia downward into the ground, being that the 'rear' legs are at 45 degrees to the vertical. . .well conceived.
But if the turret can fire "backwards" (180 degrees to what is shown in the video), the front legs appear weak and awkward in that respect. And I suspect it will look peculiar in the game doing so. The front legs tucking up and inward into the central rocket exhaust also seems a bit odd since I assumed the front legs to be forward thrust cones.
Now. . .before someone says, "It's a game for goodness sake!", please understand I DO recognize that.
- Red Devil
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Re: Bionite: Origins needs Support!
seeing that it takes a full 40 seconds to deploy, i would call that the "Loose Scrap" turret.
Re: Bionite: Origins needs Support!
Is it just me or are narrations mostly just descriptions of what is about to happen in the video.
- Zenophas
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Re: Bionite: Origins needs Support!
I just got word that all the scrap dropped from this turret will be effectively cursed.Red Devil wrote:seeing that it takes a full 40 seconds to deploy, i would call that the "Loose Scrap" turret.
I'm kid'n.
Re: Bionite: Origins needs Support!
Not building excitementNielk1 wrote:Is it just me or are narrations mostly just descriptions of what is about to happen in the video.
See: meet the team
Meet the turret!
- Zenophas
- Bull Dog
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Re: Bionite: Origins needs Support!
they keep me in a dark dark closet. =,,,- alone...Zax wrote:See: meet the team
Re: Bionite: Origins needs Support!
Probably the wrong forum for this but meh, it's you guys.
EDIT: Removed.
Man I'm in a negative mood today.
EDIT: Removed.
Man I'm in a negative mood today.
Last edited by TheJamsh on Wed May 16, 2012 2:55 pm, edited 1 time in total.
Re: Bionite: Origins needs Support!
Actually, I agree with you. The organisation is all weird. I've been asked to fill out a timetable for meetings and write some stuff, but nobody's told me what they actually want me to do yet.
Re: Bionite: Origins needs Support!
AH, have a look at my latest post on the dev forum and let me know what you think.