Battlezone II v1.3.6.5 Public Beta released
Moderators: GSH, VSMIT, Red Devil, Commando
Battlezone II v1.3.6.5 Public Beta released
Ladies and gentlemen, we are pleased to announce that the Battlezone 2 patch version 1.3.6.5 Public Beta has been released. You can download it from http://matesfamily.org/bz2 .
Major features of v1.3.6.5 Public Beta:
- Replacement matchmaking provided by RakNet
- Various other fixes and optimizations.
Legal disclaimer
This Battlezone II Combat Commander 1.3 patch comes with no warranty, to the extent permitted by applicable law. Except when otherwise stated in writing the copyright holders and/or other parties provide the package "as is" without warranty of any kind, either expressed or implied, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose and the accuracy of the information contained within it. The entire risk as to the quality and performance of the package is with you.
According to the publisher, the last officially supported patch is the 1.1 patch.
-- GSH
Major features of v1.3.6.5 Public Beta:
- Replacement matchmaking provided by RakNet
- Various other fixes and optimizations.
Legal disclaimer
This Battlezone II Combat Commander 1.3 patch comes with no warranty, to the extent permitted by applicable law. Except when otherwise stated in writing the copyright holders and/or other parties provide the package "as is" without warranty of any kind, either expressed or implied, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose and the accuracy of the information contained within it. The entire risk as to the quality and performance of the package is with you.
According to the publisher, the last officially supported patch is the 1.1 patch.
-- GSH
- Huib-Bloodstone
- Rattler
- Posts: 92
- Joined: Fri Feb 18, 2011 10:36 pm
Re: Battlezone II v1.3.6.5 Public Beta released
Thank u GSH
Have fun playing BZ II
Have fun playing BZ II
- Juggernaut
- Thunderbolt
- Posts: 189
- Joined: Sun Mar 13, 2011 8:12 pm
Re: Battlezone II v1.3.6.5 Public Beta released
Thank you GSH! I just had a strat with Sub-O and all was smooth (and one MPI prior). Sub did notice a few of my blasts did not render, no sound, yet took damage. Other than that it was a great game.
FYI - I had to disable Avast to install, just figured I'd let you know seeing others may be suspicious if they get this
FYI - I had to disable Avast to install, just figured I'd let you know seeing others may be suspicious if they get this
Specs:
Win 10 Pro 64bit OS
i5 3570K @4.5Ghz CPU
16GB DDR31600 Corsair RAM
MSI Z77A-G41 MOBO
Crucial 256GB SSD | 500GB WD HDD
EVGA REF GTX-970 4GB ACX 2.1 GPU
27" LG D2743 Cinema 3D IPS LED @1920x1080 60Hz
ASUS Xonar DGX APU
Cable Internet - 35Mb/6Mb
Win 10 Pro 64bit OS
i5 3570K @4.5Ghz CPU
16GB DDR31600 Corsair RAM
MSI Z77A-G41 MOBO
Crucial 256GB SSD | 500GB WD HDD
EVGA REF GTX-970 4GB ACX 2.1 GPU
27" LG D2743 Cinema 3D IPS LED @1920x1080 60Hz
ASUS Xonar DGX APU
Cable Internet - 35Mb/6Mb
- Huib-Bloodstone
- Rattler
- Posts: 92
- Joined: Fri Feb 18, 2011 10:36 pm
Re: Battlezone II v1.3.6.5 Public Beta released
Yes, we know the problem with Avast, this archive has been here for ages. it seems Avast updated there scanner that doesn't like passwordt protected archives.
THIS IS A FALSE POSITIVE
I reported it to avast but this can take a while, what helps if u guys send a note to avast to report this. u can do this in the program
THIS IS A FALSE POSITIVE
I reported it to avast but this can take a while, what helps if u guys send a note to avast to report this. u can do this in the program
Last edited by Huib-Bloodstone on Mon Jun 09, 2014 7:30 pm, edited 1 time in total.
- Iron_Maiden
- Bull Dog
- Posts: 648
- Joined: Fri Jul 22, 2011 2:01 am
- Location: Revealing the Truth
Re: Battlezone II v1.3.6.5 Public Beta released
So far I'm liking it GSH, much obliged.
One question, does running the game in 256 colors make it look better or worse?
One question, does running the game in 256 colors make it look better or worse?
Known on FF.net as John Mccallistair, link provided below if you're interested.
https://www.fanfiction.net/u/5916137/John-Mccallistair
https://www.fanfiction.net/u/5916137/John-Mccallistair
Re: Battlezone II v1.3.6.5 Public Beta released
Bugs I encountered
1. If you hop out of your ship, then switch to sniper, your character will randomly undeploy then deploy. I suspect the engine is arguing with itself as to whether you pilot is deployed or not. I suspect it is related to lag. It doesn't occur 100% of the time, but does occur enough to be annoying.
Bugs brought to my attention
1. IBSCUPGH.odf, points to itself, in the classlabel. Needs to be changed from ibscupgh to just ibscup.
2. The effect xsgasvehgh is called by an odf, when the effect does not exist. Haven't verified this myself, nor did the source know what odf referenced it.
1. If you hop out of your ship, then switch to sniper, your character will randomly undeploy then deploy. I suspect the engine is arguing with itself as to whether you pilot is deployed or not. I suspect it is related to lag. It doesn't occur 100% of the time, but does occur enough to be annoying.
Bugs brought to my attention
1. IBSCUPGH.odf, points to itself, in the classlabel. Needs to be changed from ibscupgh to just ibscup.
2. The effect xsgasvehgh is called by an odf, when the effect does not exist. Haven't verified this myself, nor did the source know what odf referenced it.
Re: Battlezone II v1.3.6.5 Public Beta released
I can fix the recursive odf. I guess I messed it in the CL, if it was mentioned there.
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Battlezone II v1.3.6.5 Public Beta released
sorry, forgot to tell you i encountered that while making the gh aip's
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: Battlezone II v1.3.6.5 Public Beta released
I submitted a fix for that, guess it didn't get in :-/
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****
Re: Battlezone II v1.3.6.5 Public Beta released
Yeah, I pretty much stopped messing with assets when GH left, granted if I had known about that bug, I would have fixed it.
- Progressor
- Thunderbolt
- Posts: 142
- Joined: Fri Mar 07, 2014 1:50 pm
Re: Battlezone II v1.3.6.5 Public Beta released
Look at the screenshot: https://dl.dropboxusercontent.com/u/409 ... oard01.jpg
Why these vertical stripes at the end of each line? They appeared in 1.3.6.4[k-z?] patch and still exist. Not a big deal but...
Why these vertical stripes at the end of each line? They appeared in 1.3.6.4[k-z?] patch and still exist. Not a big deal but...
Re: Battlezone II v1.3.6.5 Public Beta released
Looks like newlines are showing up as a character. Not sure how/why this is different from before; probably related to the new fonts built as part of the expanded UI. What screen resolution are you running?Why these vertical stripes at the end of each line?
As to 'why', we do not have the exact TrueType font used to generate the BZ2 fonts. A similar-looking font was picked for the upscaled resolutions, introduced between 1.3.6.4 and 1.3.6.5, but they may have different characters, etc. The shell generally looks much higher quality with higher quality font sources -- BZ2 uses bitmap fonts, not TrueType. Bitmap fonts are much faster -- especially so in 1999 -- but do not upscale too much without looking blurry. To get higher quality bitmap fonts required building from a similar TrueType font to bitmap at a higher resolution.
-- GSH
Re: Battlezone II v1.3.6.5 Public Beta released
I suspect the same. They show up in Linux Mint too.
Re: Battlezone II v1.3.6.5 Public Beta released
Something brought up on steam.
\/\/1/\/$0CK: respawning ISDF pilots have 250 health
\/\/1/\/$0CK: scions, 100.
\/\/1/\/$0CK: *suser_m
\/\/1/\/$0CK: plus they regen ammo at 1/2 the rate
\/\/1/\/$0CK: respawning ISDF pilots have 250 health
\/\/1/\/$0CK: scions, 100.
\/\/1/\/$0CK: *suser_m
\/\/1/\/$0CK: plus they regen ammo at 1/2 the rate
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: Battlezone II v1.3.6.5 Public Beta released
my friend austen got this in 1.3.6.5, looks like a random graphics crash.
Code: Select all
ERR | ExceptionHandler:191 |20:14:24|7678648|---- Battlezone II Log File ----
ERR | ExceptionHandler:191 |20:14:24|7678650|//=====================================================
ERR | ExceptionHandler:191 |20:14:24|7678651|App version: bzone 1.3.6.5 Public Beta Jun 4 2014 21:24:28
ERR | ExceptionHandler:191 |20:14:24|7678652|Windows version: Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
ERR | ExceptionHandler:191 |20:14:24|7678653|Last few battlezone.log lines (may or may not be relevant):
ERR | ExceptionHandler:191 |20:14:24|7678654|DIAG| ParameterDB:214 |19:44:14|5868848| 4 : apBZCwrckb.odf
ERR | ExceptionHandler:191 |20:14:24|7678655|DIAG| runcodes:172 |19:44:28|5883120|[View] Entering run code [FORWARD]
ERR | ExceptionHandler:191 |20:14:24|7678656|DIAG| runcodes:172 |19:44:46|5900552|[View] Entering run code [COCKPIT]
ERR | ExceptionHandler:191 |20:14:24|7678686|DIAG| runcodes:172 |19:54:37|6492209|[View] Entering run code [FORWARD]
ERR | ExceptionHandler:191 |20:14:24|7678687|DIAG| runcodes:172 |19:54:46|6500710|[View] Entering run code [COCKPIT]
ERR | ExceptionHandler:191 |20:14:24|7678688|DIAG| runcodes:172 |19:56:23|6598443|[View] Entering run code [SATELLITE]
ERR | ExceptionHandler:191 |20:14:24|7678689|DIAG| runcodes:172 |19:56:50|6624677|[View] Entering run code [FORWARD]
ERR | ExceptionHandler:191 |20:14:24|7678690|DIAG| runcodes:172 |19:56:51|6626407|[View] Entering run code [COCKPIT]
ERR | ExceptionHandler:191 |20:14:24|7678691|(done)
ERR | ExceptionHandler:191 |20:14:24|7678692|Exception code: C0000005 (ACCESS VIOLATION) READING from 00000090h
ERR | ExceptionHandler:191 |20:14:24|7678694|Message : Exception
ERR | ExceptionHandler:191 |20:14:24|7678696|Error occurred at 6/12/2014 20:14:26.
ERR | ExceptionHandler:191 |20:14:24|7678697|C:\Games\Battlezone II\bzone.exe, run by Austen.
ERR | ExceptionHandler:191 |20:14:24|7678698|C:\Games\Battlezone II\bzone.exe, run by Austen.
ERR | ExceptionHandler:191 |20:14:24|7678699|CPU: 8 processor(s), Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz
ERR | ExceptionHandler:191 |20:14:24|7678700| Intel64 Family 6 Model 42 Stepping 7
ERR | ExceptionHandler:191 |20:14:24|7678702|Process Memory : 1045 MB free out of 2048 MB total
ERR | ExceptionHandler:191 |20:14:24|7678703|Physical memory: 4866 MB free out of 8170 MB total
ERR | ExceptionHandler:191 |20:14:24|7678704|Page(swap) file: 12218 MB free out of 16337 MB total
ERR | ExceptionHandler:191 |20:14:24|7678705|This exe is using 497 MB (135 MB dlmalloc), peak use 497 MB
ERR | ExceptionHandler:191 |20:14:24|7678706|Fault address: 0048A00B 01:0022900B C:\Games\Battlezone II\bzone.exe
ERR | ExceptionHandler:191 |20:14:24|7678708|
Registers:
ERR | ExceptionHandler:191 |20:14:24|7678709|EAX:00000000
EBX:7C03C060
ECX:7C03C140
EDX:126AF670
ESI:126AF6C0
EDI:126AF6B0
ERR | ExceptionHandler:191 |20:14:24|7678710|CS:EIP:0023:0048A00B
ERR | ExceptionHandler:191 |20:14:24|7678712|SS:ESP:002B:061FD340 EBP:061FD3B4
ERR | ExceptionHandler:191 |20:14:24|7678713|DS:002B ES:002B FS:0053 GS:002B
ERR | ExceptionHandler:191 |20:14:24|7678714|Flags:00210246
ERR | ExceptionHandler:191 |20:14:24|7678715|
Call stack:
ERR | ExceptionHandler:191 |20:14:24|7678716|Address Offset1 Offset2 Module SourceFile
ERR | ExceptionHandler:191 |20:14:24|7679219|0048A00B +0022A00B 0000021B bzone (bzone): : FamilyNode::RenderSetStateWithParent
ERR | ExceptionHandler:191 |20:14:24|7679221|0048A579 +0022A579 000003E9 bzone (bzone): : FamilyNode::RenderSetState
ERR | ExceptionHandler:191 |20:14:24|7679236|00374F82 +00114F82 00000010 bzone (bzone): : ENTITY::PostSimulate
ERR | ExceptionHandler:191 |20:14:24|7679273|0038749F +0012749F 0000002E bzone (bzone): : Resolution_Layer_Class::Entity_List_Class::Render
ERR | ExceptionHandler:191 |20:14:24|7679277|0038789C +0012789C 0000007F bzone (bzone): : Resolution_Layer_Class::Render
ERR | ExceptionHandler:191 |20:14:24|7679279|00388043 +00128043 0000003B bzone (bzone): : SceneManagerClass::Render
ERR | ExceptionHandler:191 |20:14:24|7679284|002A9C8D +00049C8D 00000162 bzone (bzone): : MirrorClass::Render
ERR | ExceptionHandler:191 |20:14:24|7679290|003D2518 +00172518 00000021 bzone (bzone): : TerrainClass::SubmitWaterAndOrReflections
ERR | ExceptionHandler:191 |20:14:24|7679292|002AA842 +0004A842 00000708 bzone (bzone): : Simulate_Cockpit
ERR | ExceptionHandler:191 |20:14:24|7679293|002AAA02 +0004AA02 0000009A bzone (bzone): : Render_Internal_View
ERR | ExceptionHandler:191 |20:14:24|7679296|002B662D +0005662D 0000064C bzone (bzone): : ViewCockpit::Process
ERR | ExceptionHandler:191 |20:14:24|7679299|002B79FF +000579FF 000000A1 bzone (bzone): : ViewManager::Process
ERR | ExceptionHandler:191 |20:14:24|7679302|002BBDD9 +0005BDD9 000000B9 bzone (bzone): : MissionHandler::RenderOneFrame
ERR | ExceptionHandler:191 |20:14:24|7679303|002BC1FD +0005C1FD 00000367 bzone (bzone): : MissionHandler::State::RunState::Process
ERR | ExceptionHandler:191 |20:14:24|7679306|002B980D +0005980D 0000001E bzone (bzone): : MissionHandler::Process
ERR | ExceptionHandler:191 |20:14:24|7679309|004924E1 +002324E1 00000061 bzone (bzone): : Main::MessagePump
ERR | ExceptionHandler:191 |20:14:24|7679311|002ABB95 +0004BB95 00000572 bzone (bzone): : HandledMain
ERR | ExceptionHandler:191 |20:14:24|7679312|002AB83F +0004B83F 0000021C bzone (bzone): : HandledMain
ERR | ExceptionHandler:191 |20:14:24|7679317|002A8882 +00048882 00000069 bzone (bzone): : WinMain
ERR | ExceptionHandler:191 |20:14:24|7679319|00432BE7 +001D2BE7 00000191 bzone (bzone): : exp
ERR | ExceptionHandler:191 |20:14:24|7679320|768D338A +0001338A 00000012 kernel32 (kernel32): : BaseThreadInitThunk
ERR | ExceptionHandler:191 |20:14:24|7679321|77C29F72 +00039F72 00000063 ntdll (ntdll): : RtlInitializeExceptionChain
ERR | ExceptionHandler:191 |20:14:24|7679322|77C29F45 +00039F45 00000036 ntdll (ntdll): : RtlInitializeExceptionChain
ERR | ExceptionHandler:191 |20:14:24|7679323|
Battlezone Classic Public Forums
*****General BlackDragon*****
*****General BlackDragon*****