Shield Rendering

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Clavin12
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Shield Rendering

Post by Clavin12 »

Are there only three available shield looks? There doesn't seem to be an image or any render parameters associated with them in the odf.
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MrTwosheds
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Re: Shield Rendering

Post by MrTwosheds »

[ShieldUpgradeClass]
shieldClass = "A"
texturename = "shelec.dxtbz2"
startColor = "0 255 0 48"
middleColor = "0 127 255 96"
finishColor = "0 0 255 0"

Custom made shields are nice. :)
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Clavin12
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Re: Shield Rendering

Post by Clavin12 »

Thanks. What is the code for alpha?
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MrTwosheds
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Re: Shield Rendering

Post by MrTwosheds »

code?
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Clavin12
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Re: Shield Rendering

Post by Clavin12 »

Like the four numbers thing. Is there one for alpha?
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Zero Angel
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Re: Shield Rendering

Post by Zero Angel »

The colors are encoded as Red Green Blue Alpha

Alpha is the last number field. 0 is invisible and 255 is opaque.
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