Shield Rendering
Moderators: GSH, Commando, Red Devil, VSMIT
Shield Rendering
Are there only three available shield looks? There doesn't seem to be an image or any render parameters associated with them in the odf.
- MrTwosheds
- Recycler
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Re: Shield Rendering
[ShieldUpgradeClass]
shieldClass = "A"
texturename = "shelec.dxtbz2"
startColor = "0 255 0 48"
middleColor = "0 127 255 96"
finishColor = "0 0 255 0"
Custom made shields are nice.
shieldClass = "A"
texturename = "shelec.dxtbz2"
startColor = "0 255 0 48"
middleColor = "0 127 255 96"
finishColor = "0 0 255 0"
Custom made shields are nice.
Re: Shield Rendering
Thanks. What is the code for alpha?
- MrTwosheds
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Re: Shield Rendering
code?
Re: Shield Rendering
Like the four numbers thing. Is there one for alpha?
- Zero Angel
- Attila
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Re: Shield Rendering
The colors are encoded as Red Green Blue Alpha
Alpha is the last number field. 0 is invisible and 255 is opaque.
Alpha is the last number field. 0 is invisible and 255 is opaque.